axmol/cmake/Modules/CocosBuildHelpers.cmake

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include(CMakeParseArguments)
macro(pre_build TARGET_NAME)
add_custom_target( ${TARGET_NAME}_PRE_BUILD ALL )
add_custom_command(
TARGET ${TARGET_NAME}_PRE_BUILD
${ARGN}
PRE_BUILD
COMMENT "${TARGET_NAME}_PRE_BUILD ..."
)
add_custom_target(${TARGET_NAME}_CORE_PRE_BUILD)
add_dependencies(${TARGET_NAME}_PRE_BUILD ${TARGET_NAME}_CORE_PRE_BUILD)
add_dependencies(${TARGET_NAME} ${TARGET_NAME}_PRE_BUILD)
endmacro()
function(cocos_mark_resources)
set(oneValueArgs BASEDIR RESOURCEBASE)
set(multiValueArgs FILES)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT opt_RESOURCEBASE)
set(opt_RESOURCEBASE Resources)
endif()
get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
get_filename_component(RES_LOC ${RES} PATH)
set_source_files_properties(${RES_FILE} PROPERTIES
MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
HEADER_FILE_ONLY 1
)
endforeach()
endfunction()
# cocos_use_pkg(pkg) function.
# This function applies standard package variables (after find_package(pkg) call) to current scope
# Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
# Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
function(cocos_use_pkg target pkg)
set(prefix ${pkg})
if(NOT BUILD_SHARED_LIBS)
set(prefix_static ${pkg}_STATIC)
else()
set(prefix_static)
endif()
set(_include_dirs)
if(prefix_static AND ${prefix_static}_INCLUDE_DIRS)
set(_include_dirs ${${prefix_static}_INCLUDE_DIRS})
endif()
if(NOT _include_dirs)
set(_include_dirs ${${prefix}_INCLUDE_DIRS})
endif()
if(NOT _include_dirs)
# backward compat with old package-find scripts
set(_include_dirs ${${prefix}_INCLUDE_DIR})
endif()
if(_include_dirs)
include_directories(${_include_dirs})
message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
endif()
set(_library_dirs)
if(prefix_static AND ${prefix_static}_LIBRARY_DIRS)
set(_library_dirs ${${prefix_static}_LIBRARY_DIRS})
endif()
if(NOT _library_dirs)
set(_library_dirs ${${prefix}_LIBRARY_DIRS})
endif()
if(_library_dirs)
link_directories(${_library_dirs})
message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
endif()
set(_libs)
if(prefix_static AND ${prefix_static}_LIBRARIES)
set(_libs ${${prefix_static}_LIBRARIES})
endif()
if(NOT _libs)
set(_libs ${${prefix}_LIBRARIES})
endif()
if(NOT _libs)
set(_libs ${${prefix}_LIBRARY})
endif()
if(_libs)
target_link_libraries(${target} ${_libs})
message(STATUS "${pkg} libs added to '${target}': ${_libs}")
endif()
set(_defs)
if(prefix_static AND ${prefix_static}_CFLAGS_OTHER)
set(_defs ${${prefix_static}_CFLAGS_OTHER})
endif()
if(NOT _defs)
set(_defs ${${prefix}_DEFINITIONS})
endif()
if(_defs)
add_definitions(${_defs})
message(STATUS "${pkg} add definitions: ${_defs}")
endif()
endfunction()
#cmake has some strange defaults, this should help us a lot
#Please use them everywhere
#WINDOWS = Windows Desktop
#WINRT = Windows RT
#WP8 = Windows Phone 8
#ANDROID = Android
#IOS = iOS
#MACOSX = MacOS X
#LINUX = Linux
if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
if(WINRT)
set(SYSTEM_STRING "Windows RT")
elseif(WP8)
set(SYSTEM_STRING "Windows Phone 8")
else()
set(WINDOWS TRUE)
set(SYSTEM_STRING "Windows Desktop")
endif()
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(ANDROID)
set(SYSTEM_STRING "Android")
else()
set(LINUX TRUE)
set(SYSTEM_STRING "Linux")
endif()
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(IOS)
set(SYSTEM_STRING "IOS")
else()
set(MACOSX TRUE)
set(APPLE TRUE)
set(SYSTEM_STRING "Mac OSX")
endif()
endif()
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(COMPILER_STRING ${CMAKE_CXX_COMPILER_ID})
set(CLANG TRUE)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
if(MINGW)
set(COMPILER_STRING "Mingw GCC")
else()
set(COMPILER_STRING "GCC")
endif()
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
set(COMPILER_STRING "${CMAKE_CXX_COMPILER_ID} C++")
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(COMPILER_STRING "Visual Studio C++")
endif()
if(CMAKE_CROSSCOMPILING)
set(BUILDING_STRING "It appears you are cross compiling for ${SYSTEM_STRING} with ${COMPILER_STRING}")
else()
set(BUILDING_STRING "It appears you are builing natively for ${SYSTEM_STRING} with ${COMPILER_STRING}")
endif()