axmol/cocos/ui/UILayout.cpp

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/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ui/UILayout.h"
#include "ui/UIHelper.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "renderer/CCGLProgram.h"
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#include "renderer/CCGLProgramCache.h"
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#include "base/CCDirector.h"
Squashed commit of the following: commit c16dcfaaea0922039aad05bce1f4efed18e04871 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 19:05:18 2014 -0700 more linux fixes commit 1553795976c9090a1b46deb53d12910fe0676008 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 19:04:04 2014 -0700 more linux fixes commit 1e43a8cabff33cbf25aa5eb5412f53a878222d83 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 19:02:07 2014 -0700 fixes linux isuses commit 723a445dd6411f91846da2b801248ad8298174f1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:58:50 2014 -0700 more linux fixes commit 533c8025e794fc76cef02f396b3a93b3d7f4cfc8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:57:33 2014 -0700 more linux fixes commit 4ba1e84959670bcbf044f18d1c0d4b3cb3be4090 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:53:43 2014 -0700 more linux fixes commit 1f8e011f306a47ed4134224e5e349929201f0539 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:49:28 2014 -0700 more linux fixes commit 3e2033100822ff6d532a1b4f012337491dc11920 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:47:43 2014 -0700 more linux fixes commit 2e708863c75fd032f1b2396dfdf1d31f7a62b713 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:46:00 2014 -0700 more linux fixes commit 861b5b92a6efd4de7b926c20d636ce9d749b293f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:43:15 2014 -0700 more linux fixes commit 2a43365a0c1755e9b9cada53301be1a20adb31cf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:36:06 2014 -0700 more fixes for linux commit 7d332bf911892f87c7824d2a5da7bf73ce7ec411 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:35:29 2014 -0700 more fixes for linux commit f1becc17d3316dfe3678c23c9dcedb7a447d9235 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:34:44 2014 -0700 more fixes for linux commit d2e5959bb0dde921dd5e73be1d8acc3b3f50e51d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:33:45 2014 -0700 fixes for linux commit ad9b633c352107cf0e8b060a0e23d6e6a3f5e80f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:16:48 2014 -0700 compiles on Windows commit 4425ee8e5de8f42a2d6050e4470109600dce8b5d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:07:20 2014 -0700 fix builder
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#include "2d/CCDrawingPrimitives.h"
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#include "renderer/CCRenderer.h"
#include "renderer/CCGroupCommand.h"
#include "renderer/CCCustomCommand.h"
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#include "ui/UILayoutExecutant.h"
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NS_CC_BEGIN
namespace ui {
static const int BACKGROUNDIMAGE_Z = (-1);
static const int BCAKGROUNDCOLORRENDERER_Z = (-2);
static GLint g_sStencilBits = -1;
static GLint s_layer = -1;
IMPLEMENT_CLASS_GUI_INFO(Layout)
Layout::Layout():
_clippingEnabled(false),
_backGroundScale9Enabled(false),
_backGroundImage(nullptr),
_backGroundImageFileName(""),
_backGroundImageCapInsets(Rect::ZERO),
_colorType(BackGroundColorType::NONE),
_bgImageTexType(TextureResType::LOCAL),
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_colorRender(nullptr),
_gradientRender(nullptr),
_cColor(Color3B::WHITE),
_gStartColor(Color3B::WHITE),
_gEndColor(Color3B::WHITE),
_alongVector(Vector2(0.0f, -1.0f)),
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_cOpacity(255),
_backGroundImageTextureSize(Size::ZERO),
_layoutType(Type::ABSOLUTE),
_clippingType(ClippingType::STENCIL),
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_clippingStencil(nullptr),
_scissorRectDirty(false),
_clippingRect(Rect::ZERO),
_clippingParent(nullptr),
_doLayoutDirty(true),
_clippingRectDirty(true),
_currentStencilEnabled(GL_FALSE),
_currentStencilWriteMask(~0),
_currentStencilFunc(GL_ALWAYS),
_currentStencilRef(0),
_currentStencilValueMask(~0),
_currentStencilFail(GL_KEEP),
_currentStencilPassDepthFail(GL_KEEP),
_currentStencilPassDepthPass(GL_KEEP),
_currentDepthWriteMask(GL_TRUE),
_currentAlphaTestEnabled(GL_FALSE),
_currentAlphaTestFunc(GL_ALWAYS),
_currentAlphaTestRef(1),
_backGroundImageColor(Color3B::WHITE),
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_backGroundImageOpacity(255),
_passFocusToChild(true),
_loopFocus(false)
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{
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onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
this->setAnchorPoint(Vector2::ZERO);
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}
Layout::~Layout()
{
CC_SAFE_RELEASE(_clippingStencil);
}
void Layout::onEnter()
{
Widget::onEnter();
if (_clippingStencil)
{
_clippingStencil->onEnter();
}
_doLayoutDirty = true;
_clippingRectDirty = true;
}
void Layout::onExit()
{
Widget::onExit();
if (_clippingStencil)
{
_clippingStencil->onExit();
}
}
Layout* Layout::create()
{
Layout* layout = new Layout();
if (layout && layout->init())
{
layout->autorelease();
return layout;
}
CC_SAFE_DELETE(layout);
return nullptr;
}
bool Layout::init()
{
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if (ProtectedNode::init())
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{
initRenderer();
setBright(true);
ignoreContentAdaptWithSize(false);
setSize(Size::ZERO);
setAnchorPoint(Vector2::ZERO);
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return true;
}
return false;
}
void Layout::addChild(Node *child)
{
Widget::addChild(child);
}
void Layout::addChild(Node * child, int zOrder)
{
Widget::addChild(child, zOrder);
}
void Layout::addChild(Node *child, int zOrder, int tag)
{
supplyTheLayoutParameterLackToChild(static_cast<Widget*>(child));
Widget::addChild(child, zOrder, tag);
_doLayoutDirty = true;
}
void Layout::removeChild(Node *child, bool cleanup)
{
Widget::removeChild(child, cleanup);
_doLayoutDirty = true;
}
void Layout::removeAllChildren()
{
Widget::removeAllChildren();
}
void Layout::removeAllChildrenWithCleanup(bool cleanup)
{
Widget::removeAllChildrenWithCleanup(cleanup);
_doLayoutDirty = true;
}
bool Layout::isClippingEnabled()
{
return _clippingEnabled;
}
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void Layout::visit(Renderer *renderer, const Matrix &parentTransform, bool parentTransformUpdated)
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{
if (!_enabled)
{
return;
}
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adaptRenderers();
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if (_clippingEnabled)
{
switch (_clippingType)
{
case ClippingType::STENCIL:
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stencilClippingVisit(renderer, parentTransform, parentTransformUpdated);
break;
case ClippingType::SCISSOR:
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scissorClippingVisit(renderer, parentTransform, parentTransformUpdated);
break;
default:
break;
}
}
else
{
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ProtectedNode::visit(renderer, parentTransform, parentTransformUpdated);
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}
}
void Layout::sortAllChildren()
{
Widget::sortAllChildren();
doLayout();
}
void Layout::stencilClippingVisit(Renderer *renderer, const Matrix &parentTransform, bool parentTransformUpdated)
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{
if(!_visible)
return;
bool dirty = parentTransformUpdated || _transformUpdated;
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
// IMPORTANT:
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// To ease the migration to v3.0, we still support the Matrix stack,
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// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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//Add group command
_groupCommand.init(_globalZOrder);
renderer->addCommand(&_groupCommand);
renderer->pushGroup(_groupCommand.getRenderQueueID());
_beforeVisitCmdStencil.init(_globalZOrder);
_beforeVisitCmdStencil.func = CC_CALLBACK_0(Layout::onBeforeVisitStencil, this);
renderer->addCommand(&_beforeVisitCmdStencil);
_clippingStencil->visit(renderer, _modelViewTransform, dirty);
_afterDrawStencilCmd.init(_globalZOrder);
_afterDrawStencilCmd.func = CC_CALLBACK_0(Layout::onAfterDrawStencil, this);
renderer->addCommand(&_afterDrawStencilCmd);
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int i = 0; // used by _children
int j = 0; // used by _protectedChildren
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sortAllChildren();
sortAllProtectedChildren();
//
// draw children and protectedChildren zOrder < 0
//
for( ; i < _children.size(); i++ )
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{
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auto node = _children.at(i);
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if ( node && node->getLocalZOrder() < 0 )
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node->visit(renderer, _modelViewTransform, dirty);
else
break;
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}
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for( ; j < _protectedChildren.size(); j++ )
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{
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auto node = _protectedChildren.at(j);
if ( node && node->getLocalZOrder() < 0 )
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node->visit(renderer, _modelViewTransform, dirty);
else
break;
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}
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//
// draw self
//
this->draw(renderer, _modelViewTransform, dirty);
//
// draw children and protectedChildren zOrder >= 0
//
for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, dirty);
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, dirty);
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_afterVisitCmdStencil.init(_globalZOrder);
_afterVisitCmdStencil.func = CC_CALLBACK_0(Layout::onAfterVisitStencil, this);
renderer->addCommand(&_afterVisitCmdStencil);
renderer->popGroup();
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
void Layout::onBeforeVisitStencil()
{
s_layer++;
GLint mask_layer = 0x1 << s_layer;
GLint mask_layer_l = mask_layer - 1;
_mask_layer_le = mask_layer | mask_layer_l;
_currentStencilEnabled = glIsEnabled(GL_STENCIL_TEST);
glGetIntegerv(GL_STENCIL_WRITEMASK, (GLint *)&_currentStencilWriteMask);
glGetIntegerv(GL_STENCIL_FUNC, (GLint *)&_currentStencilFunc);
glGetIntegerv(GL_STENCIL_REF, &_currentStencilRef);
glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *)&_currentStencilValueMask);
glGetIntegerv(GL_STENCIL_FAIL, (GLint *)&_currentStencilFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, (GLint *)&_currentStencilPassDepthFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, (GLint *)&_currentStencilPassDepthPass);
glEnable(GL_STENCIL_TEST);
CHECK_GL_ERROR_DEBUG();
glStencilMask(mask_layer);
glGetBooleanv(GL_DEPTH_WRITEMASK, &_currentDepthWriteMask);
glDepthMask(GL_FALSE);
glStencilFunc(GL_NEVER, mask_layer, mask_layer);
glStencilOp(GL_ZERO, GL_KEEP, GL_KEEP);
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
director->loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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DrawPrimitives::drawSolidRect(Vector2(-1,-1), Vector2(1,1), Color4F(1, 1, 1, 1));
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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glStencilFunc(GL_NEVER, mask_layer, mask_layer);
glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
}
void Layout::onAfterDrawStencil()
{
glDepthMask(_currentDepthWriteMask);
glStencilFunc(GL_EQUAL, _mask_layer_le, _mask_layer_le);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
void Layout::onAfterVisitStencil()
{
glStencilFunc(_currentStencilFunc, _currentStencilRef, _currentStencilValueMask);
glStencilOp(_currentStencilFail, _currentStencilPassDepthFail, _currentStencilPassDepthPass);
glStencilMask(_currentStencilWriteMask);
if (!_currentStencilEnabled)
{
glDisable(GL_STENCIL_TEST);
}
s_layer--;
}
void Layout::onBeforeVisitScissor()
{
Rect clippingRect = getClippingRect();
glEnable(GL_SCISSOR_TEST);
auto glview = Director::getInstance()->getOpenGLView();
glview->setScissorInPoints(clippingRect.origin.x, clippingRect.origin.y, clippingRect.size.width, clippingRect.size.height);
}
void Layout::onAfterVisitScissor()
{
glDisable(GL_SCISSOR_TEST);
}
void Layout::scissorClippingVisit(Renderer *renderer, const Matrix& parentTransform, bool parentTransformUpdated)
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{
_beforeVisitCmdScissor.init(_globalZOrder);
_beforeVisitCmdScissor.func = CC_CALLBACK_0(Layout::onBeforeVisitScissor, this);
renderer->addCommand(&_beforeVisitCmdScissor);
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ProtectedNode::visit(renderer, parentTransform, parentTransformUpdated);
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_afterVisitCmdScissor.init(_globalZOrder);
_afterVisitCmdScissor.func = CC_CALLBACK_0(Layout::onAfterVisitScissor, this);
renderer->addCommand(&_afterVisitCmdScissor);
}
void Layout::setClippingEnabled(bool able)
{
if (able == _clippingEnabled)
{
return;
}
_clippingEnabled = able;
switch (_clippingType)
{
case ClippingType::STENCIL:
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if (able)
{
static bool once = true;
if (once)
{
glGetIntegerv(GL_STENCIL_BITS, &g_sStencilBits);
if (g_sStencilBits <= 0)
{
CCLOG("Stencil buffer is not enabled.");
}
once = false;
}
_clippingStencil = DrawNode::create();
if (_running)
{
_clippingStencil->onEnter();
}
_clippingStencil->retain();
setStencilClippingSize(_size);
}
else
{
if (_running)
{
_clippingStencil->onExit();
}
_clippingStencil->release();
_clippingStencil = nullptr;
}
break;
default:
break;
}
}
void Layout::setClippingType(ClippingType type)
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{
if (type == _clippingType)
{
return;
}
bool clippingEnabled = isClippingEnabled();
setClippingEnabled(false);
_clippingType = type;
setClippingEnabled(clippingEnabled);
}
Layout::ClippingType Layout::getClippingType()
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{
return _clippingType;
}
void Layout::setStencilClippingSize(const Size &size)
{
if (_clippingEnabled && _clippingType == ClippingType::STENCIL)
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{
Vector2 rect[4];
rect[0] = Vector2::ZERO;
rect[1] = Vector2(_size.width, 0);
rect[2] = Vector2(_size.width, _size.height);
rect[3] = Vector2(0, _size.height);
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Color4F green(0, 1, 0, 1);
_clippingStencil->clear();
_clippingStencil->drawPolygon(rect, 4, green, 0, green);
}
}
const Rect& Layout::getClippingRect()
{
if (_clippingRectDirty)
{
Vector2 worldPos = convertToWorldSpace(Vector2::ZERO);
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AffineTransform t = getNodeToWorldAffineTransform();
float scissorWidth = _size.width*t.a;
float scissorHeight = _size.height*t.d;
Rect parentClippingRect;
Layout* parent = this;
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while (parent)
{
parent = dynamic_cast<Layout*>(parent->getParent());
if(parent)
{
if (parent->isClippingEnabled())
{
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_clippingParent = parent;
break;
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}
}
}
if (_clippingParent)
{
parentClippingRect = _clippingParent->getClippingRect();
float finalX = worldPos.x - (scissorWidth * _anchorPoint.x);
float finalY = worldPos.y - (scissorHeight * _anchorPoint.y);
float finalWidth = scissorWidth;
float finalHeight = scissorHeight;
float leftOffset = worldPos.x - parentClippingRect.origin.x;
if (leftOffset < 0.0f)
{
finalX = parentClippingRect.origin.x;
finalWidth += leftOffset;
}
float rightOffset = (worldPos.x + scissorWidth) - (parentClippingRect.origin.x + parentClippingRect.size.width);
if (rightOffset > 0.0f)
{
finalWidth -= rightOffset;
}
float topOffset = (worldPos.y + scissorHeight) - (parentClippingRect.origin.y + parentClippingRect.size.height);
if (topOffset > 0.0f)
{
finalHeight -= topOffset;
}
float bottomOffset = worldPos.y - parentClippingRect.origin.y;
if (bottomOffset < 0.0f)
{
finalY = parentClippingRect.origin.x;
finalHeight += bottomOffset;
}
if (finalWidth < 0.0f)
{
finalWidth = 0.0f;
}
if (finalHeight < 0.0f)
{
finalHeight = 0.0f;
}
_clippingRect.origin.x = finalX;
_clippingRect.origin.y = finalY;
_clippingRect.size.width = finalWidth;
_clippingRect.size.height = finalHeight;
}
else
{
_clippingRect.origin.x = worldPos.x - (scissorWidth * _anchorPoint.x);
_clippingRect.origin.y = worldPos.y - (scissorHeight * _anchorPoint.y);
_clippingRect.size.width = scissorWidth;
_clippingRect.size.height = scissorHeight;
}
_clippingRectDirty = false;
}
return _clippingRect;
}
void Layout::onSizeChanged()
{
Widget::onSizeChanged();
setStencilClippingSize(_size);
_doLayoutDirty = true;
_clippingRectDirty = true;
if (_backGroundImage)
{
_backGroundImage->setPosition(Vector2(_size.width/2.0f, _size.height/2.0f));
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if (_backGroundScale9Enabled && _backGroundImage)
{
static_cast<extension::Scale9Sprite*>(_backGroundImage)->setPreferredSize(_size);
}
}
if (_colorRender)
{
_colorRender->setContentSize(_size);
}
if (_gradientRender)
{
_gradientRender->setContentSize(_size);
}
}
void Layout::setBackGroundImageScale9Enabled(bool able)
{
if (_backGroundScale9Enabled == able)
{
return;
}
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removeProtectedChild(_backGroundImage);
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_backGroundImage = nullptr;
_backGroundScale9Enabled = able;
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addBackGroundImage();
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setBackGroundImage(_backGroundImageFileName,_bgImageTexType);
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setBackGroundImageCapInsets(_backGroundImageCapInsets);
}
bool Layout::isBackGroundImageScale9Enabled()
{
return _backGroundScale9Enabled;
}
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void Layout::setBackGroundImage(const std::string& fileName,TextureResType texType)
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{
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if (fileName.empty())
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{
return;
}
if (_backGroundImage == nullptr)
{
addBackGroundImage();
}
_backGroundImageFileName = fileName;
_bgImageTexType = texType;
if (_backGroundScale9Enabled)
{
extension::Scale9Sprite* bgiScale9 = static_cast<extension::Scale9Sprite*>(_backGroundImage);
switch (_bgImageTexType)
{
case TextureResType::LOCAL:
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bgiScale9->initWithFile(fileName);
break;
case TextureResType::PLIST:
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bgiScale9->initWithSpriteFrameName(fileName);
break;
default:
break;
}
bgiScale9->setPreferredSize(_size);
}
else
{
switch (_bgImageTexType)
{
case TextureResType::LOCAL:
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static_cast<Sprite*>(_backGroundImage)->setTexture(fileName);
break;
case TextureResType::PLIST:
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static_cast<Sprite*>(_backGroundImage)->setSpriteFrame(fileName);
break;
default:
break;
}
}
_backGroundImageTextureSize = _backGroundImage->getContentSize();
_backGroundImage->setPosition(Vector2(_size.width/2.0f, _size.height/2.0f));
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updateBackGroundImageRGBA();
}
void Layout::setBackGroundImageCapInsets(const Rect &capInsets)
{
_backGroundImageCapInsets = capInsets;
if (_backGroundScale9Enabled && _backGroundImage)
{
static_cast<extension::Scale9Sprite*>(_backGroundImage)->setCapInsets(capInsets);
}
}
const Rect& Layout::getBackGroundImageCapInsets()
{
return _backGroundImageCapInsets;
}
void Layout::supplyTheLayoutParameterLackToChild(Widget *child)
{
if (!child)
{
return;
}
switch (_layoutType)
{
case Type::ABSOLUTE:
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break;
case Type::HORIZONTAL:
case Type::VERTICAL:
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{
LinearLayoutParameter* layoutParameter = dynamic_cast<LinearLayoutParameter*>(child->getLayoutParameter(LayoutParameter::Type::LINEAR));
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if (!layoutParameter)
{
child->setLayoutParameter(LinearLayoutParameter::create());
}
break;
}
case Type::RELATIVE:
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{
RelativeLayoutParameter* layoutParameter = dynamic_cast<RelativeLayoutParameter*>(child->getLayoutParameter(LayoutParameter::Type::RELATIVE));
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if (!layoutParameter)
{
child->setLayoutParameter(RelativeLayoutParameter::create());
}
break;
}
default:
break;
}
}
void Layout::addBackGroundImage()
{
if (_backGroundScale9Enabled)
{
_backGroundImage = extension::Scale9Sprite::create();
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addProtectedChild(_backGroundImage, BACKGROUNDIMAGE_Z, -1);
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static_cast<extension::Scale9Sprite*>(_backGroundImage)->setPreferredSize(_size);
}
else
{
_backGroundImage = Sprite::create();
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addProtectedChild(_backGroundImage, BACKGROUNDIMAGE_Z, -1);
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}
_backGroundImage->setPosition(Vector2(_size.width/2.0f, _size.height/2.0f));
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}
void Layout::removeBackGroundImage()
{
if (!_backGroundImage)
{
return;
}
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removeProtectedChild(_backGroundImage);
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_backGroundImage = nullptr;
_backGroundImageFileName = "";
_backGroundImageTextureSize = Size::ZERO;
}
void Layout::setBackGroundColorType(BackGroundColorType type)
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{
if (_colorType == type)
{
return;
}
switch (_colorType)
{
case BackGroundColorType::NONE:
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if (_colorRender)
{
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removeProtectedChild(_colorRender);
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_colorRender = nullptr;
}
if (_gradientRender)
{
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removeProtectedChild(_gradientRender);
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_gradientRender = nullptr;
}
break;
case BackGroundColorType::SOLID:
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if (_colorRender)
{
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removeProtectedChild(_colorRender);
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_colorRender = nullptr;
}
break;
case BackGroundColorType::GRADIENT:
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if (_gradientRender)
{
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removeProtectedChild(_gradientRender);
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_gradientRender = nullptr;
}
break;
default:
break;
}
_colorType = type;
switch (_colorType)
{
case BackGroundColorType::NONE:
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break;
case BackGroundColorType::SOLID:
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_colorRender = LayerColor::create();
_colorRender->setContentSize(_size);
_colorRender->setOpacity(_cOpacity);
_colorRender->setColor(_cColor);
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addProtectedChild(_colorRender, BCAKGROUNDCOLORRENDERER_Z, -1);
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break;
case BackGroundColorType::GRADIENT:
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_gradientRender = LayerGradient::create();
_gradientRender->setContentSize(_size);
_gradientRender->setOpacity(_cOpacity);
_gradientRender->setStartColor(_gStartColor);
_gradientRender->setEndColor(_gEndColor);
_gradientRender->setVector(_alongVector);
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addProtectedChild(_gradientRender, BCAKGROUNDCOLORRENDERER_Z, -1);
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break;
default:
break;
}
}
Layout::BackGroundColorType Layout::getBackGroundColorType()
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{
return _colorType;
}
void Layout::setBackGroundColor(const Color3B &color)
{
_cColor = color;
if (_colorRender)
{
_colorRender->setColor(color);
}
}
const Color3B& Layout::getBackGroundColor()
{
return _cColor;
}
void Layout::setBackGroundColor(const Color3B &startColor, const Color3B &endColor)
{
_gStartColor = startColor;
if (_gradientRender)
{
_gradientRender->setStartColor(startColor);
}
_gEndColor = endColor;
if (_gradientRender)
{
_gradientRender->setEndColor(endColor);
}
}
const Color3B& Layout::getBackGroundStartColor()
{
return _gStartColor;
}
const Color3B& Layout::getBackGroundEndColor()
{
return _gEndColor;
}
void Layout::setBackGroundColorOpacity(GLubyte opacity)
{
_cOpacity = opacity;
switch (_colorType)
{
case BackGroundColorType::NONE:
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break;
case BackGroundColorType::SOLID:
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_colorRender->setOpacity(opacity);
break;
case BackGroundColorType::GRADIENT:
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_gradientRender->setOpacity(opacity);
break;
default:
break;
}
}
GLubyte Layout::getBackGroundColorOpacity()
{
return _cOpacity;
}
void Layout::setBackGroundColorVector(const Vector2 &vector)
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{
_alongVector = vector;
if (_gradientRender)
{
_gradientRender->setVector(vector);
}
}
const Vector2& Layout::getBackGroundColorVector()
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{
return _alongVector;
}
void Layout::setBackGroundImageColor(const Color3B &color)
{
_backGroundImageColor = color;
updateBackGroundImageColor();
}
void Layout::setBackGroundImageOpacity(GLubyte opacity)
{
_backGroundImageOpacity = opacity;
updateBackGroundImageOpacity();
}
const Color3B& Layout::getBackGroundImageColor()
{
return _backGroundImageColor;
}
GLubyte Layout::getBackGroundImageOpacity()
{
return _backGroundImageOpacity;
}
void Layout::updateBackGroundImageColor()
{
if (_backGroundImage)
{
_backGroundImage->setColor(_backGroundImageColor);
}
}
void Layout::updateBackGroundImageOpacity()
{
if (_backGroundImage)
{
_backGroundImage->setOpacity(_backGroundImageOpacity);
}
}
void Layout::updateBackGroundImageRGBA()
{
if (_backGroundImage)
{
_backGroundImage->setColor(_backGroundImageColor);
_backGroundImage->setOpacity(_backGroundImageOpacity);
}
}
const Size& Layout::getBackGroundImageTextureSize() const
{
return _backGroundImageTextureSize;
}
void Layout::setLayoutType(Type type)
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{
_layoutType = type;
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for (auto& child : _children)
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{
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Widget* widgetChild = dynamic_cast<Widget*>(child);
if (widgetChild)
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{
supplyTheLayoutParameterLackToChild(static_cast<Widget*>(child));
}
}
_doLayoutDirty = true;
}
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Layout::Type Layout::getLayoutType() const
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{
return _layoutType;
}
void Layout::requestDoLayout()
{
_doLayoutDirty = true;
}
void Layout::doLayout()
{
if (!_doLayoutDirty)
{
return;
}
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LayoutExecutant* executant = LayoutExecutantFactory::getInstance()->createExecutant(_layoutType);
if (executant)
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{
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executant->doLayout(getSize(), getChildren());
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}
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_doLayoutDirty = false;
}
std::string Layout::getDescription() const
{
return "Layout";
}
Widget* Layout::createCloneInstance()
{
return Layout::create();
}
void Layout::copyClonedWidgetChildren(Widget* model)
{
Widget::copyClonedWidgetChildren(model);
}
void Layout::copySpecialProperties(Widget *widget)
{
Layout* layout = dynamic_cast<Layout*>(widget);
if (layout)
{
setBackGroundImageScale9Enabled(layout->_backGroundScale9Enabled);
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setBackGroundImage(layout->_backGroundImageFileName,layout->_bgImageTexType);
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setBackGroundImageCapInsets(layout->_backGroundImageCapInsets);
setBackGroundColorType(layout->_colorType);
setBackGroundColor(layout->_cColor);
setBackGroundColor(layout->_gStartColor, layout->_gEndColor);
setBackGroundColorOpacity(layout->_cOpacity);
setBackGroundColorVector(layout->_alongVector);
setLayoutType(layout->_layoutType);
setClippingEnabled(layout->_clippingEnabled);
setClippingType(layout->_clippingType);
}
}
void Layout::setLoopFocus(bool loop)
{
_loopFocus = loop;
}
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bool Layout::isLoopFocus()
{
return _loopFocus;
}
void Layout::setPassFocusToChild(bool pass)
{
_passFocusToChild = pass;
}
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bool Layout::isPassFocusToChild()
{
return _passFocusToChild;
}
Size Layout::getLayoutContentSize()const
{
const auto& children = this->getChildren();
Size layoutSize = Size::ZERO;
int widgetCount =0;
for(const auto& widget : children)
{
Layout *layout = dynamic_cast<Layout*>(widget);
if (nullptr != layout)
{
layoutSize = layoutSize + layout->getLayoutContentSize();
}
else
{
Widget *w = dynamic_cast<Widget*>(widget);
if (w)
{
widgetCount++;
Margin m = w->getLayoutParameter(LayoutParameter::Type::LINEAR)->getMargin();
layoutSize = layoutSize + w->getSize() + Size(m.right + m.left, m.top + m.bottom) * 0.5;
}
}
}
//substract extra size
Type type = this->getLayoutType();
if (type == Type::HORIZONTAL)
{
layoutSize = layoutSize - Size(0, layoutSize.height/widgetCount * (widgetCount-1));
}
if (type == Type::VERTICAL)
{
layoutSize = layoutSize - Size(layoutSize.width/widgetCount * (widgetCount-1), 0);
}
return layoutSize;
}
Vector2 Layout::getWorldCenterPoint(Widget* widget)
{
Layout *layout = dynamic_cast<Layout*>(widget);
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//FIXEDME: we don't need to calculate the content size of layout anymore
Size widgetSize = layout ? layout->getLayoutContentSize() : widget->getSize();
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// CCLOG("contnet size : width = %f, height = %f", widgetSize.width, widgetSize.height);
return widget->convertToWorldSpace(Vector2(widgetSize.width/2, widgetSize.height/2));
}
float Layout::caculateNearestDistance(Widget* baseWidget)
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{
float distance = FLT_MAX;
Vector2 widgetPosition = this->getWorldCenterPoint(baseWidget);
for (Node* node : _children) {
Layout *layout = dynamic_cast<Layout*>(node);
int length;
if (layout) {
length = layout->caculateNearestDistance(baseWidget);
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}
else
{
Widget* w = dynamic_cast<Widget*>(node);
if (w && w->isFocusEnabled()) {
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Vector2 wPosition = this->getWorldCenterPoint(w);
length = (wPosition - widgetPosition).length();
}
else {
continue;
}
}
if (length < distance) {
distance = length;
}
}
return distance;
}
float Layout::caculateFarestDistance(cocos2d::ui::Widget *baseWidget)
{
float distance = -FLT_MAX;
Vector2 widgetPosition = this->getWorldCenterPoint(baseWidget);
for (Node* node : _children) {
Layout *layout = dynamic_cast<Layout*>(node);
int length;
if (layout) {
length = layout->caculateFarestDistance(baseWidget);
}
else
{
Widget* w = dynamic_cast<Widget*>(node);
if (w && w->isFocusEnabled()) {
Vector2 wPosition = this->getWorldCenterPoint(w);
length = (wPosition - widgetPosition).length();
}
else {
continue;
}
}
if (length > distance) {
distance = length;
}
}
return distance;
}
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int Layout::findFirstFocusEnabledWidgetIndex()
{
ssize_t index = 0;
ssize_t count = this->getChildren().size();
while (index < count) {
Widget* w = dynamic_cast<Widget*>(_children.at(index));
if (w && w->isFocusEnabled()) {
return (int)index;
}
index++;
}
CCASSERT(0, "invalide operation");
return 0;
}
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int Layout::findNearestChildWidgetIndex(FocusDirection direction, Widget* baseWidget)
{
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if (baseWidget == nullptr || baseWidget == this)
{
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return this->findFirstFocusEnabledWidgetIndex();
}
int index = 0;
ssize_t count = this->getChildren().size();
float distance = FLT_MAX;
int found = 0;
if (direction == FocusDirection::LEFT || direction == FocusDirection::RIGHT)
{
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Vector2 widgetPosition = this->getWorldCenterPoint(baseWidget);
while (index < count)
{
Widget *w = dynamic_cast<Widget*>(this->getChildren().at(index));
if (w && w->isFocusEnabled())
{
Vector2 wPosition = this->getWorldCenterPoint(w);
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float length;
Layout *layout = dynamic_cast<Layout*>(w);
if (layout)
{
length = layout->caculateNearestDistance(baseWidget);
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}
else
{
length = (wPosition - widgetPosition).getLength();
}
if (length < distance)
{
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found = index;
distance = length;
}
}
index++;
}
return found;
}
index = 0;
found = 0;
distance = FLT_MAX;
if (direction == FocusDirection::DOWN || direction == FocusDirection::UP) {
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Vector2 widgetPosition = this->getWorldCenterPoint(baseWidget);
while (index < count)
{
Widget *w = dynamic_cast<Widget*>(this->getChildren().at(index));
if (w && w->isFocusEnabled())
{
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Vector2 wPosition = this->getWorldCenterPoint(w);
float length;
Layout *layout = dynamic_cast<Layout*>(w);
if (layout)
{
length = layout->caculateNearestDistance(baseWidget);
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}
else
{
length = (wPosition - widgetPosition).getLength();
}
if (length < distance)
{
found = index;
distance = length;
}
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}
index++;
}
return found;
}
CCASSERT(0, "invalid focus direction!!!");
return 0;
}
int Layout::findFarestChildWidgetIndex(FocusDirection direction, cocos2d::ui::Widget *baseWidget)
{
if (baseWidget == nullptr || baseWidget == this)
{
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return this->findFirstFocusEnabledWidgetIndex();
}
int index = 0;
ssize_t count = this->getChildren().size();
float distance = -FLT_MAX;
int found = 0;
if (direction == FocusDirection::LEFT || direction == FocusDirection::RIGHT)
{
Vector2 widgetPosition = this->getWorldCenterPoint(baseWidget);
while (index < count)
{
Widget *w = dynamic_cast<Widget*>(this->getChildren().at(index));
if (w && w->isFocusEnabled())
{
Vector2 wPosition = this->getWorldCenterPoint(w);
float length;
Layout *layout = dynamic_cast<Layout*>(w);
if (layout)
{
length = layout->caculateFarestDistance(baseWidget);
}
else
{
length = (wPosition - widgetPosition).getLength();
}
if (length > distance)
{
found = index;
distance = length;
}
}
index++;
}
return found;
}
index = 0;
found = 0;
distance = -FLT_MAX;
if (direction == FocusDirection::DOWN || direction == FocusDirection::UP) {
Vector2 widgetPosition = this->getWorldCenterPoint(baseWidget);
while (index < count)
{
Widget *w = dynamic_cast<Widget*>(this->getChildren().at(index));
if (w && w->isFocusEnabled())
{
Vector2 wPosition = this->getWorldCenterPoint(w);
float length;
Layout *layout = dynamic_cast<Layout*>(w);
if (layout)
{
length = layout->caculateFarestDistance(baseWidget);
}
else
{
length = (wPosition - widgetPosition).getLength();
}
if (length > distance)
{
found = index;
distance = length;
}
}
index++;
}
return found;
}
CCASSERT(0, "invalid focus direction!!!");
return 0;
}
Widget* Layout::findFocusEnabledChildWidgetByIndex(ssize_t index)
{
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Widget *widget = this->getChildWidgetByIndex(index);
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if (widget)
{
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if (widget->isFocusEnabled())
{
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return widget;
}
index = index + 1;
return this->findFocusEnabledChildWidgetByIndex(index);
}
return nullptr;
}
Widget *Layout::findFirstNonLayoutWidget()
{
Widget* widget = nullptr;
for(Node *node : _children)
{
Layout* layout = dynamic_cast<Layout*>(node);
if (layout) {
widget = layout->findFirstNonLayoutWidget();
}
else{
Widget *w = dynamic_cast<Widget*>(node);
if (w) {
widget = w;
break;
}
}
}
return widget;
}
void Layout::findProperSearchingFunctor(FocusDirection dir, Widget* baseWidget)
{
if (baseWidget == nullptr) {
return;
}
Vector2 previousWidgetPosition = this->getWorldCenterPoint(baseWidget);
Vector2 layoutPosition = this->getWorldCenterPoint(this->findFirstNonLayoutWidget());
if (dir == FocusDirection::LEFT) {
if (previousWidgetPosition.x > layoutPosition.x) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}
else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
}
}else if(dir == FocusDirection::RIGHT){
if (previousWidgetPosition.x > layoutPosition.x) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
}
else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}
}else if(dir == FocusDirection::DOWN){
if (previousWidgetPosition.y > layoutPosition.y) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
}
}else if(dir == FocusDirection::UP){
if (previousWidgetPosition.y < layoutPosition.y) {
onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
}else{
onPassFocusToChild = CC_CALLBACK_2(Layout::findFarestChildWidgetIndex, this);
}
}else{
CCASSERT(0, "invalid direction!");
}
}
Widget* Layout::passFocusToChild(FocusDirection dir, cocos2d::ui::Widget *current)
{
if (checkFocusEnabledChild())
{
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Widget* previousWidget = this->getCurrentFocusedWidget(true);
this->findProperSearchingFunctor(dir, previousWidget);
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int index = onPassFocusToChild(dir, previousWidget);
Widget *widget = this->getChildWidgetByIndex(index);
this->dispatchFocusEvent(current, widget);
Layout *layout = dynamic_cast<Layout*>(widget);
if (layout)
{
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return layout->findNextFocusedWidget(dir, layout);
}
else
{
return widget;
}
}
else
{
return this;
}
}
bool Layout::checkFocusEnabledChild()
{
bool ret = false;
for(Node* node : _children)
{
Widget* widget = dynamic_cast<Widget*>(node);
if (widget && widget->isFocusEnabled())
{
ret = true;
break;
}
}
return ret;
}
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Widget* Layout::getChildWidgetByIndex(ssize_t index)
{
ssize_t size = _children.size();
int count = 0;
ssize_t oldIndex = index;
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Widget *widget = nullptr;
while (index < size)
{
Widget* firstChild = dynamic_cast<Widget*>(_children.at(index));
if (firstChild)
{
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widget = firstChild;
break;
}
count++;
index++;
}
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if (nullptr == widget)
{
int begin = 0;
while (begin < oldIndex)
{
Widget* firstChild = dynamic_cast<Widget*>(_children.at(begin));
if (firstChild)
{
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widget = firstChild;
break;
}
count++;
begin++;
}
}
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return widget;
}
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Widget* Layout::getPreviousFocusedWidget(FocusDirection direction, Widget *current)
{
Widget *nextWidget = nullptr;
ssize_t previousWidgetPos = _children.getIndex(current);
previousWidgetPos = previousWidgetPos - 1;
if (previousWidgetPos >= 0)
{
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nextWidget = this->getChildWidgetByIndex(previousWidgetPos);
if (nextWidget->isFocusEnabled())
{
this->dispatchFocusEvent(current, nextWidget);
Layout* layout = dynamic_cast<Layout*>(nextWidget);
if (layout)
{
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return layout->findNextFocusedWidget(direction, layout);
}
return nextWidget;
}
else
{
//handling the disabled widget, there is no actual focus lose or get, so we don't need any envet
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return this->getPreviousFocusedWidget(direction, nextWidget);
}
}else
{
if (_loopFocus)
{
if (checkFocusEnabledChild())
{
previousWidgetPos = _children.size()-1;
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nextWidget = this->getChildWidgetByIndex(previousWidgetPos);
if (nextWidget->isFocusEnabled())
{
this->dispatchFocusEvent(current, nextWidget);
Layout* layout = dynamic_cast<Layout*>(nextWidget);
if (layout)
{
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return layout->findNextFocusedWidget(direction, layout);
}
else
{
return nextWidget;
}
}
else
{
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return this->getPreviousFocusedWidget(direction, nextWidget);
}
}
else
{
if (dynamic_cast<Layout*>(current)) {
return current;
}
else
{
return _focusedWidget;
}
}
}
else
{
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if (isLastWidgetInContainer(current, direction))
{
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if (isWidgetAncestorSupportLoopFocus(this, direction))
{
this->dispatchFocusEvent(current, this);
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return Widget::findNextFocusedWidget(direction, this);
}
if (dynamic_cast<Layout*>(current)) {
return current;
}
else
{
return _focusedWidget;
}
}
else
{
//call parent method to get its parent's next focus enabled widget
this->dispatchFocusEvent(current,this);
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return Widget::findNextFocusedWidget(direction, this);
}
}
}
}
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Widget* Layout::getNextFocusedWidget(FocusDirection direction, Widget *current)
{
Widget *nextWidget = nullptr;
ssize_t previousWidgetPos = _children.getIndex(current);
previousWidgetPos = previousWidgetPos + 1;
if (previousWidgetPos < _children.size())
{
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nextWidget = this->getChildWidgetByIndex(previousWidgetPos);
//handle widget
if (nextWidget)
{
if (nextWidget->isFocusEnabled())
{
this->dispatchFocusEvent(current, nextWidget);
Layout* layout = dynamic_cast<Layout*>(nextWidget);
if (layout)
{
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return layout->findNextFocusedWidget(direction, layout);
}
else
{
return nextWidget;
}
}
else
{
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return this->getNextFocusedWidget(direction, nextWidget);
}
}
else
{
return current;
}
}else
{
if (_loopFocus)
{
if (checkFocusEnabledChild())
{
previousWidgetPos = 0;
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nextWidget = this->getChildWidgetByIndex(previousWidgetPos);
if (nextWidget->isFocusEnabled())
{
this->dispatchFocusEvent(current, nextWidget);
Layout* layout = dynamic_cast<Layout*>(nextWidget);
if (layout)
{
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return layout->findNextFocusedWidget(direction, layout);
}else
{
return nextWidget;
}
}
else
{
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return this->getNextFocusedWidget(direction, nextWidget);
}
}
else
{
if (dynamic_cast<Layout*>(current)) {
return current;
}
else
{
return _focusedWidget;
}
}
}
else{
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if (isLastWidgetInContainer(current, direction))
{
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if (isWidgetAncestorSupportLoopFocus(this, direction))
{
this->dispatchFocusEvent(current, this);
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return Widget::findNextFocusedWidget(direction, this);
}
if (dynamic_cast<Layout*>(current)) {
return current;
}
else
{
return _focusedWidget;
}
}
else
{
//call parent method to get its parent's next focus enabled widget
this->dispatchFocusEvent(current,this);
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return Widget::findNextFocusedWidget(direction, this);
}
}
}
}
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bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)
{
Layout* parent = dynamic_cast<Layout*>(widget->getParent());
if (parent == nullptr)
{
return true;
}
auto container = parent->getChildren();
ssize_t index = container.getIndex(widget);
if (parent->getLayoutType() == Type::HORIZONTAL)
{
if (direction == FocusDirection::LEFT) {
if (index == 0)
{
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return true * isLastWidgetInContainer(parent, direction);
}
else
{
return false;
}
}
if (direction == FocusDirection::RIGHT) {
if (index == container.size()-1)
{
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return true * isLastWidgetInContainer(parent, direction);
}
else
{
return false;
}
}
if (direction == FocusDirection::DOWN)
{
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return isLastWidgetInContainer(parent, direction);
}
if (direction == FocusDirection::UP)
{
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return isLastWidgetInContainer(parent, direction);
}
}
else if(parent->getLayoutType() == Type::VERTICAL)
{
if (direction == FocusDirection::UP)
{
if (index == 0)
{
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return true * isLastWidgetInContainer(parent, direction);
}
else
{
return false;
}
}
if (direction == FocusDirection::DOWN)
{
if (index == container.size() - 1)
{
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return true * isLastWidgetInContainer(parent, direction);
}
else
{
return false;
}
}
if (direction == FocusDirection::LEFT)
{
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return isLastWidgetInContainer(parent, direction);
}
if (direction == FocusDirection::RIGHT)
{
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return isLastWidgetInContainer(parent, direction);
}
}
else
{
CCASSERT(0, "invalid layout Type");
return false;
}
return false;
}
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bool Layout::isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)
{
Layout* parent = dynamic_cast<Layout*>(widget->getParent());
if (parent == nullptr)
{
return false;
}
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if (parent->isLoopFocus())
{
auto layoutType = parent->getLayoutType();
if (layoutType == Type::HORIZONTAL)
{
if (direction == FocusDirection::LEFT || direction == FocusDirection::RIGHT)
{
return true;
}
else
{
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return isWidgetAncestorSupportLoopFocus(parent, direction);
}
}
if (layoutType == Type::VERTICAL)
{
if (direction == FocusDirection::DOWN || direction == FocusDirection::UP)
{
return true;
}
else
{
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return isWidgetAncestorSupportLoopFocus(parent, direction);
}
}
else
{
CCASSERT(0, "invalid layout type");
}
}
else
{
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return isWidgetAncestorSupportLoopFocus(parent, direction);
}
}
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Widget* Layout::findNextFocusedWidget(FocusDirection direction, Widget* current)
{
if (this->isFocused())
{
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Layout* parent = dynamic_cast<Layout*>(this->getParent());
if (_passFocusToChild)
{
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Widget * w = this->passFocusToChild(direction, current);
if (dynamic_cast<Layout*>(w)) {
if (parent) {
return parent->findNextFocusedWidget(direction, this);
}
}
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return w;
}
if (nullptr == parent) {
return this;
}
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return parent->findNextFocusedWidget(direction, this);
}
else if(current->isFocused() || !current->isFocusEnabled())
{
if (_layoutType == Type::HORIZONTAL)
{
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switch (direction)
{
case FocusDirection::LEFT:
{
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return this->getPreviousFocusedWidget(direction, current);
}break;
case FocusDirection::RIGHT:
{
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return this->getNextFocusedWidget(direction, current);
}break;
case FocusDirection::DOWN:
case FocusDirection::UP:
{
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if (isLastWidgetInContainer(this, direction))
{
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if (isWidgetAncestorSupportLoopFocus(current, direction))
{
this->dispatchFocusEvent(current, this);
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return Widget::findNextFocusedWidget(direction, this);
}
return current;
}
else{
this->dispatchFocusEvent(current, this);
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return Widget::findNextFocusedWidget(direction, this);
}
}break;
default:
{
CCASSERT(0, "Invalid Focus Direction");
return current;
}
break;
}
}
else if (_layoutType == Type::VERTICAL)
{
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switch (direction)
{
case FocusDirection::LEFT:
case FocusDirection::RIGHT:
{
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if (isLastWidgetInContainer(this, direction))
{
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if (isWidgetAncestorSupportLoopFocus(current, direction))
{
this->dispatchFocusEvent(current, this);
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return Widget::findNextFocusedWidget(direction, this);
}
return current;
}
else
{
this->dispatchFocusEvent(current, this);
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return Widget::findNextFocusedWidget(direction, this);
}
} break;
case FocusDirection::DOWN:
{
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return getNextFocusedWidget(direction, current);
}
break;
case FocusDirection::UP:
{
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return getPreviousFocusedWidget(direction, current);
}
break;
default:
{
CCASSERT(0, "Invalid Focus Direction");
return current;
}
break;
}
}
else
{
CCASSERT(0, "Un Supported Layout type, please use VBox and HBox instead!!!");
return current;
}
}
else
{
return current;
}
}
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}
NS_CC_END