axmol/extensions/Effekseer/EffekseerRendererLLGI/Common.h

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#ifndef __EFFEKSEERRENDERER_LLGI_COMMON_H__
#define __EFFEKSEERRENDERER_LLGI_COMMON_H__
#include "../EffekseerRendererCommon/EffekseerRenderer.Renderer.h"
#include <Effekseer.h>
namespace EffekseerRenderer
{
struct RenderPassPipelineStateKey
{
std::array<Effekseer::Backend::TextureFormatType, 8> RenderTargetFormats;
int32_t RenderTargetCount = 0;
Effekseer::Backend::TextureFormatType DepthFormat = Effekseer::Backend::TextureFormatType::Unknown;
};
void ChangeRenderPassPipelineState(EffekseerRenderer::RendererRef renderer, RenderPassPipelineStateKey key);
void FlushAndWait(::Effekseer::Backend::GraphicsDeviceRef graphicsDevice);
Effekseer::RefPtr<EffekseerRenderer::CommandList> CreateCommandList(::Effekseer::Backend::GraphicsDeviceRef graphicsDevice,
Effekseer::RefPtr<::EffekseerRenderer::SingleFrameMemoryPool> memoryPool);
Effekseer::RefPtr<EffekseerRenderer::SingleFrameMemoryPool> CreateSingleFrameMemoryPool(::Effekseer::Backend::GraphicsDeviceRef renderer);
} // namespace EffekseerRenderer
#endif