mirror of https://github.com/axmolengine/axmol.git
197 lines
6.4 KiB
C
197 lines
6.4 KiB
C
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#pragma once
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#include "platform/PlatformMacros.h"
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#include <string>
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#include "base/Ref.h"
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#include "yasio/byte_buffer.hpp"
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#include <emscripten/websocket.h>
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NS_AX_BEGIN
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namespace network
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{
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/**
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* WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily.
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* Please note that all public methods of WebSocket have to be invoked on Cocos Thread.
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*/
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class AX_DLL WebSocket
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{
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public:
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/**
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* Constructor of WebSocket.
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*
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* @js ctor
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*/
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WebSocket();
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/**
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* Destructor of WebSocket.
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*
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* @js NA
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* @lua NA
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*/
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virtual ~WebSocket();
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/**
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* ErrorCode enum used to represent the error in the websocket.
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*/
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enum class ErrorCode
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{
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OK,
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TIME_OUT, /** < value 0 */
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CONNECTION_FAILURE, /** < value 1 */
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NO_SEC_ACCEPT,
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VERIFY_SEC_ACCEPT_FAILURE,
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UPGRADE_FAILURE
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};
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/**
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* State enum used to represent the Websocket state.
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*/
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enum class State
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{
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CONNECTING, /** < value 0 */
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OPEN, /** < value 1 */
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CLOSING, /** < value 2 */
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CLOSED, /** < value 3 */
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};
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/**
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* Data structure for message view
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*/
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struct Data
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{
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Data() : bytes(nullptr), len(0), issued(0), isBinary(false), ext(nullptr) {}
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const char* bytes;
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size_t len, issued;
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bool isBinary;
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void* ext;
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};
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/**
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* The delegate class is used to process websocket events.
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*
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* The most member function are pure virtual functions,they should be implemented the in subclass.
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* @lua NA
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*/
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class Delegate
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{
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public:
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/** Destructor of Delegate. */
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virtual ~Delegate() {}
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/**
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* This function to be called after the client connection complete a handshake with the remote server.
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* This means that the WebSocket connection is ready to send and receive data.
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*
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* @param ws The WebSocket object connected
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*/
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virtual void onOpen(WebSocket* ws) = 0;
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/**
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* This function to be called when data has appeared from the server for the client connection.
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*
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* @param ws The WebSocket object connected.
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* @param data Data object for message.
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*/
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virtual void onMessage(WebSocket* ws, const Data& data) = 0;
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/**
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* When the WebSocket object connected wants to close or the protocol won't get used at all and current
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* _readyState is State::CLOSING,this function is to be called.
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*
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* @param ws The WebSocket object connected.
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*/
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virtual void onClose(WebSocket* ws) = 0;
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/**
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* This function is to be called in the following cases:
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* 1. client connection is failed.
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* 2. the request client connection has been unable to complete a handshake with the remote server.
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* 3. the protocol won't get used at all after this callback and current _readyState is State::CONNECTING.
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* 4. when a socket descriptor needs to be removed from an external polling array. in is again the struct
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* libwebsocket_pollargs containing the fd member to be removed. If you are using the internal polling loop, you
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* can just ignore it and current _readyState is State::CONNECTING.
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*
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* @param ws The WebSocket object connected.
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* @param error WebSocket::ErrorCode enum,would be ErrorCode::TIME_OUT or ErrorCode::CONNECTION_FAILURE.
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*/
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virtual void onError(WebSocket* ws, const ErrorCode& error) = 0;
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};
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/**
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* @brief The initialized method for websocket.
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* It needs to be invoked right after websocket instance is allocated.
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* @param delegate The delegate which want to receive event from websocket.
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* @param url The URL of websocket server.
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* @param protocols The websocket protocols that agree with websocket server
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* @param caFilePath The ca file path for wss connection
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* @return true: Success, false: Failure.
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* @lua NA
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*/
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bool open(Delegate* delegate,
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std::string_view url,
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std::string_view caFilePath = "",
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const char* protocols = nullptr);
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/**
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* @brief Sends string data to websocket server.
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*
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* @param message string data.
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* @lua sendstring
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*/
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void send(std::string_view message);
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/**
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* @brief Sends binary data to websocket server.
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*
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* @param binaryMsg binary string data.
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* @param len the size of binary string data.
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* @lua sendstring
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*/
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void send(const void* data, unsigned int len);
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/**
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* @brief Closes the connection to server synchronously.
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* @note It's a synchronous method, it will not return until websocket thread exits.
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*/
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void close();
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/**
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* @brief Closes the connection to server asynchronously.
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* @note It's an asynchronous method, it just notifies websocket thread to exit and returns directly,
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* If using 'closeAsync' to close websocket connection,
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* be careful of not using destructed variables in the callback of 'onClose'.
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*/
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void closeAsync();
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/**
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* @brief Gets current state of connection.
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* @return State the state value could be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED
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*/
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State getReadyState() const { return _state; }
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/**
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* @brief Gets the URL of websocket connection.
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*/
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inline std::string_view getUrl() const { return _url; }
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/**
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* @brief Gets the protocol selected by websocket server.
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*/
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inline std::string_view getProtocol() const { return _selectedProtocol; }
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protected:
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static EM_BOOL em_ws_onopen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData);
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static EM_BOOL em_ws_onerror(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData);
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static EM_BOOL em_ws_onclose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData);
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static EM_BOOL em_ws_onmessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData);
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protected:
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int _wsfd = -1;
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State _state = State::CLOSED;
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std::string _url;
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std::string _selectedProtocol;
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Delegate* _delegate{};
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};
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} // namespace network
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NS_AX_END
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