2015-05-05 10:50:19 +08:00
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#/****************************************************************************
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2017-02-14 14:36:57 +08:00
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# Copyright (c) 2014-2017 Chukong Technologies Inc.
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2016-03-21 21:04:06 +08:00
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#
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2015-05-05 10:50:19 +08:00
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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2018-02-08 09:24:33 +08:00
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set(cocos_root ${COCOS2DX_ROOT_PATH})
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2015-05-05 10:50:19 +08:00
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#platform
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if(WIN32) # Win32
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cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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add_definitions(-D_USRJSSTATIC)
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2015-05-05 10:50:19 +08:00
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elseif(APPLE)# osx or ios
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2018-03-14 13:51:29 +08:00
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set(PLATFORM_HEADER manual/platform/ios/JavaScriptObjCBridge.h)
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2016-03-05 02:47:19 +08:00
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set(PLATFORM_SRC manual/platform/ios/JavaScriptObjCBridge.mm)
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2018-02-08 09:24:33 +08:00
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elseif(ANDROID)
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2018-03-14 13:51:29 +08:00
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set(PLATFORM_HEADER manual/platform/android/CCJavascriptJavaBridge.h)
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2018-02-08 09:24:33 +08:00
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set(PLATFORM_SRC manual/platform/android/CCJavascriptJavaBridge.cpp)
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2015-05-05 10:50:19 +08:00
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endif()
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2018-02-08 09:24:33 +08:00
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if(ANDROID OR IOS)
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2018-03-14 13:51:29 +08:00
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set(PLATFORM_HEADER
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${PLATFORM_HEADER}
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auto/jsb_cocos2dx_experimental_webView_auto.hpp
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manual/experimental/jsb_cocos2dx_experimental_webView_manual.h
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auto/jsb_cocos2dx_experimental_video_auto.hpp
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manual/experimental/jsb_cocos2dx_experimental_video_manual.h
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)
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2018-02-08 09:24:33 +08:00
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set(PLATFORM_SRC
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2018-03-14 13:51:29 +08:00
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${PLATFORM_SRC}
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2018-02-08 09:24:33 +08:00
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auto/jsb_cocos2dx_experimental_webView_auto.cpp
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manual/experimental/jsb_cocos2dx_experimental_webView_manual.cpp
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auto/jsb_cocos2dx_experimental_video_auto.cpp
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manual/experimental/jsb_cocos2dx_experimental_video_manual.cpp
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)
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endif()
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2018-03-14 13:51:29 +08:00
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set(JSBINDING_HEADER
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${PLATFORM_HEADER}
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auto/jsb_cocos2dx_extension_auto.hpp
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auto/jsb_cocos2dx_builder_auto.hpp
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auto/jsb_cocos2dx_physics3d_auto.hpp
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auto/jsb_cocos2dx_ui_auto.hpp
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auto/jsb_cocos2dx_spine_auto.hpp
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auto/jsb_cocos2dx_auto.hpp
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auto/jsb_cocos2dx_studio_auto.hpp
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auto/jsb_cocos2dx_navmesh_auto.hpp
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auto/jsb_cocos2dx_audioengine_auto.hpp
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auto/js_bindings_chipmunk_functions_registration.h
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auto/js_bindings_chipmunk_auto_classes.h
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auto/js_bindings_chipmunk_auto_classes_registration.h
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auto/jsb_cocos2dx_network_auto.hpp
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auto/jsb_cocos2dx_3d_auto.hpp
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auto/jsb_cocos2dx_3d_extension_auto.hpp
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auto/js_bindings_chipmunk_functions.h
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manual/js_bindings_core.h
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manual/js_module_register.h
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manual/ui/jsb_cocos2dx_ui_manual.h
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manual/3d/jsb_cocos2dx_3d_manual.h
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manual/cocosbuilder/js_bindings_ccbreader.h
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manual/js_manual_conversions.h
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manual/extension/jsb_cocos2dx_extension_manual.h
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manual/spine/jsb_cocos2dx_spine_manual.h
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manual/jsb_opengl_registration.h
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manual/jsb_opengl_manual.h
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manual/network/jsb_websocket.h
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manual/network/js_network_manual.h
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manual/network/XMLHTTPRequest.h
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manual/network/jsb_socketio.h
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manual/component/CCComponentJS.h
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manual/navmesh/jsb_cocos2dx_navmesh_conversions.h
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manual/navmesh/jsb_cocos2dx_navmesh_manual.h
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manual/jsb_helper.h
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manual/js_bindings_opengl.h
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manual/chipmunk/js_bindings_chipmunk_manual.h
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manual/chipmunk/js_bindings_chipmunk_registration.h
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manual/js_bindings_config.h
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manual/ScriptingCore.h
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manual/localstorage/js_bindings_system_functions.h
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manual/localstorage/js_bindings_system_functions_registration.h
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manual/localstorage/js_bindings_system_registration.h
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manual/js-BindingsExport.h
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manual/physics3d/jsb_cocos2dx_physics3d_manual.h
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manual/jsb_opengl_functions.h
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manual/cocostudio/jsb_cocos2dx_studio_conversions.h
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manual/cocostudio/jsb_cocos2dx_studio_manual.h
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manual/jsb_event_dispatcher_manual.h
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manual/spidermonkey_specifics.h
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)
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2015-05-05 10:50:19 +08:00
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set(JSBINDING_SRC
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2018-03-14 13:51:29 +08:00
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${PLATFORM_SRC}
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2015-05-05 10:50:19 +08:00
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auto/jsb_cocos2dx_auto.cpp
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2015-07-23 14:43:01 +08:00
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auto/jsb_cocos2dx_audioengine_auto.cpp
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2015-05-05 10:50:19 +08:00
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auto/jsb_cocos2dx_builder_auto.cpp
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auto/jsb_cocos2dx_extension_auto.cpp
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2017-03-15 16:09:02 +08:00
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auto/jsb_cocos2dx_network_auto.cpp
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2015-05-05 10:50:19 +08:00
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auto/jsb_cocos2dx_spine_auto.cpp
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auto/jsb_cocos2dx_studio_auto.cpp
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auto/jsb_cocos2dx_ui_auto.cpp
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auto/jsb_cocos2dx_3d_auto.cpp
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auto/jsb_cocos2dx_3d_extension_auto.cpp
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2015-05-21 18:03:51 +08:00
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auto/jsb_cocos2dx_physics3d_auto.cpp
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2015-06-18 23:29:04 +08:00
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auto/jsb_cocos2dx_navmesh_auto.cpp
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2016-03-01 05:53:00 +08:00
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auto/js_bindings_chipmunk_functions.cpp
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auto/js_bindings_chipmunk_auto_classes.cpp
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2015-05-05 10:50:19 +08:00
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manual/ScriptingCore.cpp
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manual/cocos2d_specifics.cpp
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manual/js_manual_conversions.cpp
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manual/js_bindings_core.cpp
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manual/js_bindings_opengl.cpp
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manual/jsb_opengl_functions.cpp
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manual/jsb_opengl_manual.cpp
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manual/jsb_opengl_registration.cpp
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manual/jsb_event_dispatcher_manual.cpp
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2015-09-19 00:18:28 +08:00
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manual/component/CCComponentJS.cpp
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2015-05-05 10:50:19 +08:00
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manual/chipmunk/js_bindings_chipmunk_manual.cpp
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manual/chipmunk/js_bindings_chipmunk_registration.cpp
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manual/cocosbuilder/js_bindings_ccbreader.cpp
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manual/cocostudio/jsb_cocos2dx_studio_manual.cpp
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manual/cocostudio/jsb_cocos2dx_studio_conversions.cpp
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manual/extension/jsb_cocos2dx_extension_manual.cpp
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manual/localstorage/js_bindings_system_functions.cpp
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manual/localstorage/js_bindings_system_registration.cpp
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manual/network/XMLHTTPRequest.cpp
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manual/network/jsb_websocket.cpp
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manual/network/jsb_socketio.cpp
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2017-03-15 16:09:02 +08:00
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manual/network/js_network_manual.cpp
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2015-05-05 10:50:19 +08:00
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manual/spine/jsb_cocos2dx_spine_manual.cpp
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manual/ui/jsb_cocos2dx_ui_manual.cpp
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manual/3d/jsb_cocos2dx_3d_manual.cpp
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2015-05-21 18:03:51 +08:00
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manual/physics3d/jsb_cocos2dx_physics3d_manual.cpp
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2015-06-18 23:29:04 +08:00
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manual/navmesh/jsb_cocos2dx_navmesh_conversions.cpp
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manual/navmesh/jsb_cocos2dx_navmesh_manual.cpp
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2015-05-05 10:50:19 +08:00
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)
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include_directories(
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2018-02-08 09:24:33 +08:00
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${cocos_root}/cocos/platform/${PLATFORM_FOLDER}
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cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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${cocos_root}/external/spidermonkey/include/${PLATFORM_FOLDER}
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2015-05-05 10:50:19 +08:00
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)
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2018-03-14 13:51:29 +08:00
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list(APPEND JSBINDING_SRC ${JSBINDING_HEADER} ${PLATFORM_HEADER})
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2015-05-05 10:50:19 +08:00
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add_library(jscocos2d STATIC
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${JSBINDING_SRC}
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)
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2018-02-08 09:24:33 +08:00
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target_link_libraries(jscocos2d cocos2d)
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add_dependencies(jscocos2d cocos2d)
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cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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# use necessary external libs and system libs
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target_use_jscocos2d_depend_libs(jscocos2d)
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2015-05-05 10:50:19 +08:00
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set_target_properties(jscocos2d
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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FOLDER "Internal"
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2015-05-05 10:50:19 +08:00
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)
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2017-06-21 13:39:38 +08:00
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2018-02-08 09:24:33 +08:00
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if(XCODE OR VS)
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cocos_mark_code_files("jscocos2d")
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endif()
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