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/*
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* Copyright (c) 2012 cocos2d-x.org
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2022-08-08 18:02:17 +08:00
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* https://axys1.github.io/
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2020-10-18 12:31:45 +08:00
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*
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* Copyright 2011 Yannick Loriot. All rights reserved.
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* http://yannickloriot.com
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2021-12-25 10:04:45 +08:00
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*
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2020-10-18 12:31:45 +08:00
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#ifndef __CCCONTROL_BUTTON_H__
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#define __CCCONTROL_BUTTON_H__
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#include "CCControl.h"
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#include "CCInvocation.h"
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#include "base/CCMap.h"
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#include "ui/UIScale9Sprite.h"
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NS_AX_EXT_BEGIN
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/* Define the button margin for Left/Right edge */
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#define ControlButtonMarginLR 8 // px
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/* Define the button margin for Top/Bottom edge */
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#define ControlButtonMarginTB 2 // px
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup control_extension
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* @{
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*/
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/** @class ControlButton Button control for Cocos2D. */
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class AX_EX_DLL ControlButton : public Control
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{
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public:
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static ControlButton* create();
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static ControlButton* create(ax::ui::Scale9Sprite* sprite);
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static ControlButton* create(Node* label, ax::ui::Scale9Sprite* backgroundSprite);
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static ControlButton* create(std::string_view title, std::string_view fontName, float fontSize);
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static ControlButton* create(Node* label, ax::ui::Scale9Sprite* backgroundSprite, bool adjustBackGroundSize);
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virtual void needsLayout() override;
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virtual void setEnabled(bool enabled) override;
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virtual void setSelected(bool enabled) override;
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virtual void setHighlighted(bool enabled) override;
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bool isPushed() const { return _isPushed; }
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/**
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* Returns the title used for a state.
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*
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* @param state The state that uses the title. Possible values are described in
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* "CCControlState".
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*
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* @return The title for the specified state.
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*/
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virtual std::string getTitleForState(State state);
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/**
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* Sets the title string to use for the specified state.
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* If a property is not specified for a state, the default is to use
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* the ButtonStateNormal value.
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*
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* @param title The title string to use for the specified state.
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* @param state The state that uses the specified title. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleForState(std::string_view title, State state);
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/**
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* Returns the title color used for a state.
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*
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* @param state The state that uses the specified color. The values are described
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* in "CCControlState".
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*
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* @return The color of the title for the specified state.
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*/
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virtual Color3B getTitleColorForState(State state) const;
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/**
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* Sets the color of the title to use for the specified state.
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*
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* @param color The color of the title to use for the specified state.
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* @param state The state that uses the specified color. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleColorForState(const Color3B& color, State state);
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/**
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* Returns the title label used for a state.
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*
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* @param state The state that uses the title label. Possible values are described
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* in "CCControlState".
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*/
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virtual Node* getTitleLabelForState(State state);
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/**
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* Sets the title label to use for the specified state.
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* If a property is not specified for a state, the default is to use
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* the ButtonStateNormal value.
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*
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* @param label The title label to use for the specified state.
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* @param state The state that uses the specified title. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleLabelForState(Node* label, State state);
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virtual void setTitleTTFForState(std::string_view fntFile, State state);
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virtual std::string_view getTitleTTFForState(State state);
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virtual void setTitleTTFSizeForState(float size, State state);
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virtual float getTitleTTFSizeForState(State state);
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/**
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* Sets the font of the label, changes the label to a BMFont if necessary.
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* @param fntFile The name of the font to change to
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* @param state The state that uses the specified fntFile. The values are described
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* in "CCControlState".
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*/
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virtual void setTitleBMFontForState(std::string_view fntFile, State state);
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virtual std::string_view getTitleBMFontForState(State state);
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/**
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* Returns the background sprite used for a state.
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*
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* @param state The state that uses the background sprite. Possible values are
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* described in "CCControlState".
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*/
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virtual ax::ui::Scale9Sprite* getBackgroundSpriteForState(State state);
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/**
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* Sets the background sprite to use for the specified button state.
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*
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* @param sprite The background sprite to use for the specified state.
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* @param state The state that uses the specified image. The values are described
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* in "CCControlState".
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*/
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virtual void setBackgroundSpriteForState(ax::ui::Scale9Sprite* sprite, State state);
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/**
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* Sets the background spriteFrame to use for the specified button state.
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*
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* @param spriteFrame The background spriteFrame to use for the specified state.
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* @param state The state that uses the specified image. The values are described
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* in "CCControlState".
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*/
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virtual void setBackgroundSpriteFrameForState(SpriteFrame* spriteFrame, State state);
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// set the margins at once (so we only have to do one call of needsLayout)
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virtual void setMargins(int marginH, int marginV);
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/** Adjust the background image. YES by default. If the property is set to NO, the
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background will use the preferred size of the background image. */
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bool doesAdjustBackgroundImage();
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void setAdjustBackgroundImage(bool adjustBackgroundImage);
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// Overrides
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virtual bool onTouchBegan(Touch* touch, Event* event) override;
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virtual void onTouchMoved(Touch* touch, Event* event) override;
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virtual void onTouchEnded(Touch* touch, Event* event) override;
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virtual void onTouchCancelled(Touch* touch, Event* event) override;
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virtual void setOpacity(uint8_t var) override;
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virtual void updateDisplayedOpacity(uint8_t parentOpacity) override;
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virtual void setColor(const Color3B&) override;
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virtual void updateDisplayedColor(const Color3B& parentColor) override;
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std::string_view getCurrentTitle() const { return _currentTitle; };
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std::string getCurrentTitle() { return _currentTitle; };
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2022-03-18 21:46:07 +08:00
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/**
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* @js ctor
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*/
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ControlButton();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ControlButton();
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virtual bool init() override;
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virtual bool initWithLabelAndBackgroundSprite(Node* label,
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ax::ui::Scale9Sprite* backgroundSprite,
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bool adjustBackGroundSize);
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virtual bool initWithBackgroundSprite(ax::ui::Scale9Sprite* sprite);
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virtual bool initWithTitleAndFontNameAndFontSize(std::string_view title, std::string_view fontName, float fontSize);
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protected:
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bool _isPushed;
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bool _parentInited;
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bool _doesAdjustBackgroundImage;
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/** The current title that is displayed on the button. */
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std::string _currentTitle;
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/** The current color used to display the title. */
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AX_SYNTHESIZE_READONLY_PASS_BY_REF(Color3B, _currentTitleColor, CurrentTitleColor);
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/** The current title label. */
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AX_SYNTHESIZE_RETAIN(Node*, _titleLabel, TitleLabel);
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/** The current background sprite. */
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AX_SYNTHESIZE_RETAIN(ax::ui::Scale9Sprite*, _backgroundSprite, BackgroundSprite);
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/** The preferred size of the button, if label is larger it will be expanded. */
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AX_PROPERTY_PASS_BY_REF(Size, _preferredSize, PreferredSize);
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/** Adjust the button zooming on touchdown. Default value is YES. */
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AX_PROPERTY(bool, _zoomOnTouchDown, ZoomOnTouchDown);
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/** Scale ratio button on touchdown. Default value 1.1f */
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AX_SYNTHESIZE(float, _scaleRatio, ScaleRatio);
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AX_PROPERTY_PASS_BY_REF(Vec2, _labelAnchorPoint, LabelAnchorPoint);
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std::unordered_map<int, std::string> _titleDispatchTable;
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std::unordered_map<int, Color3B> _titleColorDispatchTable;
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Map<int, Node*> _titleLabelDispatchTable;
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Map<int, ax::ui::Scale9Sprite*> _backgroundSpriteDispatchTable;
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/* Define the button margin for Top/Bottom edge */
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AX_SYNTHESIZE_READONLY(int, _marginV, VerticalMargin);
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/* Define the button margin for Left/Right edge */
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AX_SYNTHESIZE_READONLY(int, _marginH, HorizontalOrigin);
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(ControlButton);
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};
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// end of GUI group
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/// @}
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/// @}
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NS_AX_EXT_END
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#endif
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