axmol/extensions/Effekseer/EffekseerRendererLLGI/EffekseerRendererLLGI.Base.h

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#ifndef __EFFEKSEERRENDERER_LLGI_BASE_H__
#define __EFFEKSEERRENDERER_LLGI_BASE_H__
#include "EffekseerRendererLLGI.Base.Pre.h"
#include <Effekseer.h>
#include <assert.h>
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <list>
#include <map>
#include <queue>
#include <set>
#include <string>
#include <vector>
namespace EffekseerRendererLLGI
{
class RendererImplemented;
class RenderStateBase;
class DeviceObject;
class Texture;
class TargetTexture;
class DepthTexture;
class VertexBuffer;
class IndexBuffer;
class Shader;
class SpriteRenderer;
class RibbonRenderer;
class RingRenderer;
class ModelRenderer;
class TrackRenderer;
class TextureLoader;
} // namespace EffekseerRendererLLGI
#endif // __EFFEKSEERRENDERER_LLGI_BASE_H__