axmol/cocos/editor-support/cocosbuilder/CCLabelBMFontLoader.cpp

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#include "CCLabelBMFontLoader.h"
using namespace cocos2d;
namespace cocosbuilder {
#define PROPERTY_COLOR "color"
#define PROPERTY_OPACITY "opacity"
#define PROPERTY_BLENDFUNC "blendFunc"
#define PROPERTY_FNTFILE "fntFile"
#define PROPERTY_STRING "string"
void LabelBMFontLoader::onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_COLOR) == 0) {
((LabelBMFont *)pNode)->setColor(pColor3B);
} else {
NodeLoader::onHandlePropTypeColor3(pNode, pParent, pPropertyName, pColor3B, ccbReader);
}
}
void LabelBMFontLoader::onHandlePropTypeByte(Node * pNode, Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_OPACITY) == 0) {
((LabelBMFont *)pNode)->setOpacity(pByte);
} else {
NodeLoader::onHandlePropTypeByte(pNode, pParent, pPropertyName, pByte, ccbReader);
}
}
void LabelBMFontLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) {
((LabelBMFont *)pNode)->setBlendFunc(pBlendFunc);
} else {
NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader);
}
}
void LabelBMFontLoader::onHandlePropTypeFntFile(Node * pNode, Node * pParent, const char * pPropertyName, const char* pFntFile, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_FNTFILE) == 0) {
((LabelBMFont *)pNode)->setFntFile(pFntFile);
} else {
NodeLoader::onHandlePropTypeFntFile(pNode, pParent, pPropertyName, pFntFile, ccbReader);
}
}
void LabelBMFontLoader::onHandlePropTypeText(Node * pNode, Node * pParent, const char * pPropertyName, const char* pText, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_STRING) == 0) {
((LabelBMFont *)pNode)->setString(pText);
} else {
NodeLoader::onHandlePropTypeText(pNode, pParent, pPropertyName, pText, ccbReader);
}
}
}