2020-10-08 22:32:07 +08:00
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definitions:
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# the names of the functions - we use this to generate the code and to register the functions in
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# the javascript class
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ifunction: "lua_${generator.prefix}_${class_name}_${func_name}"
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sfunction: "lua_${generator.prefix}_${class_name}_${func_name}"
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constructor: "lua_${generator.prefix}_${class_name}_constructor"
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conversions:
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# some times you want to use a special native type when converting from spidermonkey to native
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# the most common case would be from JS-boolean to bool. Using "bool" will fail here since we
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# pass the address to the conversion method, and a JSBool is defined as an integer in spidermonkey
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native_types:
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float: "double"
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short: "int32_t"
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"unsigned char": "uint16_t"
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"char": "int32_t"
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ns_map:
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"cocos2d::experimental::ui::": "ccexp."
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"cocos2d::experimental::": "ccexp."
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"cocos2d::extension::": "cc."
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"cocos2d::ui::": "ccui."
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"cocos2d::": "cc."
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"spine::": "sp."
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"cocostudio::timeline::": "ccs."
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"cocostudio::": "ccs."
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"cocosbuilder::": "cc."
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"CocosDenshion::": "cc."
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"cocos2d::tweenfunc::": "cc."
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"cocos2d::backend::": "ccb."
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"tsl::": "tsl."
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"hlookup::": "hlookup."
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2020-10-08 22:32:07 +08:00
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to_native:
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# lua to native
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int: "ok &= luaval_to_int32(tolua_S, ${arg_idx},(int *)&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"unsigned int": "ok &= luaval_to_uint32(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"unsigned char": "ok &= luaval_to_uint16(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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short: "ok &= luaval_to_int32(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"unsigned short": "ok &= luaval_to_ushort(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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char: "ok &= luaval_to_int32(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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bool: "ok &= luaval_to_boolean(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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float: "ok &= luaval_to_number(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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double: "ok &= luaval_to_number(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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ssize_t: "ok &= luaval_to_ssize_t(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"long long": "ok &= luaval_to_long_long(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"string": "ok &= luaval_to_std_string(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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2021-04-22 22:01:47 +08:00
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"string_view": "ok &= luaval_to_std_string_view(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"String*": "std::string ${out_value}_tmp; ok &= luaval_to_std_string(tolua_S, ${arg_idx}, &${out_value}_tmp, \"${lua_namespaced_class_name}:${func_name}\"); ${out_value} = cocos2d::String::create(${out_value}_tmp)"
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"char*": "std::string ${out_value}_tmp; ok &= luaval_to_std_string(tolua_S, ${arg_idx}, &${out_value}_tmp, \"${lua_namespaced_class_name}:${func_name}\"); ${out_value} = ${out_value}_tmp.c_str()"
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"Point": "ok &= luaval_to_point(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Vec2": "ok &= luaval_to_vec2(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Vec3": "ok &= luaval_to_vec3(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Vec4": "ok &= luaval_to_vec4(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Rect": "ok &= luaval_to_rect(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Size": "ok &= luaval_to_size(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Color4B": "ok &=luaval_to_color4b(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Color4F": "ok &=luaval_to_color4f(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Color3B": "ok &= luaval_to_color3b(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"PhysicsMaterial": "ok &= luaval_to_physics_material(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Array*": "ok &= luaval_to_array(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Dictionary*": "ok &= luaval_to_dictionary(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"AffineTransform": "ok &= luaval_to_affinetransform(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"FontDefinition": "ok &= luaval_to_fontdefinition(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@Vector<.*>": "ok &= luaval_to_ccvector(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@Map<std::string,.*>": "ok &= luaval_to_ccmap_string_key(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@robin_map<std::string.*,\\s*std::string.*>": "ok &= luaval_to_std_map_string_string(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Value": "ok &= luaval_to_ccvalue(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"ValueMap": "ok &= luaval_to_ccvaluemap(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"ValueMapIntKey": "ok &= luaval_to_ccvaluemapintkey(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"ValueVector": "ok &= luaval_to_ccvaluevector(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@vector<std::string>": "ok &= luaval_to_std_vector_string(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@vector<std::string_view.*>": "ok &= luaval_to_std_vector_string_view(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@vector<int.*>": "ok &= luaval_to_std_vector_int(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"kmMat4": "ok &= luaval_to_kmMat4(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"Mat4": "ok &= luaval_to_mat4(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"BlendFunc": "ok &= luaval_to_blendfunc(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"_ttfConfig": "ok &= luaval_to_ttfconfig(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"MeshVertexAttrib": "ok &= luaval_to_mesh_vertex_attrib(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@vector<float.*>": "ok &= luaval_to_std_vector_float(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"@vector<unsigned short.*>": "ok &= luaval_to_std_vector_ushort(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"AnimationInfo": "ok &= luaval_to_animationInfo(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"TexParams": "ok &= luaval_to_texparams(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"NavMeshAgentParam": "ok &= luaval_to_navmeshagentparam(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"OffMeshLinkData": "ok &= luaval_to_offmeshlinkdata(tolua_S, ${arg_idx}, &${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"ListenerID": "ok &= luaval_to_std_string(tolua_S, ${arg_idx},&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"VertexLayout": "ok &= luaval_to_vertexLayout(tolua_S, ${arg_idx}, ${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"SamplerDescriptor": "ok &= luaval_to_samplerDescriptor(tolua_S, ${arg_idx}, ${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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"UniformLocation": "ok &= luaval_to_uniformLocation(tolua_S, ${arg_idx}, ${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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object: "ok &= luaval_to_object<${arg.to_string($generator).replace(\"*\", \"\")}>(tolua_S, ${arg_idx}, \"${scriptname}\",&${out_value}, \"${lua_namespaced_class_name}:${func_name}\")"
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from_native:
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# native to lua
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int: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"unsigned int": "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"unsigned short": "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"unsigned char": "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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short: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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char: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"long long": "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"string": "lua_pushlstring(tolua_S,${in_value}.c_str(),${in_value}.length())"
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"string_view": "lua_pushlstring(tolua_S,${in_value}.data(),${in_value}.length())"
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"char*": "tolua_pushstring(tolua_S,(const char*)${in_value})"
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"String*": "tolua_pushstring(tolua_S, ${in_value}->getCString())"
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bool: "tolua_pushboolean(tolua_S,(bool)${in_value})"
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float: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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double: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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long: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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ssize_t: "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"unsigned long": "tolua_pushnumber(tolua_S,(lua_Number)${in_value})"
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"Point": "point_to_luaval(tolua_S, ${in_value})"
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"Vec2": "vec2_to_luaval(tolua_S, ${in_value})"
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"Vec3": "vec3_to_luaval(tolua_S, ${in_value})"
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"Vec4": "vec4_to_luaval(tolua_S, ${in_value})"
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"Rect": "rect_to_luaval(tolua_S, ${in_value})"
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"Size": "size_to_luaval(tolua_S, ${in_value})"
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"Color4B": "color4b_to_luaval(tolua_S, ${in_value})"
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"Color4F": "color4f_to_luaval(tolua_S, ${in_value})"
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"Color3B": "color3b_to_luaval(tolua_S, ${in_value})"
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"PhysicsMaterial": "physics_material_to_luaval(tolua_S, ${in_value})"
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"PhysicsContactData*": "physics_contactdata_to_luaval(tolua_S, ${in_value})"
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"PhysicsRayCastInfo": "physics_raycastinfo_to_luaval(tolua_S, ${in_value})"
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"Array*": "array_to_luaval(tolua_S,${in_value})"
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"Dictionary*": "dictionary_to_luaval(tolua_S, ${in_value})"
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"AffineTransform": "affinetransform_to_luaval(tolua_S, ${in_value})"
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"FontDefinition": "fontdefinition_to_luaval(tolua_S, ${in_value})"
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"@Vector<.*>": "ccvector_to_luaval(tolua_S, ${in_value})"
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"@Map<std::string.*>": "ccmap_string_key_to_luaval(tolua_S, ${in_value})"
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"@robin_map<std::string.*,\\s*std::string.*>": "${out_value} = std_map_string_string_to_luaval(tolua_S, ${in_value})"
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"Value": "ccvalue_to_luaval(tolua_S, ${in_value})"
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"ValueMap": "ccvaluemap_to_luaval(tolua_S, ${in_value})"
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"ValueMapIntKey": "ccvaluemapintkey_to_luaval(tolua_S, ${in_value})"
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"ValueVector": "ccvaluevector_to_luaval(tolua_S, ${in_value})"
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"@vector<std::string>": "ccvector_std_string_to_luaval(tolua_S, ${in_value})"
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"@vector<std::string_view.*>": "ccvector_std_string_view_to_luaval(tolua_S, ${in_value})"
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"@vector<int.*>": "ccvector_int_to_luaval(tolua_S, ${in_value})"
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"Mat4": "mat4_to_luaval(tolua_S, ${in_value})"
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"BlendFunc": "blendfunc_to_luaval(tolua_S, ${in_value})"
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"_ttfConfig": "ttfconfig_to_luaval(tolua_S, ${in_value})"
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"MeshVertexAttrib": "mesh_vertex_attrib_to_luaval(tolua_S, ${in_value})"
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"@vector<float.*>": "ccvector_float_to_luaval(tolua_S, ${in_value})"
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"@vector<unsigned short.*>": "ccvector_ushort_to_luaval(tolua_S, ${in_value})"
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"AnimationInfo": "animationInfo_to_luaval(tolua_S, ${in_value})"
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"TexParams": "texParams_to_luaval(tolua_S, ${in_value})"
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"NavMeshAgentParam": "navmeshagentparam_to_luaval(tolua_S, ${in_value})"
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"OffMeshLinkData": "offmeshlinkdata_to_luaval(tolua_S, ${in_value})"
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"UniformLocation": "uniformLocation_to_luaval(tolua_S, ${in_value})"
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"@.*map<std::string.*,\\s*.*AttributeBindInfo>": "program_activeattrs_to_luaval(tolua_S, ${in_value})"
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object: "object_to_luaval<${ntype.replace(\"*\", \"\").replace(\"const \", \"\")}>(tolua_S, \"${scriptname}\",(${ntype.replace(\"const \", \"\")})${in_value})"
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