axmol/samples/Javascript/MoonWarriors/proj.android/README.md

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## Prerequisites:
* Android NDK
* Android SDK **OR** Eclipse ADT Bundle
* Android AVD target installed
## Building project
There are two ways of building Android projects.
1. Eclipse
2. Command Line
### Import Project in Eclipse
#### Features:
1. Complete workflow from Eclipse, including:
a. Build C++.
b. Clean C++.
c. Build and Run whole project.
d. Logcat view.
e. Debug Java code.
f. Javascript editor.
g. Project management.
2. True C++ editing, including:
a. Code completion.
b. Jump to definition.
c. Refactoring tools etc.
d. Quick open C++ files.
#### Setup Eclipse Environment
**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
1. Download Eclipse ADT bundle from [Google](http://developer.android.com/sdk/index.html)
**OR**
Install Eclipse with Java. Add ADT and CDT plugins.
2. Only for Windows
1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).
2. Add `Cygwin\bin` directory to system PATH variable.
3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
3. Set up Variables:
1. Path Variable **COCOS2DX**:
A. Eclipse->Preferences->General->Workspace->**Linked Resources**
B. Click **New** button to add a Path Variable **COCOS2DX** pointing to the root cocos2d-x directory (Directory containing cocos2dx/ external/ tools/ scripting/ etc.).
2. C/C++ Environment Variable **NDK_ROOT**:
A. Eclipse->Preferences->General->C/C++->Build->**Environment**.
B. Click **Add** button and add a new variable **NDK_ROOT** pointing to the root NDK directory.
C. Only for Windows: Add a new variable **CYGWIN** with value `nodosfilewarning`
4. Import libcocos2dx library project:
1. File->new->Project..->Android Project From Existing Code.
2. Click **Browse** button and open cocos2d-x/cocos2dx/platform/android/java directory.
3. Click **Finish** to add project.
#### Adding and running from Eclipse
1. File->new->Project..->Android Project From Existing Code
2. **Browse** to cocos2d-x/cocos2dx/samples/Javascript/MoonWarriors/proj.android/ directory.
3. Add the project
4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.
### Running project from Command Line
1. `cd cocos2d-x/samples/Javascript/MoonWarriors/proj.android/`
2. `export NDK_ROOT=/path/to/ndk`
3. `./build_native.sh`
4. `ant debug install`
5. If step 4 results in sdk.dir missing error then follow step 6-8.
6. `android list target`
7. `android update project -p . -t (id from step 6)`
8. `android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)`