axmol/Cocos2dSimpleGame/Makefile.ARM

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############################################################################
#
# Makefile for building : Cocos2dSimpleGame_Arm.TMK3
# Created by TMK3_V2.3, please do not modify.
#
#############################################################################
TO_PROJECT_ROOT = ../../PRJ_TG3
OUTPUT_FILENAME = libCocos2dSimpleGame.so
include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_Base_DynamicLib.ARM
include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_TOPS_Def.ARM
DEFINES += -DCCX_UNDER_UPHONE
INCLUDE_PATH += -I. -I./Res \
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-I. \
-I./logic \
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-I../cocos2dx \
-I../cocos2dx/include \
-I../cocosDenshion/include
LIBS += -lcocos2d -lCocosDenshion -lTG3_EGL -lTG3_GLESv1_CM -lTG3_GLESv2
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OBJECTS_DIR = ./Debug-ARM
DESTDIR = $(TO_PROJECT_ROOT)/$(BIN_OUTPUT_DIR)
TARGET = $(DESTDIR)/$(OUTPUT_FILENAME)
DEL_FILE = rm -f
MKDIR = mkdir -p
first: all
OBJECTS = \
$(OBJECTS_DIR)/Cocos2dSimpleGameAppDelegate.o \
$(OBJECTS_DIR)/main.o \
$(OBJECTS_DIR)/NewDeleteOp.o \
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$(OBJECTS_DIR)/TG3AppDllEntry.o \
$(OBJECTS_DIR)/GameOverScene.o \
$(OBJECTS_DIR)/HelloWorldScene.o
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ADD_OBJECTS +=
$(OBJECTS_DIR) :
$(MKDIR) $(OBJECTS_DIR)
$(DESTDIR) :
$(MKDIR) $(DESTDIR)
all : $(OBJECTS_DIR) $(DESTDIR) $(TARGET)
$(TARGET) : $(OBJECTS)
$(LINK) $(LINK_FLAGS) -o $(TARGET) $(SYS_OBJECTS) $(OBJECTS) $(ADD_OBJECTS) $(LIBS) $(SYS_LIBS)
clean :
-$(DEL_FILE) $(OBJECTS)
-$(DEL_FILE) $(TARGET)
$(OBJECTS_DIR)/Cocos2dSimpleGameAppDelegate.o : ./Cocos2dSimpleGameAppDelegate.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/Cocos2dSimpleGameAppDelegate.o ./Cocos2dSimpleGameAppDelegate.cpp
$(OBJECTS_DIR)/main.o : ./main.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/main.o ./main.cpp
$(OBJECTS_DIR)/NewDeleteOp.o : ./Framework/NewDeleteOp.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/NewDeleteOp.o ./Framework/NewDeleteOp.cpp
$(OBJECTS_DIR)/TG3AppDllEntry.o : ./Framework/TG3AppDllEntry.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/TG3AppDllEntry.o ./Framework/TG3AppDllEntry.cpp
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$(OBJECTS_DIR)/GameOverScene.o : ./logic/GameOverScene.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/GameOverScene.o ./logic/GameOverScene.cpp
$(OBJECTS_DIR)/HelloWorldScene.o : ./logic/HelloWorldScene.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/HelloWorldScene.o ./logic/HelloWorldScene.cpp