axmol/core/renderer/backend/ProgramStateRegistry.h

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#pragma once
#include "Macros.h"
#include "base/Ref.h"
#include "platform/PlatformMacros.h"
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#include "Program.h"
#include "ProgramState.h"
#include <string>
#include <unordered_map>
NS_AX_BACKEND_BEGIN
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/**
* @addtogroup _backend
* @{
* #todo: Rename to ProgramStateRegistry
*/
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class AX_DLL ProgramStateRegistry : public Ref
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{
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public:
/** returns the shared instance */
static ProgramStateRegistry* getInstance();
/** purges the cache. It releases the retained instance. */
static void destroyInstance();
bool init();
void clearPrograms();
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void registerProgram(uint32_t programType, int textureSamplerFlags, Program*);
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ProgramState* newProgramState(uint32_t programType, int textureSamplerFlags);
uint32_t getProgramType(uint32_t programType, int textureSamplerFlags);
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protected:
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std::unordered_map<uint32_t, Program*> _registry;
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};
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// end of _backend group
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/// @}
NS_AX_BACKEND_END