axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.h

388 lines
8.6 KiB
C
Raw Normal View History

2013-06-06 12:02:54 +08:00
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
2013-06-06 12:02:54 +08:00
#include "../../VisibleRect.h"
#include "../../testBasic.h"
#include "cocostudio/CocoStudio.h"
2013-06-06 12:02:54 +08:00
2013-09-13 18:07:37 +08:00
#if ENABLE_PHYSICS_BOX2D_DETECT
#include "../../Box2DTestBed/GLES-Render.h"
#include "Box2D/Box2D.h"
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
#include "chipmunk.h"
#endif
2013-06-06 12:02:54 +08:00
class ArmatureTestScene : public TestScene
{
public:
ArmatureTestScene(bool bPortrait = false);
virtual void runThisTest();
// The CallBack for back to the main menu scene
2013-09-13 18:07:37 +08:00
virtual void MainMenuCallback(Object* pSender);
2013-06-06 12:02:54 +08:00
};
enum {
2013-09-13 18:07:37 +08:00
TEST_ASYNCHRONOUS_LOADING = 0,
TEST_DIRECT_LOADING,
2013-09-13 18:07:37 +08:00
TEST_COCOSTUDIO_WITH_SKELETON,
TEST_DRAGON_BONES_2_0,
2013-06-06 12:02:54 +08:00
TEST_PERFORMANCE,
2013-12-17 17:00:01 +08:00
// TEST_PERFORMANCE_BATCHNODE,
2013-06-06 12:02:54 +08:00
TEST_CHANGE_ZORDER,
TEST_ANIMATION_EVENT,
TEST_FRAME_EVENT,
2013-06-06 12:02:54 +08:00
TEST_PARTICLE_DISPLAY,
TEST_USE_DIFFERENT_PICTURE,
TEST_COLLIDER_DETECTOR,
2013-06-06 12:02:54 +08:00
TEST_BOUDINGBOX,
TEST_ANCHORPOINT,
TEST_ARMATURE_NESTING,
2013-10-30 09:41:40 +08:00
TEST_ARMATURE_NESTING_2,
TEST_PLAY_SEVERAL_MOVEMENT,
TEST_EASING,
TEST_CHANGE_ANIMATION_INTERNAL,
2013-06-06 12:02:54 +08:00
TEST_LAYER_COUNT
};
class ArmatureTestLayer : public Layer
2013-06-06 12:02:54 +08:00
{
public:
virtual std::string title() const;
virtual std::string subtitle() const;
2013-06-06 12:02:54 +08:00
virtual void restartCallback(Object* pSender);
2013-09-13 18:07:37 +08:00
virtual void nextCallback(Object* pSender);
virtual void backCallback(Object* pSender);
2013-06-06 12:02:54 +08:00
// overrides
virtual void onEnter() override;
virtual void onExit() override;
virtual void draw() override;
2013-06-06 12:02:54 +08:00
2013-09-13 18:07:37 +08:00
protected:
MenuItemImage *restartItem;
MenuItemImage *nextItem;
MenuItemImage *backItem;
};
2013-06-06 12:02:54 +08:00
2013-09-13 18:07:37 +08:00
class TestAsynchronousLoading : public ArmatureTestLayer
2013-06-06 12:02:54 +08:00
{
public:
virtual void onEnter();
virtual std::string title() const override;
virtual std::string subtitle() const override;
2013-11-05 19:53:38 +08:00
virtual void restartCallback(Object* pSender);
2013-06-06 12:02:54 +08:00
2013-09-13 18:07:37 +08:00
void dataLoaded(float percent);
};
2013-06-06 12:02:54 +08:00
class TestDirectLoading : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual std::string title() const override;
};
2013-06-06 12:02:54 +08:00
class TestCSWithSkeleton : public ArmatureTestLayer
{
virtual void onEnter();
virtual std::string title() const override;
2013-06-06 12:02:54 +08:00
};
2013-09-13 18:07:37 +08:00
class TestDragonBones20 : public ArmatureTestLayer
2013-06-06 12:02:54 +08:00
{
2013-09-13 18:07:37 +08:00
public:
2013-06-06 12:02:54 +08:00
virtual void onEnter();
virtual std::string title() const override;
2013-06-06 12:02:54 +08:00
};
class TestPerformance : public ArmatureTestLayer
{
public:
~TestPerformance();
virtual void onEnter();
virtual std::string title() const override;
virtual std::string subtitle() const override;
2013-10-30 09:41:40 +08:00
virtual void onIncrease(Object* pSender);
virtual void onDecrease(Object* pSender);
virtual void addArmature(int number);
virtual void addArmatureToParent(cocostudio::Armature *armature);
virtual void removeArmatureFromParent(int tag);
2013-12-13 19:40:38 +08:00
virtual void refreshTitle();
2013-06-06 12:02:54 +08:00
int armatureCount;
int frames;
float times;
float lastTimes;
bool generated;
};
2013-10-30 09:41:40 +08:00
class TestPerformanceBatchNode : public TestPerformance
{
virtual void onEnter();
virtual std::string title() const override;
2013-10-30 09:41:40 +08:00
virtual void addArmatureToParent(cocostudio::Armature *armature);
virtual void removeArmatureFromParent(int tag);
cocostudio::BatchNode *batchNode;
};
2013-06-06 12:02:54 +08:00
class TestChangeZorder : public ArmatureTestLayer
{
virtual void onEnter();
virtual std::string title() const override;
2013-06-06 12:02:54 +08:00
void changeZorder(float dt);
int currentTag;
};
2013-09-13 18:07:37 +08:00
class TestAnimationEvent : public ArmatureTestLayer
2013-06-06 12:02:54 +08:00
{
public:
virtual void onEnter();
virtual std::string title() const override;
void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const char *movementID);
2013-06-06 12:02:54 +08:00
void callback1();
void callback2();
cocostudio::Armature *armature;
2013-06-06 12:02:54 +08:00
};
class TestFrameEvent : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual std::string title() const override;
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
void checkAction(float dt);
};
2013-06-06 12:02:54 +08:00
class TestUseMutiplePicture : public ArmatureTestLayer
{
virtual void onEnter();
2013-09-13 18:07:37 +08:00
virtual void onExit();
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
2013-06-06 12:02:54 +08:00
int displayIndex;
cocostudio::Armature *armature;
2013-06-06 12:02:54 +08:00
};
class TestParticleDisplay : public ArmatureTestLayer
{
virtual void onEnter();
2013-09-13 18:07:37 +08:00
virtual void onExit();
virtual std::string title() const override;
virtual std::string subtitle() const override;
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
2013-06-06 12:02:54 +08:00
int animationID;
cocostudio::Armature *armature;
2013-06-06 12:02:54 +08:00
};
2013-09-13 18:07:37 +08:00
#if ENABLE_PHYSICS_BOX2D_DETECT
class ContactListener;
class TestColliderDetector : public ArmatureTestLayer
2013-06-06 12:02:54 +08:00
{
public:
2013-09-13 18:07:37 +08:00
~TestColliderDetector();
2013-06-06 12:02:54 +08:00
virtual void onEnter();
2013-09-13 18:07:37 +08:00
virtual void onExit();
virtual std::string title() const override;
2013-06-06 12:02:54 +08:00
virtual void draw();
virtual void update(float delta);
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
2013-09-13 18:07:37 +08:00
void initWorld();
cocostudio::Armature *armature;
cocostudio::Armature *armature2;
2013-09-13 18:07:37 +08:00
cocos2d::extension::PhysicsSprite *bullet;
b2World *world;
ContactListener *listener;
GLESDebugDraw *debugDraw;
};
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
class TestColliderDetector : public ArmatureTestLayer
{
public:
~TestColliderDetector();
virtual void onEnter();
virtual void onExit();
virtual std::string title() const override;
2013-09-13 18:07:37 +08:00
virtual void update(float delta);
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
2013-06-06 12:02:54 +08:00
2013-09-13 18:07:37 +08:00
void initWorld();
cocostudio::Armature *armature;
cocostudio::Armature *armature2;
2013-09-13 18:07:37 +08:00
cocos2d::extension::PhysicsSprite *bullet;
cpSpace *space;
static int beginHit(cpArbiter *arb, cpSpace *space, void *unused);
static void endHit(cpArbiter *arb, cpSpace *space, void *unused);
void destroyCPBody(cpBody *body);
2013-06-06 12:02:54 +08:00
};
#elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
class TestColliderDetector : public ArmatureTestLayer
{
public:
~TestColliderDetector();
virtual void onEnter();
virtual std::string title();
virtual void update(float delta);
virtual void draw();
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
void initWorld() {};
cocostudio::Armature *armature;
cocostudio::Armature *armature2;
cocos2d::Sprite *bullet;
};
2013-09-13 18:07:37 +08:00
#endif
2013-06-06 12:02:54 +08:00
class TestBoundingBox : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual std::string title() const override;
2013-06-06 12:02:54 +08:00
virtual void draw();
cocostudio::Armature *armature;
Rect rect;
2013-06-06 12:02:54 +08:00
};
class TestAnchorPoint : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual std::string title() const override;
2013-06-06 12:02:54 +08:00
};
class TestArmatureNesting : public ArmatureTestLayer
{
public:
virtual void onEnter();
2013-09-13 18:07:37 +08:00
virtual void onExit();
virtual std::string title() const override;
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
2013-06-06 12:02:54 +08:00
cocostudio::Armature *armature;
2013-06-06 12:02:54 +08:00
int weaponIndex;
};
2013-10-30 09:41:40 +08:00
class Hero : public cocostudio::Armature
{
public:
static Hero *create(const char *name);
Hero();
virtual void changeMount(cocostudio::Armature *armature);
virtual void playByIndex(int index);
CC_SYNTHESIZE(cocostudio::Armature*, m_pMount, Mount);
CC_SYNTHESIZE(cocos2d::Layer*, m_pLayer, Layer);
};
class TestArmatureNesting2 : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual void onExit();
virtual std::string title() const override;
virtual std::string subtitle() const override;
2013-10-30 09:41:40 +08:00
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
virtual void ChangeMountCallback(Object* pSender);
virtual cocostudio::Armature *createMount(const char *name, Point position);
Hero *hero;
cocostudio::Armature *horse;
cocostudio::Armature *horse2;
cocostudio::Armature *bear;
bool touchedMenu;
};
class TestPlaySeveralMovement : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
};
class TestEasing : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
void updateSubTitle();
int animationID;
cocostudio::Armature *armature;
};
class TestChangeAnimationInternal : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
};
2013-11-30 01:09:38 +08:00
#endif // __HELLOWORLD_SCENE_H__