axmol/extensions/GUI/CCControlExtension/CCControlHuePicker.h

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/*
* Copyright (c) 2012 cocos2d-x.org
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* https://axmolengine.github.io/
*
* Copyright 2012 Stewart Hamilton-Arrandale.
* http://creativewax.co.uk
*
* Modified by Yannick Loriot.
* http://yannickloriot.com
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*
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Converted to c++ / cocos2d-x by Angus C
*/
#ifndef __CCCONTROL_HUE_PICKER_H__
#define __CCCONTROL_HUE_PICKER_H__
#include "CCControl.h"
#include "CCInvocation.h"
#include "extensions/ExtensionExport.h"
NS_AX_EXT_BEGIN
/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
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class AX_EX_DLL ControlHuePicker : public Control
{
public:
static ControlHuePicker* create(Node* target, Vec2 pos);
/**
* @js ctor
*/
ControlHuePicker();
/**
* @js NA
* @lua NA
*/
virtual ~ControlHuePicker();
virtual bool initWithTargetAndPos(Node* target, Vec2 pos);
virtual void setEnabled(bool enabled) override;
// overrides
virtual bool onTouchBegan(Touch* touch, Event* pEvent) override;
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virtual void onTouchMoved(Touch* pTouch, Event* pEvent) override;
protected:
void updateSliderPosition(Vec2 location);
bool checkSliderPosition(Vec2 location);
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// manually put in the setters
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AX_SYNTHESIZE_READONLY(float, _hue, Hue);
virtual void setHue(float val);
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AX_SYNTHESIZE_READONLY(float, _huePercentage, HuePercentage);
virtual void setHuePercentage(float val);
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// not sure if these need to be there actually. I suppose someone might want to access the sprite?
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AX_SYNTHESIZE_RETAIN(Sprite*, _background, Background);
AX_SYNTHESIZE_RETAIN(Sprite*, _slider, Slider);
AX_SYNTHESIZE_READONLY(Vec2, _startPos, StartPos);
};
// end of GUI group
/// @}
/// @}
NS_AX_EXT_END
#endif