axmol/plugin/tools/toolsForGame/steps.py

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2013-04-07 17:27:11 +08:00
import sys, string, os
from Tkinter import *
# define class step
class step:
stepFrame = None
def initStep(self, root):
return
def checkStep(self):
return None
# define class step1
class step1(step):
step_entry = None
def initStep(self, root):
self.stepFrame = Frame(root)
step_tip = Label(self.stepFrame, text="Input the android project path of your game:")
step_tip.pack(anchor='nw', padx=30)
step_tip2 = Label(self.stepFrame, text="(Pleasd avoid using spaces in your project path)")
2013-04-07 17:27:11 +08:00
step_tip2.pack(anchor='nw', padx=30)
self.step_entry = Entry(self.stepFrame)
self.step_entry.pack(anchor='nw', fill=X, padx=30)
return
def checkStep(self):
tipStr = None
projPath = self.step_entry.get()
haveDir = os.path.exists(projPath)
isPorj = os.path.exists(projPath + '/AndroidManifest.xml')
if projPath == None or len(projPath) == 0 or haveDir == False or isPorj == False:
tipStr = 'The project path is wrong'
return tipStr
def getPath(self):
return self.step_entry.get()
# define class step2
class step2(step):
checkBtns = []
checkValues = []
def initStep(self, root, pluginList):
self.stepFrame = Frame(root)
step_tip = Label(self.stepFrame, text="Select plugins you needed:")
step_tip.pack(anchor='nw', padx=30)
for plugin in pluginList:
var = StringVar()
self.checkValues.append(var)
btn = Checkbutton(self.stepFrame, text=plugin, variable=var, onvalue=plugin, offvalue='')
btn.pack(anchor='nw', padx=50)
self.checkBtns.append(btn)
return
def checkStep(self):
tipStr = None
num = 0
for var in self.checkValues:
if len(var.get()) != 0:
num += 1
break
if num == 0:
tipStr = 'At least select one plugin'
return tipStr
def getSelectedPlugins(self):
selectPlugins = []
for var in self.checkValues:
if len(var.get()) != 0:
plugin = var.get()
selectPlugins.append(plugin)
return selectPlugins