axmol/extensions/GUI/CCControlExtension/CCControlButton.h

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/*
* Copyright (c) 2012 cocos2d-x.org
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* https://axys1.github.io/
*
* Copyright 2011 Yannick Loriot. All rights reserved.
* http://yannickloriot.com
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*
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Converted to c++ / cocos2d-x by Angus C
*/
#ifndef __CCCONTROL_BUTTON_H__
#define __CCCONTROL_BUTTON_H__
#include "CCControl.h"
#include "CCInvocation.h"
#include "base/CCMap.h"
#include "ui/UIScale9Sprite.h"
NS_AX_EXT_BEGIN
/* Define the button margin for Left/Right edge */
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#define ControlButtonMarginLR 8 // px
/* Define the button margin for Top/Bottom edge */
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#define ControlButtonMarginTB 2 // px
/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
/** @class ControlButton Button control for Cocos2D. */
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class AX_EX_DLL ControlButton : public Control
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{
public:
static ControlButton* create();
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static ControlButton* create(ax::ui::Scale9Sprite* sprite);
static ControlButton* create(Node* label, ax::ui::Scale9Sprite* backgroundSprite);
static ControlButton* create(std::string_view title, std::string_view fontName, float fontSize);
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static ControlButton* create(Node* label, ax::ui::Scale9Sprite* backgroundSprite, bool adjustBackGroundSize);
virtual void needsLayout() override;
virtual void setEnabled(bool enabled) override;
virtual void setSelected(bool enabled) override;
virtual void setHighlighted(bool enabled) override;
bool isPushed() const { return _isPushed; }
/**
* Returns the title used for a state.
*
* @param state The state that uses the title. Possible values are described in
* "CCControlState".
*
* @return The title for the specified state.
*/
virtual std::string getTitleForState(State state);
/**
* Sets the title string to use for the specified state.
* If a property is not specified for a state, the default is to use
* the ButtonStateNormal value.
*
* @param title The title string to use for the specified state.
* @param state The state that uses the specified title. The values are described
* in "CCControlState".
*/
virtual void setTitleForState(std::string_view title, State state);
/**
* Returns the title color used for a state.
*
* @param state The state that uses the specified color. The values are described
* in "CCControlState".
*
* @return The color of the title for the specified state.
*/
virtual Color3B getTitleColorForState(State state) const;
/**
* Sets the color of the title to use for the specified state.
*
* @param color The color of the title to use for the specified state.
* @param state The state that uses the specified color. The values are described
* in "CCControlState".
*/
virtual void setTitleColorForState(const Color3B& color, State state);
/**
* Returns the title label used for a state.
*
* @param state The state that uses the title label. Possible values are described
* in "CCControlState".
*/
virtual Node* getTitleLabelForState(State state);
/**
* Sets the title label to use for the specified state.
* If a property is not specified for a state, the default is to use
* the ButtonStateNormal value.
*
* @param label The title label to use for the specified state.
* @param state The state that uses the specified title. The values are described
* in "CCControlState".
*/
virtual void setTitleLabelForState(Node* label, State state);
virtual void setTitleTTFForState(std::string_view fntFile, State state);
virtual std::string_view getTitleTTFForState(State state);
virtual void setTitleTTFSizeForState(float size, State state);
virtual float getTitleTTFSizeForState(State state);
/**
* Sets the font of the label, changes the label to a BMFont if necessary.
* @param fntFile The name of the font to change to
* @param state The state that uses the specified fntFile. The values are described
* in "CCControlState".
*/
virtual void setTitleBMFontForState(std::string_view fntFile, State state);
virtual std::string_view getTitleBMFontForState(State state);
/**
* Returns the background sprite used for a state.
*
* @param state The state that uses the background sprite. Possible values are
* described in "CCControlState".
*/
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virtual ax::ui::Scale9Sprite* getBackgroundSpriteForState(State state);
/**
* Sets the background sprite to use for the specified button state.
*
* @param sprite The background sprite to use for the specified state.
* @param state The state that uses the specified image. The values are described
* in "CCControlState".
*/
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virtual void setBackgroundSpriteForState(ax::ui::Scale9Sprite* sprite, State state);
/**
* Sets the background spriteFrame to use for the specified button state.
*
* @param spriteFrame The background spriteFrame to use for the specified state.
* @param state The state that uses the specified image. The values are described
* in "CCControlState".
*/
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virtual void setBackgroundSpriteFrameForState(SpriteFrame* spriteFrame, State state);
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// set the margins at once (so we only have to do one call of needsLayout)
virtual void setMargins(int marginH, int marginV);
/** Adjust the background image. YES by default. If the property is set to NO, the
background will use the preferred size of the background image. */
bool doesAdjustBackgroundImage();
void setAdjustBackgroundImage(bool adjustBackgroundImage);
// Overrides
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virtual bool onTouchBegan(Touch* touch, Event* event) override;
virtual void onTouchMoved(Touch* touch, Event* event) override;
virtual void onTouchEnded(Touch* touch, Event* event) override;
virtual void onTouchCancelled(Touch* touch, Event* event) override;
virtual void setOpacity(uint8_t var) override;
virtual void updateDisplayedOpacity(uint8_t parentOpacity) override;
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virtual void setColor(const Color3B&) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
std::string_view getCurrentTitle() const { return _currentTitle; };
std::string getCurrentTitle() { return _currentTitle; };
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/**
* @js ctor
*/
ControlButton();
/**
* @js NA
* @lua NA
*/
virtual ~ControlButton();
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virtual bool init() override;
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virtual bool initWithLabelAndBackgroundSprite(Node* label,
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ax::ui::Scale9Sprite* backgroundSprite,
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bool adjustBackGroundSize);
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virtual bool initWithBackgroundSprite(ax::ui::Scale9Sprite* sprite);
virtual bool initWithTitleAndFontNameAndFontSize(std::string_view title, std::string_view fontName, float fontSize);
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protected:
bool _isPushed;
bool _parentInited;
bool _doesAdjustBackgroundImage;
/** The current title that is displayed on the button. */
std::string _currentTitle;
/** The current color used to display the title. */
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AX_SYNTHESIZE_READONLY_PASS_BY_REF(Color3B, _currentTitleColor, CurrentTitleColor);
/** The current title label. */
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AX_SYNTHESIZE_RETAIN(Node*, _titleLabel, TitleLabel);
/** The current background sprite. */
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AX_SYNTHESIZE_RETAIN(ax::ui::Scale9Sprite*, _backgroundSprite, BackgroundSprite);
/** The preferred size of the button, if label is larger it will be expanded. */
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AX_PROPERTY_PASS_BY_REF(Size, _preferredSize, PreferredSize);
/** Adjust the button zooming on touchdown. Default value is YES. */
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AX_PROPERTY(bool, _zoomOnTouchDown, ZoomOnTouchDown);
/** Scale ratio button on touchdown. Default value 1.1f */
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AX_SYNTHESIZE(float, _scaleRatio, ScaleRatio);
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AX_PROPERTY_PASS_BY_REF(Vec2, _labelAnchorPoint, LabelAnchorPoint);
std::unordered_map<int, std::string> _titleDispatchTable;
std::unordered_map<int, Color3B> _titleColorDispatchTable;
Map<int, Node*> _titleLabelDispatchTable;
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Map<int, ax::ui::Scale9Sprite*> _backgroundSpriteDispatchTable;
/* Define the button margin for Top/Bottom edge */
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AX_SYNTHESIZE_READONLY(int, _marginV, VerticalMargin);
/* Define the button margin for Left/Right edge */
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AX_SYNTHESIZE_READONLY(int, _marginH, HorizontalOrigin);
private:
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AX_DISALLOW_COPY_AND_ASSIGN(ControlButton);
};
// end of GUI group
/// @}
/// @}
NS_AX_EXT_END
#endif