axmol/extensions/spine/Slot.cpp

83 lines
3.0 KiB
C++
Raw Normal View History

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <spine/Slot.h>
#include <spine/extension.h>
#include <spine/Skeleton.h>
namespace cocos2d { namespace extension {
typedef struct {
Slot super;
float attachmentTime;
} _Internal;
Slot* Slot_create (SlotData* data, Skeleton* skeleton, Bone* bone) {
Slot* self = SUPER(NEW(_Internal));
CONST_CAST(SlotData*, self->data) = data;
CONST_CAST(Skeleton*, self->skeleton) = skeleton;
CONST_CAST(Bone*, self->bone) = bone;
Slot_setToSetupPose(self);
return self;
}
void Slot_dispose (Slot* self) {
FREE(self);
}
void Slot_setAttachment (Slot* self, Attachment* attachment) {
CONST_CAST(Attachment*, self->attachment) = attachment;
SUB_CAST(_Internal, self) ->attachmentTime = self->skeleton->time;
}
void Slot_setAttachmentTime (Slot* self, float time) {
SUB_CAST(_Internal, self) ->attachmentTime = self->skeleton->time - time;
}
float Slot_getAttachmentTime (const Slot* self) {
return self->skeleton->time - SUB_CAST(_Internal, self) ->attachmentTime;
}
void Slot_setToSetupPose (Slot* self) {
Attachment* attachment = 0;
self->r = self->data->r;
self->g = self->data->g;
self->b = self->data->b;
self->a = self->data->a;
if (self->data->attachmentName) {
/* Find slot index. */
int i;
for (i = 0; i < self->skeleton->data->slotCount; ++i) {
if (self->data == self->skeleton->data->slots[i]) {
attachment = Skeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
break;
}
}
}
Slot_setAttachment(self, attachment);
}
}} // namespace cocos2d { namespace extension {