axmol/cocos2dx/label_nodes/CCLabel.h

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2013-07-23 02:17:51 +08:00
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __COCOS2D_CCLABEL_H
#define __COCOS2D_CCLABEL_H
#include "sprite_nodes/CCSpriteBatchNode.h"
NS_CC_BEGIN
enum class GlyphCollection {
DYNAMIC,
NEHE,
ASCII,
CUSTOM
};
class CC_DLL Label : public SpriteBatchNode, public LabelProtocol, public RGBAProtocol
{
public:
static Label* createWithTTF( const char* label, const char* tttFilePath, int size, GlyphCollection glyphs = GlyphCollection::NEHE );
static Label* createWithBMFont( const char* label, const char* bmfontFilePath );
virtual ~Label();
Label();
// bool initWithTTF( const char* label, const char* tttFilePath, int size, GlyphCollection glyphs = GlyphCollection::NEHE );
// bool initWithBMFont( const char* label, const char* bmfontFilePath );
// UTF-8 collection
// void setGlyphCollection( const char* glyphCollection );
// virtual void setHorizontalAlignment(TextAlignment alignment);
// virtual void setVerticalAlignment(VerticalTextAlignment alignment);
// virtual void setLineBreakWithoutSpace(bool breakWithoutSpace);
// // Overrides
// virtual void setString(const char *newString) override;
// virtual const char* getString(void) const override;
// virtual bool isOpacityModifyRGB() const override;
// virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
// virtual GLubyte getOpacity() const override;
// virtual GLubyte getDisplayedOpacity() const override;
// virtual void setOpacity(GLubyte opacity) override;
// virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
// virtual bool isCascadeOpacityEnabled() const override;
// virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override;
// virtual const Color3B& getColor(void) const override;
// virtual const Color3B& getDisplayedColor() const override;
// virtual void setColor(const Color3B& color) override;
// virtual void updateDisplayedColor(const Color3B& parentColor) override;
// virtual bool isCascadeColorEnabled() const override;
// virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override;
protected:
private:
};
NS_CC_END
#endif /*__COCOS2D_CCLABEL_H */