axmol/samples/Cpp/TestCpp/Classes/PerformanceTest/PerformanceSpriteTest.cpp

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#include "PerformanceSpriteTest.h"
enum {
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kMaxNodes = 50000,
kNodesIncrease = 250,
TEST_COUNT = 7,
};
enum {
kTagInfoLayer = 1,
kTagMainLayer = 2,
kTagAutoTestMenu = 3,
kTagMenuLayer = (kMaxNodes + 1000),
};
////////////////////////////////////////////////////////
//
// SubTest
//
////////////////////////////////////////////////////////
SubTest::~SubTest()
{
if (batchNode)
{
batchNode->release();
batchNode = NULL;
}
}
void SubTest::initWithSubTest(int nSubTest, Node* p)
{
subtestNumber = nSubTest;
parent = p;
batchNode = NULL;
/*
* Tests:
* 1: 1 (32-bit) PNG sprite of 52 x 139
* 2: 1 (32-bit) PNG Batch Node using 1 sprite of 52 x 139
* 3: 1 (16-bit) PNG Batch Node using 1 sprite of 52 x 139
* 4: 1 (4-bit) PVRTC Batch Node using 1 sprite of 52 x 139
* 5: 14 (32-bit) PNG sprites of 85 x 121 each
* 6: 14 (32-bit) PNG Batch Node of 85 x 121 each
* 7: 14 (16-bit) PNG Batch Node of 85 x 121 each
* 8: 14 (4-bit) PVRTC Batch Node of 85 x 121 each
* 9: 64 (32-bit) sprites of 32 x 32 each
*10: 64 (32-bit) PNG Batch Node of 32 x 32 each
*11: 64 (16-bit) PNG Batch Node of 32 x 32 each
*12: 64 (4-bit) PVRTC Batch Node of 32 x 32 each
*/
// purge textures
auto mgr = TextureCache::getInstance();
// [mgr removeAllTextures];
mgr->removeTexture(mgr->addImage("Images/grossinis_sister1.png"));
mgr->removeTexture(mgr->addImage("Images/grossini_dance_atlas.png"));
mgr->removeTexture(mgr->addImage("Images/spritesheet1.png"));
switch ( subtestNumber)
{
case 1:
case 4:
case 7:
break;
///
case 2:
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
batchNode = SpriteBatchNode::create("Images/grossinis_sister1.png", 100);
p->addChild(batchNode, 0);
break;
case 3:
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
batchNode = SpriteBatchNode::create("Images/grossinis_sister1.png", 100);
p->addChild(batchNode, 0);
break;
///
case 5:
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
batchNode = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100);
p->addChild(batchNode, 0);
break;
case 6:
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
batchNode = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100);
p->addChild(batchNode, 0);
break;
///
case 8:
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
batchNode = SpriteBatchNode::create("Images/spritesheet1.png", 100);
p->addChild(batchNode, 0);
break;
case 9:
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
batchNode = SpriteBatchNode::create("Images/spritesheet1.png", 100);
p->addChild(batchNode, 0);
break;
default:
break;
}
if (batchNode)
{
batchNode->retain();
}
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT);
}
Sprite* SubTest::createSpriteWithTag(int tag)
{
// create
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
Sprite* sprite = NULL;
switch (subtestNumber)
{
case 1:
{
sprite = Sprite::create("Images/grossinis_sister1.png");
parent->addChild(sprite, 0, tag+100);
break;
}
case 2:
case 3:
{
sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0, 0, 52, 139));
batchNode->addChild(sprite, 0, tag+100);
break;
}
case 4:
{
int idx = (CCRANDOM_0_1() * 1400 / 100) + 1;
char str[32] = {0};
sprintf(str, "Images/grossini_dance_%02d.png", idx);
sprite = Sprite::create(str);
parent->addChild(sprite, 0, tag+100);
break;
}
case 5:
case 6:
{
int y,x;
int r = (CCRANDOM_0_1() * 1400 / 100);
y = r / 5;
x = r % 5;
x *= 85;
y *= 121;
sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(x,y,85,121));
batchNode->addChild(sprite, 0, tag+100);
break;
}
case 7:
{
int y,x;
int r = (CCRANDOM_0_1() * 6400 / 100);
y = r / 8;
x = r % 8;
char str[40] = {0};
sprintf(str, "Images/sprites_test/sprite-%d-%d.png", x, y);
sprite = Sprite::create(str);
parent->addChild(sprite, 0, tag+100);
break;
}
case 8:
case 9:
{
int y,x;
int r = (CCRANDOM_0_1() * 6400 / 100);
y = r / 8;
x = r % 8;
x *= 32;
y *= 32;
sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(x,y,32,32));
batchNode->addChild(sprite, 0, tag+100);
break;
}
default:
break;
}
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT);
return sprite;
}
void SubTest::removeByTag(int tag)
{
switch (subtestNumber)
{
case 1:
case 4:
case 7:
parent->removeChildByTag(tag+100, true);
break;
case 2:
case 3:
case 5:
case 6:
case 8:
case 9:
batchNode->removeChildAtIndex(tag, true);
// [batchNode removeChildByTag:tag+100 cleanup:YES];
break;
default:
break;
}
}
////////////////////////////////////////////////////////
//
// SpriteMenuLayer
//
////////////////////////////////////////////////////////
void SpriteMenuLayer::restartCallback(Object* sender)
{
if ( SpriteMainScene::_s_autoTest )
{
log("It's auto sprite performace testing,so this operation is invalid");
return;
}
PerformBasicLayer::restartCallback(sender);
}
void SpriteMenuLayer::nextCallback(Object* sender)
{
if ( SpriteMainScene::_s_autoTest )
{
log("It's auto sprite performace testing,so this operation is invalid");
return;
}
PerformBasicLayer::nextCallback(sender);
}
void SpriteMenuLayer::backCallback(Object* sender)
{
if ( SpriteMainScene::_s_autoTest )
{
log("It's auto sprite performace testing,so this operation is invalid");
return;
}
PerformBasicLayer::backCallback(sender);
}
void SpriteMenuLayer::showCurrentTest()
{
SpriteMainScene* scene = NULL;
auto pPreScene = (SpriteMainScene*) getParent();
int nSubTest = pPreScene->getSubTestNum();
int nNodes = pPreScene->getNodesNum();
switch (_curCase)
{
case 0:
scene = new SpritePerformTest1;
break;
case 1:
scene = new SpritePerformTest2;
break;
case 2:
scene = new SpritePerformTest3;
break;
case 3:
scene = new SpritePerformTest4;
break;
case 4:
scene = new SpritePerformTest5;
break;
case 5:
scene = new SpritePerformTest6;
break;
case 6:
scene = new SpritePerformTest7;
break;
}
SpriteMainScene::_s_nSpriteCurCase = _curCase;
if (scene)
{
scene->initWithSubTest(nSubTest, nNodes);
Director::getInstance()->replaceScene(scene);
scene->release();
}
}
////////////////////////////////////////////////////////
//
// SpriteMainScene
//
////////////////////////////////////////////////////////
bool SpriteMainScene::_s_autoTest = false;
int SpriteMainScene::_s_nSpriteCurCase = 0;
void SpriteMainScene::initWithSubTest(int asubtest, int nNodes)
{
//srandom(0);
subtestNumber = asubtest;
_subTest = new SubTest;
_subTest->initWithSubTest(asubtest, this);
auto s = Director::getInstance()->getWinSize();
lastRenderedCount = 0;
quantityNodes = 0;
MenuItemFont::setFontSize(65);
auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(SpriteMainScene::onDecrease, this));
decrease->setColor(Color3B(0,200,20));
auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(SpriteMainScene::onIncrease, this));
increase->setColor(Color3B(0,200,20));
auto menu = Menu::create(decrease, increase, NULL);
menu->alignItemsHorizontally();
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menu->setPosition(Point(s.width/2, s.height-65));
addChild(menu, 1);
auto infoLabel = LabelTTF::create("0 nodes", "Marker Felt", 30);
infoLabel->setColor(Color3B(0,200,20));
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infoLabel->setPosition(Point(s.width/2, s.height-90));
addChild(infoLabel, 1, kTagInfoLayer);
// add menu
auto menuLayer = new SpriteMenuLayer(true, TEST_COUNT, SpriteMainScene::_s_nSpriteCurCase);
addChild(menuLayer, 1, kTagMenuLayer);
menuLayer->release();
/**
* auto test menu
*/
auto menuAutoTest = Menu::create();
menuAutoTest->setPosition( Point::ZERO );
MenuItemFont::setFontName("Arial");
MenuItemFont::setFontSize(24);
MenuItemFont* autoTestItem = NULL;
if (SpriteMainScene::_s_autoTest)
{
autoTestItem = MenuItemFont::create("Auto Test On",CC_CALLBACK_1(SpriteMainScene::onAutoTest, this));
}
else
{
autoTestItem = MenuItemFont::create("Auto Test Off",CC_CALLBACK_1(SpriteMainScene::onAutoTest, this));
}
autoTestItem->setTag(1);
autoTestItem->setPosition(Point( s.width - 90, s.height / 2));
menuAutoTest->addChild(autoTestItem);
addChild( menuAutoTest, 3, kTagAutoTestMenu );
// Sub Tests
MenuItemFont::setFontSize(32);
auto subMenu = Menu::create();
for (int i = 1; i <= 9; ++i)
{
char str[10] = {0};
sprintf(str, "%d ", i);
auto itemFont = MenuItemFont::create(str, CC_CALLBACK_1(SpriteMainScene::testNCallback, this));
itemFont->setTag(i);
subMenu->addChild(itemFont, 10);
if( i<= 3)
itemFont->setColor(Color3B(200,20,20));
else if(i <= 6)
itemFont->setColor(Color3B(0,200,20));
else
itemFont->setColor(Color3B(0,20,200));
}
subMenu->alignItemsHorizontally();
subMenu->setPosition(Point(s.width/2, 80));
addChild(subMenu, 2);
// add title label
auto label = LabelTTF::create(title().c_str(), "Arial", 40);
addChild(label, 1);
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label->setPosition(Point(s.width/2, s.height-32));
label->setColor(Color3B(255,255,40));
while(quantityNodes < nNodes)
onIncrease(this);
}
std::string SpriteMainScene::title()
{
return "No title";
}
SpriteMainScene::~SpriteMainScene()
{
if (_subTest)
{
delete _subTest;
_subTest = NULL;
}
}
void SpriteMainScene::testNCallback(Object* sender)
{
if (SpriteMainScene::_s_autoTest)
{
log("It's auto sprite performace testing,so this operation is invalid");
return;
}
subtestNumber = static_cast<MenuItemFont*>(sender)->getTag();
auto menu = static_cast<SpriteMenuLayer*>( getChildByTag(kTagMenuLayer) );
menu->restartCallback(sender);
}
void SpriteMainScene::updateNodes()
{
if( quantityNodes != lastRenderedCount )
{
auto infoLabel = (LabelTTF *) getChildByTag(kTagInfoLayer);
char str[16] = {0};
sprintf(str, "%u nodes", quantityNodes);
infoLabel->setString(str);
lastRenderedCount = quantityNodes;
}
}
void SpriteMainScene::onIncrease(Object* sender)
{
if( quantityNodes >= kMaxNodes)
return;
for( int i=0;i< kNodesIncrease;i++)
{
auto sprite = _subTest->createSpriteWithTag(quantityNodes);
doTest(sprite);
quantityNodes++;
}
updateNodes();
}
void SpriteMainScene::onDecrease(Object* sender)
{
if( quantityNodes <= 0 )
return;
for( int i=0;i < kNodesIncrease;i++)
{
quantityNodes--;
_subTest->removeByTag(quantityNodes);
}
updateNodes();
}
void SpriteMainScene::dumpProfilerFPS()
{
if (_vecFPS.empty())
{
log("Error: the FPS vector is empty");
return;
}
auto iter = _vecFPS.begin();
float minFPS = *iter;
float maxFPS = *iter;
float totalFPS = 0.0f;
float averagerFPS = 0.0f;
for (; iter != _vecFPS.end(); ++iter)
{
if (minFPS > *iter)
{
minFPS = *iter;
}
if (maxFPS < *iter)
{
maxFPS = *iter;
}
totalFPS += *iter;
}
averagerFPS = totalFPS / _vecFPS.size();
log("Cur test: %d, cur sub item :%d,cur sprite nums:%d, the min FPS value is %.1f,the max FPS value is %.1f,the averager FPS is %.1f", SpriteMainScene::_s_nSpriteCurCase, subtestNumber, quantityNodes, minFPS, maxFPS, averagerFPS);
}
void SpriteMainScene::updateAutoTest(float dt)
{
if (SpriteMainScene::_s_autoTest)
{
_executeTimes += 1;
_vecFPS.push_back(Director::getInstance()->getFrameRate());
if ( _executeTimes >= SpriteMainScene::MAX_AUTO_TEST_TIMES )
{
dumpProfilerFPS();
nextAutoTest();
}
}
}
void SpriteMainScene::onEnter()
{
Scene::onEnter();
if ( SpriteMainScene::_s_autoTest )
{
_vecFPS.clear();
_executeTimes = 0;
auto director = Director::getInstance();
auto sched = director->getScheduler();
sched->scheduleSelector(SEL_SCHEDULE(&SpriteMainScene::updateAutoTest), this, 0.2, false);
}
}
void SpriteMainScene::onExit()
{
if ( SpriteMainScene::_s_autoTest )
{
auto director = Director::getInstance();
auto sched = director->getScheduler();
sched->unscheduleSelector(SEL_SCHEDULE(&SpriteMainScene::updateAutoTest), this );
}
Scene::onExit();
}
void SpriteMainScene::autoShowSpriteTests(int curCase, int subTest,int nodes)
{
SpriteMainScene* scene = NULL;
switch (curCase)
{
case 0:
scene = new SpritePerformTest1;
break;
case 1:
scene = new SpritePerformTest2;
break;
case 2:
scene = new SpritePerformTest3;
break;
case 3:
scene = new SpritePerformTest4;
break;
case 4:
scene = new SpritePerformTest5;
break;
case 5:
scene = new SpritePerformTest6;
break;
case 6:
scene = new SpritePerformTest7;
break;
}
SpriteMainScene::_s_nSpriteCurCase = curCase;
if (scene)
{
scene->initWithSubTest(subTest, nodes);
Director::getInstance()->replaceScene(scene);
scene->release();
}
}
void SpriteMainScene::beginAutoTest()
{
if (0 != SpriteMainScene::_s_nSpriteCurCase)
{
SpriteMainScene::_s_nSpriteCurCase = 0;
}
auto scene = new SpritePerformTest1;
scene->initWithSubTest(1, 500);
Director::getInstance()->replaceScene(scene);
scene->release();
}
void SpriteMainScene::endAutoTest()
{
SpriteMainScene::_s_autoTest = false;
auto director = Director::getInstance();
auto sched = director->getScheduler();
sched->unscheduleSelector( SEL_SCHEDULE( &SpriteMainScene::updateAutoTest ), this );
}
void SpriteMainScene::nextAutoTest()
{
if ( SpriteMainScene::_s_nSpriteCurCase < SpriteMainScene::MAX_SPRITE_TEST_CASE )
{
if ( subtestNumber < SpriteMainScene::MAX_SUB_TEST_NUMS )
{
subtestNumber += 1;
autoShowSpriteTests(SpriteMainScene::_s_nSpriteCurCase, subtestNumber, quantityNodes);
}
else if ( subtestNumber == SpriteMainScene::MAX_SUB_TEST_NUMS )
{
if (quantityNodes == SpriteMainScene::AUTO_TEST_NODE_NUM1)
{
autoShowSpriteTests(SpriteMainScene::_s_nSpriteCurCase, 1, SpriteMainScene::AUTO_TEST_NODE_NUM2);
}
else
{
if (SpriteMainScene::_s_nSpriteCurCase + 1 < SpriteMainScene::MAX_SPRITE_TEST_CASE)
{
SpriteMainScene::_s_nSpriteCurCase += 1;
autoShowSpriteTests(SpriteMainScene::_s_nSpriteCurCase, 1, SpriteMainScene::AUTO_TEST_NODE_NUM1);
}
else
{
finishAutoTest();
}
}
}
}
}
void SpriteMainScene::finishAutoTest()
{
SpriteMainScene::_s_autoTest = false;
auto director = Director::getInstance();
auto sched = director->getScheduler();
sched->unscheduleSelector( SEL_SCHEDULE( &SpriteMainScene::updateAutoTest ), this);
auto autoTestMenu = dynamic_cast<Menu*>(getChildByTag(kTagAutoTestMenu));
if (nullptr != autoTestMenu)
{
auto menuItemFont = dynamic_cast<MenuItemFont*>(autoTestMenu->getChildByTag(1));
if (nullptr != menuItemFont)
{
menuItemFont->setString("Auto Test finish");
}
}
log("Sprite performance test is finish ");
}
void SpriteMainScene::onAutoTest(Object* sender)
{
SpriteMainScene::_s_autoTest = !SpriteMainScene::_s_autoTest;
MenuItemFont* menuItem = dynamic_cast<MenuItemFont*>(sender);
if (nullptr != menuItem)
{
if (SpriteMainScene::_s_autoTest)
{
menuItem->setString("Auto Test On");
beginAutoTest();
}
else
{
menuItem->setString("Auto Test Off");
endAutoTest();
}
}
}
////////////////////////////////////////////////////////
//
// For test functions
//
////////////////////////////////////////////////////////
void performanceActions(Sprite* sprite)
{
auto size = Director::getInstance()->getWinSize();
sprite->setPosition(Point((rand() % (int)size.width), (rand() % (int)size.height)));
float period = 0.5f + (rand() % 1000) / 500.0f;
auto rot = RotateBy::create(period, 360.0f * CCRANDOM_0_1());
auto rot_back = rot->reverse();
auto permanentRotation = RepeatForever::create(Sequence::create(rot, rot_back, NULL));
sprite->runAction(permanentRotation);
float growDuration = 0.5f + (rand() % 1000) / 500.0f;
auto grow = ScaleBy::create(growDuration, 0.5f, 0.5f);
auto permanentScaleLoop = RepeatForever::create(Sequence::create(grow, grow->reverse(), NULL));
sprite->runAction(permanentScaleLoop);
}
void performanceActions20(Sprite* sprite)
{
auto size = Director::getInstance()->getWinSize();
if( CCRANDOM_0_1() < 0.2f )
sprite->setPosition(Point((rand() % (int)size.width), (rand() % (int)size.height)));
else
sprite->setPosition(Point( -1000, -1000));
float period = 0.5f + (rand() % 1000) / 500.0f;
auto rot = RotateBy::create(period, 360.0f * CCRANDOM_0_1());
auto rot_back = rot->reverse();
auto permanentRotation = RepeatForever::create(Sequence::create(rot, rot_back, NULL));
sprite->runAction(permanentRotation);
float growDuration = 0.5f + (rand() % 1000) / 500.0f;
auto grow = ScaleBy::create(growDuration, 0.5f, 0.5f);
auto permanentScaleLoop = RepeatForever::create(Sequence::createWithTwoActions(grow, grow->reverse()));
sprite->runAction(permanentScaleLoop);
}
void performanceRotationScale(Sprite* sprite)
{
auto size = Director::getInstance()->getWinSize();
sprite->setPosition(Point((rand() % (int)size.width), (rand() % (int)size.height)));
sprite->setRotation(CCRANDOM_0_1() * 360);
sprite->setScale(CCRANDOM_0_1() * 2);
}
void performancePosition(Sprite* sprite)
{
auto size = Director::getInstance()->getWinSize();
sprite->setPosition(Point((rand() % (int)size.width), (rand() % (int)size.height)));
}
void performanceout20(Sprite* sprite)
{
auto size = Director::getInstance()->getWinSize();
if( CCRANDOM_0_1() < 0.2f )
sprite->setPosition(Point((rand() % (int)size.width), (rand() % (int)size.height)));
else
sprite->setPosition(Point( -1000, -1000));
}
void performanceOut100(Sprite* sprite)
{
sprite->setPosition(Point( -1000, -1000));
}
void performanceScale(Sprite* sprite)
{
auto size = Director::getInstance()->getWinSize();
sprite->setPosition(Point((rand() % (int)size.width), (rand() % (int)size.height)));
sprite->setScale(CCRANDOM_0_1() * 100 / 50);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest1
//
////////////////////////////////////////////////////////
std::string SpritePerformTest1::title()
{
char str[32] = {0};
sprintf(str, "A (%d) position", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest1::doTest(Sprite* sprite)
{
performancePosition(sprite);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest2
//
////////////////////////////////////////////////////////
std::string SpritePerformTest2::title()
{
char str[32] = {0};
sprintf(str, "B (%d) scale", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest2::doTest(Sprite* sprite)
{
performanceScale(sprite);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest3
//
////////////////////////////////////////////////////////
std::string SpritePerformTest3::title()
{
char str[32] = {0};
sprintf(str, "C (%d) scale + rot", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest3::doTest(Sprite* sprite)
{
performanceRotationScale(sprite);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest4
//
////////////////////////////////////////////////////////
std::string SpritePerformTest4::title()
{
char str[32] = {0};
sprintf(str, "D (%d) 100%% out", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest4::doTest(Sprite* sprite)
{
performanceOut100(sprite);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest5
//
////////////////////////////////////////////////////////
std::string SpritePerformTest5::title()
{
char str[32] = {0};
sprintf(str, "E (%d) 80%% out", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest5::doTest(Sprite* sprite)
{
performanceout20(sprite);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest6
//
////////////////////////////////////////////////////////
std::string SpritePerformTest6::title()
{
char str[32] = {0};
sprintf(str, "F (%d) actions", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest6::doTest(Sprite* sprite)
{
performanceActions(sprite);
}
////////////////////////////////////////////////////////
//
// SpritePerformTest7
//
////////////////////////////////////////////////////////
std::string SpritePerformTest7::title()
{
char str[32] = {0};
sprintf(str, "G (%d) actions 80%% out", subtestNumber);
std::string strRet = str;
return strRet;
}
void SpritePerformTest7::doTest(Sprite* sprite)
{
performanceActions20(sprite);
}
void runSpriteTest()
{
SpriteMainScene::_s_autoTest = false;
auto scene = new SpritePerformTest1;
scene->initWithSubTest(1, 50);
Director::getInstance()->replaceScene(scene);
scene->release();
}