axmol/cocos/platform/CCFileStream.h

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// Copyright (c) 2018-2019 HALX99
// Copyright (c) 2020 c4games.com
#pragma once
#include <string>
#include "platform/CCPlatformConfig.h"
#include "platform/CCPlatformMacros.h"
NS_CC_BEGIN
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class CC_DLL FileStream {
public:
virtual ~FileStream() = default;
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enum class Mode {
READ,
WRITE,
APPEND,
};
/**
* Open a file
* @param path file to open
* @param mode File open mode, being READ | WRITE | APPEND
* @return true if successful, false if not
*/
virtual bool open(const std::string& path, FileStream::Mode mode) = 0;
/**
* Close a file stream
* @return 0 if successful, -1 if not
*/
virtual int close() = 0;
/**
* Seek to position in a file stream
* @param offset how many bytes to move within the stream
* @param origin SEEK_SET | SEEK_CUR | SEEK_END
* @return 0 if successful, -1 if not
*/
virtual int seek(long offset, int origin) = 0;
/**
* Read data from file stream
* @param buf pointer to data
* @param size the amount of data to read in bytes
* @return amount of data read successfully, -1 if error
*/
virtual int read(void* buf, unsigned int size) = 0;
/**
* Write data to file stream
* @param buf pointer to data
* @param size the amount of data to write in bytes
* @return amount of data written successfully, -1 if error
*/
virtual int write(const void* buf, unsigned int size) = 0;
/**
* Get the current position in the file stream
* @return current position, -1 if error
*/
virtual int tell() = 0;
/**
* Get status of file stream
* @return true if open, false if closed
*/
virtual bool isOpen() const = 0;
virtual operator bool() const { return isOpen(); }
protected:
FileStream() = default;
};
NS_CC_END