2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-31 12:12:40 +08:00
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2022-02-24 18:45:25 +08:00
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https://adxeproject.github.io/
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _PARTICLE3D_TEST_H_
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#define _PARTICLE3D_TEST_H_
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#include "../BaseTest.h"
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#include "Particle3D/CCParticleSystem3D.h"
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#include <string>
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DEFINE_TEST_SUITE(Particle3DTests);
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class Particle3DTestDemo : public TestCase
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{
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public:
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CREATE_FUNC(Particle3DTestDemo);
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Particle3DTestDemo();
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virtual ~Particle3DTestDemo();
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2019-11-23 20:27:39 +08:00
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// overrides
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virtual bool init() override;
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virtual std::string title() const override;
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virtual void update(float delta) override;
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void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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protected:
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std::string _title;
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cocos2d::Camera* _camera;
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cocos2d::Label* _particleLab;
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float _angle;
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};
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class Particle3DAdvancedLodSystemDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DAdvancedLodSystemDemo);
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Particle3DAdvancedLodSystemDemo(){};
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virtual ~Particle3DAdvancedLodSystemDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DBlackHoleDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DBlackHoleDemo);
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Particle3DBlackHoleDemo(){};
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virtual ~Particle3DBlackHoleDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DHypnoDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DHypnoDemo);
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Particle3DHypnoDemo(){};
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virtual ~Particle3DHypnoDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DTimeShiftDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DTimeShiftDemo);
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Particle3DTimeShiftDemo(){};
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virtual ~Particle3DTimeShiftDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DUVAnimDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DUVAnimDemo);
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Particle3DUVAnimDemo(){};
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virtual ~Particle3DUVAnimDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DFirePlaceDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DFirePlaceDemo);
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Particle3DFirePlaceDemo(){};
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virtual ~Particle3DFirePlaceDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DLineStreakDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DLineStreakDemo);
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Particle3DLineStreakDemo(){};
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virtual ~Particle3DLineStreakDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DElectricBeamSystemDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DElectricBeamSystemDemo);
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Particle3DElectricBeamSystemDemo(){};
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virtual ~Particle3DElectricBeamSystemDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DFlareShieldDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DFlareShieldDemo);
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Particle3DFlareShieldDemo(){};
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virtual ~Particle3DFlareShieldDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DLightningBoltDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DLightningBoltDemo);
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Particle3DLightningBoltDemo(){};
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virtual ~Particle3DLightningBoltDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DExplosionSystemDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DExplosionSystemDemo);
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Particle3DExplosionSystemDemo(){};
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virtual ~Particle3DExplosionSystemDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DCanOfWormsDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DCanOfWormsDemo);
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Particle3DCanOfWormsDemo(){};
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virtual ~Particle3DCanOfWormsDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DRibbonTrailDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DRibbonTrailDemo);
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Particle3DRibbonTrailDemo(){};
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virtual ~Particle3DRibbonTrailDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DWeaponTrailDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DWeaponTrailDemo);
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Particle3DWeaponTrailDemo(){};
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virtual ~Particle3DWeaponTrailDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Particle3DWithMeshRendererDemo : public Particle3DTestDemo
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{
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public:
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CREATE_FUNC(Particle3DWithMeshRendererDemo);
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Particle3DWithMeshRendererDemo(){};
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virtual ~Particle3DWithMeshRendererDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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#endif
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