2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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#pragma once
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#include "../Buffer.h"
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#import <Metal/Metal.h>
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2022-07-11 17:50:21 +08:00
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NS_AX_BACKEND_BEGIN
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2019-11-23 20:27:39 +08:00
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/**
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* @addtogroup _metal
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* @{
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*/
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/**
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* @brief Used to store vertex and index data data.
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* Dynamic buffer data refers to frequently updated data stored in a buffer.
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* To avoid creating new buffers per frame and to minimize processor idle time between frames, implement a triple
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* buffering model to update dynamic buffer.
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*/
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class BufferMTL : public Buffer
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{
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public:
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/// @name Constructor, Destructor and Initializers
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/**
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* @brief BufferMTL constructor
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* @param mtlDevice The device for which MTLBuffer object was created.
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* @param size Specifies the size in bytes of the buffer object's new data store.
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* @param type Specifies the target buffer object. The symbolic constant must be BufferType::VERTEX or
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* BufferType::INDEX.
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* @param usage Specifies the expected usage pattern of the data store. The symbolic constant must be
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* BufferUsage::STATIC, BufferUsage::DYNAMIC.
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*/
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BufferMTL(id<MTLDevice> mtlDevice, std::size_t size, BufferType type, BufferUsage usage);
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~BufferMTL();
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/// @name Update Buffer
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/**
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* @brief Update buffer data
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* @param data Specifies a pointer to data that will be copied into the data store for initialization.
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* @param size Specifies the size in bytes of the data store region being replaced.
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* @see `updateSubData(void* data, unsigned int offset, unsigned int size)`
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*/
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virtual void updateData(void* data, std::size_t size) override;
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/**
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* @brief Update buffer sub-region data
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* @param data Specifies a pointer to the new data that will be copied into the data store.
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* @param offset Specifies the offset into the buffer object's data store where data replacement will begin,
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* measured in bytes.
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* @param size Specifies the size in bytes of the data store region being replaced.
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* @see `updateData(void* data, unsigned int size)`
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*/
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virtual void updateSubData(void* data, std::size_t offset, std::size_t size) override;
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/**
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* Emply implementation. Mainly used in EGL context lost.
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*/
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virtual void usingDefaultStoredData(bool needDefaultStoredData) override{};
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/// @name Setters & Getters
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id<MTLBuffer> getMTLBuffer() const;
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/**
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* @brief a triple buffering
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* Will switch to next buffer and use the buffer in the following render pass in current frame.
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*/
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void beginFrame();
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private:
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void updateIndex();
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id<MTLBuffer> _mtlBuffer = nil;
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NSMutableArray* _dynamicDataBuffers = nil;
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int _currentFrameIndex = 0;
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bool _indexUpdated = false;
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2019-11-23 20:27:39 +08:00
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};
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// end of _metal group
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/// @}
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2022-07-11 17:50:21 +08:00
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NS_AX_BACKEND_END
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