axmol/samples/Cpp/TestCpp/Classes/ActionsTest/ActionsTest.h

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#ifndef _ActionsTest_H_
#define _ActionsTest_H_
#include "../testBasic.h"
#include "../BaseTest.h"
////----#include "cocos2d.h"
USING_NS_CC;
// the class inherit from TestScene
// every Scene each test used must inherit from TestScene,
// make sure the test have the menu item for back to main menu
class ActionsTestScene : public TestScene
{
public:
virtual void runThisTest();
};
class ActionsDemo : public BaseTest
{
protected:
Sprite* _grossini;
Sprite* _tamara;
Sprite* _kathia;
public:
virtual void onEnter();
virtual void onExit();
void centerSprites(unsigned int numberOfSprites);
void alignSpritesLeft(unsigned int numberOfSprites);
virtual std::string title();
virtual std::string subtitle();
void restartCallback(Object* sender);
void nextCallback(Object* sender);
void backCallback(Object* sender);
};
class ActionManual : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionMove : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionScale : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionSkew : public ActionsDemo
{
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public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRotationalSkew : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRotationalSkewVSStandardSkew : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionSkewRotateScale : public ActionsDemo
{
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public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRotate : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionJump : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionBezier : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionBlink : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionFade : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionTint : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionAnimate : public ActionsDemo
{
public:
virtual void onEnter();
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
};
class ActionSequence : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionSequence2 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
void callback1();
void callback2(Node* sender);
void callback3(Node* sender, long data);
};
class ActionSpawn : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionReverse : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRepeat : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionDelayTime : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionReverseSequence : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionReverseSequence2 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionOrbit : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRemoveSelf : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRepeatForever : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
void repeatForever(Node* pTarget);
};
class ActionRotateToRepeat : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRotateJerk : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionCallFuncN : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void callback(Node* sender);
};
class ActionCallFuncND : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void doRemoveFromParentAndCleanup(Node* sender, bool cleanup);
};
class ActionCallFuncO : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void callback(Node* object, bool cleanup);
};
class ActionCallFunction : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
void callback1();
void callback2(Node* pTarget);
void callback3(Node* pTarget, long data);
};
class ActionFollow : public ActionsDemo
{
public:
virtual void onEnter();
virtual void draw();
virtual std::string subtitle();
};
class ActionTargeted : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
};
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class ActionStacked : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
virtual void addNewSpriteWithCoords(Point p);
virtual void runActionsInSprite(Sprite* sprite);
virtual void ccTouchesEnded(Set* touches, Event* event);
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};
class ActionMoveStacked : public ActionStacked
{
public:
virtual std::string title();
virtual void runActionsInSprite(Sprite* sprite);
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};
class ActionMoveJumpStacked : public ActionStacked
{
public:
virtual std::string title();
virtual void runActionsInSprite(Sprite* sprite);
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};
class ActionMoveBezierStacked : public ActionStacked
{
public:
virtual std::string title();
virtual void runActionsInSprite(Sprite* sprite);
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};
class ActionCatmullRomStacked : public ActionsDemo
{
public:
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virtual ~ActionCatmullRomStacked();
virtual void draw();
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virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
private:
PointArray* _array1;
PointArray* _array2;
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};
class ActionCardinalSplineStacked : public ActionsDemo
{
public:
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virtual ~ActionCardinalSplineStacked();
virtual void draw();
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virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
private:
PointArray* _array;
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};
class Issue1305 : public ActionsDemo
{
public:
virtual void onEnter();
virtual void onExit();
void log(Node* sender);
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void addSprite(float dt);
virtual std::string title();
virtual std::string subtitle();
private:
Sprite* _spriteTmp;
};
class Issue1305_2 : public ActionsDemo
{
public:
virtual void onEnter();
void printLog1();
void printLog2();
void printLog3();
void printLog4();
virtual std::string title();
virtual std::string subtitle();
};
class Issue1288 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
};
class Issue1288_2 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
};
class Issue1327 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
virtual std::string title();
void logSprRotation(Sprite* sender);
};
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class Issue1398 : public ActionsDemo
{
public:
void incrementInteger();
void incrementIntegerCallback(void* data);
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virtual void onEnter();
virtual std::string subtitle();
virtual std::string title();
private:
int _testInteger;
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};
class ActionCatmullRom : public ActionsDemo
{
public:
~ActionCatmullRom();
virtual void onEnter();
virtual void draw();
virtual std::string subtitle();
virtual std::string title();
private:
PointArray *_array1;
PointArray *_array2;
};
class ActionCardinalSpline : public ActionsDemo
{
public:
~ActionCardinalSpline();
virtual void onEnter();
virtual void draw();
virtual std::string subtitle();
virtual std::string title();
private:
PointArray *_array;
};
class PauseResumeActions : public ActionsDemo
{
public:
PauseResumeActions();
virtual ~PauseResumeActions();
virtual void onEnter();
virtual std::string subtitle();
virtual std::string title();
void pause(float dt);
void resume(float dt);
private:
Set *_pausedTargets;
};
#endif