cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
macro(cocos2d_depend_libs)
|
|
|
|
# confim the libs, prepare to link
|
|
|
|
set(PLATFORM_SPECIFIC_LIBS)
|
|
|
|
# confim the prebuilt libs, prepare to use
|
|
|
|
set(PREBUILT_SPECIFIC_LIBS)
|
|
|
|
|
|
|
|
if(WINDOWS)
|
2018-04-03 11:18:22 +08:00
|
|
|
foreach(_pkg OPENGL GLEW GLFW3 VORBIS MPG123 OPENAL)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS ${_pkg})
|
|
|
|
endforeach()
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS ws2_32 winmm Version Iphlpapi)
|
|
|
|
if(MINGW)
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS shlwapi version)
|
|
|
|
endif()
|
|
|
|
elseif(LINUX)
|
|
|
|
# need review those libs: X11 Xi Xrandr Xxf86vm Xinerama Xcursor rt m
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS dl X11 Xi Xrandr Xxf86vm Xinerama Xcursor rt m)
|
2018-04-03 11:18:22 +08:00
|
|
|
foreach(_pkg OPENGL GLEW GLFW3 FMOD FONTCONFIG THREADS GTK3)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS ${_pkg})
|
|
|
|
endforeach()
|
|
|
|
elseif(ANDROID)
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS GLESv2 EGL log android OpenSLES)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS TREMOLO PVMP3DEC CPUFEATURES)
|
|
|
|
elseif(APPLE)
|
|
|
|
|
|
|
|
include_directories(/System/Library/Frameworks)
|
|
|
|
find_library(ICONV_LIBRARY iconv)
|
|
|
|
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
|
|
|
find_library(FOUNDATION_LIBRARY Foundation)
|
|
|
|
find_library(OPENAL_LIBRARY OpenAL )
|
|
|
|
find_library(QUARTZCORE_LIBRARY QuartzCore )
|
|
|
|
set(COCOS_APPLE_LIBS
|
|
|
|
${OPENAL_LIBRARY}
|
|
|
|
${AUDIOTOOLBOX_LIBRARY}
|
|
|
|
${QUARTZCORE_LIBRARY}
|
|
|
|
${FOUNDATION_LIBRARY}
|
|
|
|
${ICONV_LIBRARY}
|
|
|
|
)
|
|
|
|
|
|
|
|
if(MACOSX)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS GLFW3)
|
|
|
|
|
|
|
|
find_library(COCOA_LIBRARY Cocoa)
|
|
|
|
find_library(OPENGL_LIBRARY OpenGL )
|
|
|
|
find_library(APPLICATIONSERVICES_LIBRARY ApplicationServices)
|
|
|
|
find_library(IOKIT_LIBRARY IOKit)
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS
|
|
|
|
${COCOA_LIBRARY}
|
|
|
|
${OPENGL_LIBRARY}
|
|
|
|
${APPLICATIONSERVICES_LIBRARY}
|
|
|
|
${IOKIT_LIBRARY}
|
|
|
|
${COCOS_APPLE_LIBS}
|
|
|
|
)
|
|
|
|
elseif(IOS)
|
|
|
|
# Locate system libraries on iOS
|
|
|
|
find_library(UIKIT_LIBRARY UIKit)
|
|
|
|
find_library(OPENGLES_LIBRARY OpenGLES )
|
|
|
|
find_library(CORE_MOTION_LIBRARY CoreMotion)
|
|
|
|
find_library(MEDIA_PLAYER_LIBRARY MediaPlayer)
|
|
|
|
find_library(CORE_TEXT_LIBRARY CoreText)
|
|
|
|
find_library(SECURITY_LIBRARY Security)
|
|
|
|
find_library(CORE_GRAPHICS_LIBRARY CoreGraphics)
|
|
|
|
find_library(AV_FOUNDATION_LIBRARY AVFoundation)
|
|
|
|
find_library(Z_LIBRARY z)
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS
|
|
|
|
${UIKIT_LIBRARY}
|
|
|
|
${OPENGLES_LIBRARY}
|
|
|
|
${CORE_MOTION_LIBRARY}
|
|
|
|
${MEDIA_PLAYER_LIBRARY}
|
|
|
|
${CORE_TEXT_LIBRARY}
|
|
|
|
${SECURITY_LIBRARY}
|
|
|
|
${CORE_GRAPHICS_LIBRARY}
|
|
|
|
${AV_FOUNDATION_LIBRARY}
|
|
|
|
${Z_LIBRARY}
|
|
|
|
${COCOS_APPLE_LIBS}
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
|
2018-04-03 11:18:22 +08:00
|
|
|
foreach(_pkg ZLIB MINIZIP TinyXML2 FREETYPE WEBSOCKETS CURL FLATBUFFERS XXHASH SQLITE3)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS ${_pkg})
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
if(NOT EMSCRIPTEN)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS OPENSSL)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_JPEG)
|
|
|
|
add_definitions(-DCC_USE_JPEG=1)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS JPEG)
|
|
|
|
else()
|
|
|
|
add_definitions(-DCC_USE_JPEG=0)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_WEBP)
|
|
|
|
add_definitions(-DCC_USE_WEBP=1)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS WEBP)
|
|
|
|
else()
|
|
|
|
add_definitions(-DCC_USE_WEBP=0)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_TIFF)
|
|
|
|
add_definitions(-DCC_USE_TIFF=1)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS TIFF)
|
|
|
|
else()
|
|
|
|
add_definitions(-DCC_USE_TIFF=0)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_PNG)
|
|
|
|
add_definitions(-DCC_USE_PNG=1)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS PNG)
|
|
|
|
else()
|
|
|
|
add_definitions(-DCC_USE_PNG=0)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_CHIPMUNK)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS CHIPMUNK)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_BOX2D)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS Box2D)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_BULLET)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS BULLET)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(USE_RECAST)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS RECAST)
|
|
|
|
endif()
|
|
|
|
endmacro()
|
|
|
|
|
|
|
|
macro(target_use_cocos2d_depend_libs target)
|
|
|
|
cocos2d_depend_libs()
|
|
|
|
message(STATUS "${target} prepare to use cpp needed libs: ${PREBUILT_SPECIFIC_LIBS}")
|
|
|
|
# message(STATUS "${target} prepare to link cpp needed libs: ${PLATFORM_SPECIFIC_LIBS}")
|
|
|
|
foreach(prebuilt_lib ${PREBUILT_SPECIFIC_LIBS})
|
|
|
|
cocos_use_pkg(${target} ${prebuilt_lib})
|
|
|
|
endforeach()
|
|
|
|
foreach(platform_lib ${PLATFORM_SPECIFIC_LIBS})
|
|
|
|
target_link_libraries(${target} ${platform_lib})
|
|
|
|
endforeach()
|
|
|
|
endmacro()
|
|
|
|
|
|
|
|
macro(jscocos2d_depend_libs)
|
|
|
|
set(PLATFORM_SPECIFIC_LIBS)
|
|
|
|
set(PREBUILT_SPECIFIC_LIBS)
|
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS SPIDERMONKEY)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(APPLE)
|
|
|
|
find_library(GAME_CONTROLLER GameController)
|
|
|
|
list(APPEND PLATFORM_SPECIFIC_LIBS ${GAME_CONTROLLER})
|
|
|
|
endif()
|
|
|
|
endmacro()
|
|
|
|
|
|
|
|
macro(target_use_jscocos2d_depend_libs target)
|
|
|
|
jscocos2d_depend_libs()
|
|
|
|
message(STATUS "${target} prepare to use js needed libs: ${PREBUILT_SPECIFIC_LIBS}")
|
|
|
|
# message(STATUS "${target} prepare to link js needed libs: ${PLATFORM_SPECIFIC_LIBS}")
|
|
|
|
foreach(prebuilt_lib ${PREBUILT_SPECIFIC_LIBS})
|
|
|
|
cocos_use_pkg(${target} ${prebuilt_lib})
|
|
|
|
endforeach()
|
|
|
|
foreach(platform_lib ${PLATFORM_SPECIFIC_LIBS})
|
|
|
|
target_link_libraries(${target} ${platform_lib})
|
|
|
|
endforeach()
|
|
|
|
endmacro()
|
|
|
|
|
|
|
|
macro(luacocos2d_depend_libs)
|
|
|
|
set(PLATFORM_SPECIFIC_LIBS)
|
|
|
|
set(PREBUILT_SPECIFIC_LIBS)
|
|
|
|
list(APPEND PREBUILT_SPECIFIC_LIBS LUAJIT)
|
|
|
|
endmacro()
|
|
|
|
|
|
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|
macro(target_use_luacocos2d_depend_libs target)
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luacocos2d_depend_libs()
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message(STATUS "${target} prepare to use lua needed libs: ${PREBUILT_SPECIFIC_LIBS}")
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# message(STATUS "${target} prepare to link lua needed libs: ${PLATFORM_SPECIFIC_LIBS}")
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foreach(prebuilt_lib ${PREBUILT_SPECIFIC_LIBS})
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cocos_use_pkg(${target} ${prebuilt_lib})
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endforeach()
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foreach(platform_lib ${PLATFORM_SPECIFIC_LIBS})
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target_link_libraries(${target} ${platform_lib})
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endforeach()
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endmacro()
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macro(simulator_depend_libs)
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set(PLATFORM_SPECIFIC_LIBS)
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set(PREBUILT_SPECIFIC_LIBS)
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if(MACOSX)
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include_directories(/System/Library/Frameworks)
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find_library(APPKIT_LIBRARY AppKit)
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list(APPEND PLATFORM_SPECIFIC_LIBS ${APPKIT_LIBRARY})
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elseif(WINDOWS)
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list(APPEND PREBUILT_SPECIFIC_LIBS TinyXML2 CURL)
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endif()
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endmacro()
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macro(target_use_simulator_depend_libs target)
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simulator_depend_libs()
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message(STATUS "${target} prepare to use simulator needed libs: ${PREBUILT_SPECIFIC_LIBS}")
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# message(STATUS "${target} prepare to link simulator needed libs: ${PLATFORM_SPECIFIC_LIBS}")
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foreach(prebuilt_lib ${PREBUILT_SPECIFIC_LIBS})
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cocos_use_pkg(${target} ${prebuilt_lib})
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endforeach()
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foreach(platform_lib ${PLATFORM_SPECIFIC_LIBS})
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target_link_libraries(${target} ${platform_lib})
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endforeach()
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endmacro()
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