axmol/core/renderer/shaders/positionTexture3D.vert

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#version 310 es
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec2 a_texCoord;
layout(location = 0) out vec2 TextureCoordOut;
layout(std140, binding = 0) uniform vs_ub {
mat4 u_MVPMatrix;
};
void main(void)
{
gl_Position = u_MVPMatrix * a_position;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
}