mirror of https://github.com/axmolengine/axmol.git
209 lines
8.9 KiB
C
209 lines
8.9 KiB
C
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/*
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* CCControl.h
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*
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* Copyright 2011 Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#ifndef __CCCONTROL_H__
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#define __CCCONTROL_H__
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#include "cocos2d.h"
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#include "CCInvocation.h"
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#include "CCControlUtils.h"
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USING_NS_CC;
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class CCInvocation;
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/** Number of kinds of control event. */
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#define CONTROL_EVENT_TOTAL_NUMBER 9
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/** Kinds of possible events for the control objects. */
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enum
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{
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CCControlEventTouchDown = 1 << 0, // A touch-down event in the control.
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CCControlEventTouchDragInside = 1 << 1, // An event where a finger is dragged inside the bounds of the control.
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CCControlEventTouchDragOutside = 1 << 2, // An event where a finger is dragged just outside the bounds of the control.
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CCControlEventTouchDragEnter = 1 << 3, // An event where a finger is dragged into the bounds of the control.
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CCControlEventTouchDragExit = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds.
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CCControlEventTouchUpInside = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control.
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CCControlEventTouchUpOutside = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control.
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CCControlEventTouchCancel = 1 << 7, // A system event canceling the current touches for the control.
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CCControlEventValueChanged = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values.
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};
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typedef unsigned int CCControlEvent;
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/** The possible state for a control. */
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enum
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{
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CCControlStateNormal = 1 << 0, // The normal, or default state of a control<6F>that is, enabled but neither selected nor highlighted.
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CCControlStateHighlighted = 1 << 1, // Highlighted state of a control. A control enters this state when a touch down, drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property.
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CCControlStateDisabled = 1 << 2, // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property.
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CCControlStateSelected = 1 << 3, // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property.
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CCControlStateInitial = 1 << 3
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};
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typedef unsigned int CCControlState;
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/*
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* @class
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* CCControl is inspired by the UIControl API class from the UIKit library of
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* CocoaTouch. It provides a base class for control CCSprites such as CCButton
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* or CCSlider that convey user intent to the application.
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*
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* The goal of CCControl is to define an interface and base implementation for
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* preparing action messages and initially dispatching them to their targets when
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* certain events occur.
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*
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* To use the CCControl you have to subclass it.
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*/
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class CCControl : public CCLayer, public CCRGBAProtocol
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{
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//CCRGBAProtocol
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CC_PROPERTY(GLubyte, m_cOpacity, Opacity);
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CC_PROPERTY_PASS_BY_REF(ccColor3B, m_tColor, Color);
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CC_PROPERTY(bool, m_bIsOpacityModifyRGB, IsOpacityModifyRGB);
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/** Changes the priority of the button. The lower the number, the higher the priority. */
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CC_SYNTHESIZE(int, m_nDefaultTouchPriority, DefaultTouchPriority);
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/** The current control state constant. */
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CC_SYNTHESIZE_READONLY(CCControlState, m_nState, State);
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/** Tells whether the control is enabled. */
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CC_SYNTHESIZE(bool, m_bEnabled, IsEnabled);
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/** A Boolean value that determines the control<6F>s selected state. */
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CC_SYNTHESIZE(bool, m_bSelected, IsSelected);
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/** A Boolean value that determines whether the control is highlighted. */
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CC_SYNTHESIZE(bool, m_bHighlighted, IsHighlighted);
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protected:
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// CCControlState, CCArray<CCInvocation*>
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CCDictionary* dispatchTable;
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public:
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CCControl();
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virtual bool init(void);
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virtual ~CCControl();
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virtual void onEnter();
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virtual void onExit();
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virtual void registerWithTouchDispatcher();
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/**
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* Sends action messages for the given control events.
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*
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* @param controlEvents A bitmask whose set flags specify the control events for
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* which action messages are sent. See "CCControlEvent" for bitmask constants.
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*/
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virtual void sendActionsForControlEvents(CCControlEvent controlEvents);
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/**
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* Adds a target and action for a particular event (or events) to an internal
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* dispatch table.
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* The action message may optionnaly include the sender and the event as
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* parameters, in that order.
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* When you call this method, target is not retained.
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*
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* @param target The target object<EFBFBD>that is, the object to which the action
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* message is sent. It cannot be nil. The target is not retained.
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* @param action A selector identifying an action message. It cannot be NULL.
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* @param controlEvents A bitmask specifying the control events for which the
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* action message is sent. See "CCControlEvent" for bitmask constants.
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*/
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virtual void addTargetWithActionForControlEvents(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvents);
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/**
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* Removes a target and action for a particular event (or events) from an
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* internal dispatch table.
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*
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* @param target The target object<EFBFBD>that is, the object to which the action
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* message is sent. Pass nil to remove all targets paired with action and the
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* specified control events.
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* @param action A selector identifying an action message. Pass NULL to remove
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* all action messages paired with target.
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* @param controlEvents A bitmask specifying the control events associated with
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* target and action. See "CCControlEvent" for bitmask constants.
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*/
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virtual void removeTargetWithActionForControlEvents(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvents);
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/**
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* Returns a point corresponding to the touh location converted into the
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* control space coordinates.
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* @param touch A CCTouch object that represents a touch.
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*/
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virtual CCPoint getTouchLocation(CCTouch* touch);
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/**
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* Returns a boolean value that indicates whether a touch is inside the bounds
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* of the receiver. The given touch must be relative to the world.
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*
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* @param touch A CCTouch object that represents a touch.
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*
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* @return YES whether a touch is inside the receiver<EFBFBD>s rect.
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*/
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virtual bool isTouchInside(CCTouch * touch);
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protected:
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/**
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* Returns an CCInvocation object able to construct messages using a given
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* target-action pair. (The invocation may optionnaly include the sender and
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* the event as parameters, in that order)
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*
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* @param target The target object.
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* @param action A selector identifying an action message.
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* @param controlEvent A control events for which the action message is sent.
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* See "CCControlEvent" for constants.
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*
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* @return an CCInvocation object able to construct messages using a given
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* target-action pair.
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*/
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CCInvocation* invocationWithTargetAndActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent);
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/**
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* Returns the CCInvocation list for the given control event. If the list does
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* not exist, it'll create an empty array before returning it.
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*
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* @param controlEvent A control events for which the action message is sent.
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* See "CCControlEvent" for constants.
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*
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* @return the CCInvocation list for the given control event.
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*/
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//<CCInvocation*>
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CCArray* dispatchListforControlEvent(CCControlEvent controlEvent);
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void addTargetWithActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent);
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void removeTargetWithActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent);
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LAYER_NODE_FUNC(CCControl);
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};
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#endif
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