axmol/extensions/Effekseer/EffekseerRendererLLGI/EffekseerRendererLLGI.Model...

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#ifndef __EFFEKSEERRENDERER_LLGI_MODEL_RENDERER_H__
#define __EFFEKSEERRENDERER_LLGI_MODEL_RENDERER_H__
#include "../EffekseerRendererCommon/EffekseerRenderer.ModelRendererBase.h"
#include "EffekseerRendererLLGI.RendererImplemented.h"
#include <LLGI.Buffer.h>
#include <LLGI.Graphics.h>
namespace EffekseerRendererLLGI
{
typedef ::Effekseer::ModelRenderer::NodeParameter efkModelNodeParam;
typedef ::Effekseer::ModelRenderer::InstanceParameter efkModelInstanceParam;
typedef ::Effekseer::Vector3D efkVector3D;
class ModelRenderer;
typedef ::Effekseer::RefPtr<ModelRenderer> ModelRendererRef;
class ModelRenderer : public ::EffekseerRenderer::ModelRendererBase
{
private:
RendererImplemented* m_renderer;
Shader* shader_ad_lit_ = nullptr;
Shader* shader_ad_unlit_ = nullptr;
Shader* shader_ad_distortion_ = nullptr;
Shader* m_shader_lighting_texture_normal;
Shader* m_shader_texture;
Shader* m_shader_distortion_texture;
Backend::GraphicsDevice* graphicsDevice_ = nullptr;
ModelRenderer(RendererImplemented* renderer,
Shader* shader_ad_lit,
Shader* shader_ad_unlit,
Shader* shader_ad_distortion,
Shader* shader_buf_lighting_texture_normal,
Shader* shader_buf_texture,
Shader* shader_buf_distortion_texture);
public:
virtual ~ModelRenderer();
static ModelRendererRef Create(RendererImplemented* renderer, FixedShader* fixedShader);
public:
void BeginRendering(const efkModelNodeParam& parameter, int32_t count, void* userData) override;
virtual void Rendering(const efkModelNodeParam& parameter, const InstanceParameter& instanceParameter, void* userData) override;
void EndRendering(const efkModelNodeParam& parameter, void* userData) override;
};
} // namespace EffekseerRendererLLGI
#endif // __EFFEKSEERRENDERER_LLGI_MODEL_RENDERER_H__