axmol/cocos2dx/platform/win32/CCApplication.h

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#ifndef __CC_APPLICATION_WIN32_H__
#define __CC_APPLICATION_WIN32_H__
#include <Windows.h>
#include "platform/CCCommon.h"
#include "platform/CCApplicationProtocol.h"
#include <string>
NS_CC_BEGIN
class CCRect;
class CC_DLL CCApplication : public CCApplicationProtocol
{
public:
CCApplication();
virtual ~CCApplication();
/**
@brief Run the message loop.
*/
int run();
/**
@brief Get current applicaiton instance.
@return Current application instance pointer.
*/
static CCApplication* sharedApplication();
/* override functions */
virtual void setAnimationInterval(double interval);
virtual ccLanguageType getCurrentLanguage();
/**
@brief Get target platform
*/
virtual TargetPlatform getTargetPlatform();
/* set the Resource root path */
void setResourceRootPath(const std::string& rootResDir);
/* get the Resource root path */
const std::string& getResourceRootPath(void)
{
return m_resourceRootPath;
}
void setStartupScriptFilename(const std::string& startupScriptFile);
const std::string& getStartupScriptFilename(void)
{
return m_startupScriptFilename;
}
protected:
HINSTANCE m_hInstance;
HACCEL m_hAccelTable;
LARGE_INTEGER m_nAnimationInterval;
std::string m_resourceRootPath;
std::string m_startupScriptFilename;
static CCApplication * sm_pSharedApplication;
};
NS_CC_END
#endif // __CC_APPLICATION_WIN32_H__