axmol/cocos2dx/proj.win32/cocos2d.vcxproj

504 lines
31 KiB
XML
Raw Normal View History

2013-09-20 22:23:13 +08:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libcocos2d</ProjectName>
<ProjectGuid>{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}</ProjectGuid>
<RootNamespace>cocos2d-x.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(ProjectDir)..;$(ProjectDir)..\platform\win32;$(ProjectDir)..\platform\third_party\win32\iconv;$(ProjectDir)..\platform\third_party\win32\zlib;$(ProjectDir)..\platform\third_party\win32\libpng;$(ProjectDir)..\platform\third_party\win32\libjpeg;$(ProjectDir)..\platform\third_party\win32\libtiff;$(ProjectDir)..\platform\third_party\win32\libwebp;$(ProjectDir)..\platform\third_party\win32\libfreetype2;$(ProjectDir)..\platform\third_party\win32\OGLES;..\include;$(ProjectDir)..\kazmath\include;$(ProjectDir)..\platform\third_party\common\etc;$(ProjectDir)..\..\external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
<Link>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(ProjectDir)..;$(ProjectDir)..\platform\win32;$(ProjectDir)..\platform\third_party\win32\iconv;$(ProjectDir)..\platform\third_party\win32\zlib;$(ProjectDir)..\platform\third_party\win32\libpng;$(ProjectDir)..\platform\third_party\win32\libjpeg;$(ProjectDir)..\platform\third_party\win32\libtiff;$(ProjectDir)..\platform\third_party\win32\libwebp;$(ProjectDir)..\platform\third_party\win32\libfreetype2;$(ProjectDir)..\platform\third_party\win32\OGLES;..\include;$(ProjectDir)..\kazmath\include;$(ProjectDir)..\platform\third_party\common\etc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\base_nodes\CCAtlasNode.cpp" />
<ClCompile Include="..\base_nodes\CCNode.cpp" />
<ClCompile Include="..\CCDeprecated.cpp" />
<ClCompile Include="..\ccFPSImages.c" />
<ClCompile Include="..\ccTypes.cpp" />
<ClCompile Include="..\cocoa\CCAffineTransform.cpp" />
<ClCompile Include="..\cocoa\CCArray.cpp" />
<ClCompile Include="..\cocoa\CCAutoreleasePool.cpp" />
<ClCompile Include="..\cocoa\CCDataVisitor.cpp" />
<ClCompile Include="..\cocoa\CCDictionary.cpp" />
<ClCompile Include="..\cocoa\CCGeometry.cpp" />
<ClCompile Include="..\cocoa\CCNS.cpp" />
<ClCompile Include="..\cocoa\CCObject.cpp" />
<ClCompile Include="..\cocoa\CCSet.cpp" />
<ClCompile Include="..\cocoa\CCString.cpp" />
<ClCompile Include="..\cocoa\CCData.cpp" />
<ClCompile Include="..\draw_nodes\CCDrawingPrimitives.cpp" />
<ClCompile Include="..\draw_nodes\CCDrawNode.cpp" />
<ClCompile Include="..\effects\CCGrabber.cpp" />
<ClCompile Include="..\effects\CCGrid.cpp" />
<ClCompile Include="..\actions\CCAction.cpp" />
<ClCompile Include="..\actions\CCActionCamera.cpp" />
<ClCompile Include="..\actions\CCActionCatmullRom.cpp" />
<ClCompile Include="..\actions\CCActionEase.cpp" />
<ClCompile Include="..\actions\CCActionGrid.cpp" />
<ClCompile Include="..\actions\CCActionGrid3D.cpp" />
<ClCompile Include="..\actions\CCActionInstant.cpp" />
<ClCompile Include="..\actions\CCActionInterval.cpp" />
<ClCompile Include="..\actions\CCActionManager.cpp" />
<ClCompile Include="..\actions\CCActionPageTurn3D.cpp" />
<ClCompile Include="..\actions\CCActionProgressTimer.cpp" />
<ClCompile Include="..\actions\CCActionTiledGrid.cpp" />
<ClCompile Include="..\actions\CCActionTween.cpp" />
<ClCompile Include="..\event_dispatcher\CCEvent.cpp" />
2013-09-21 15:01:42 +08:00
<ClCompile Include="..\event_dispatcher\CCEventAcceleration.cpp" />
<ClCompile Include="..\event_dispatcher\CCEventCustom.cpp" />
2013-09-20 22:23:13 +08:00
<ClCompile Include="..\event_dispatcher\CCEventDispatcher.cpp" />
2013-09-21 15:01:42 +08:00
<ClCompile Include="..\event_dispatcher\CCEventKeyboard.cpp" />
2013-09-20 22:23:13 +08:00
<ClCompile Include="..\event_dispatcher\CCEventListener.cpp" />
2013-09-21 15:01:42 +08:00
<ClCompile Include="..\event_dispatcher\CCEventListenerAcceleration.cpp" />
<ClCompile Include="..\event_dispatcher\CCEventListenerCustom.cpp" />
<ClCompile Include="..\event_dispatcher\CCEventListenerKeyboard.cpp" />
<ClCompile Include="..\event_dispatcher\CCEventListenerTouch.cpp" />
<ClCompile Include="..\event_dispatcher\CCEventTouch.cpp" />
2013-09-20 22:23:13 +08:00
<ClCompile Include="..\event_dispatcher\CCTouch.cpp" />
<ClCompile Include="..\label_nodes\CCFont.cpp" />
<ClCompile Include="..\label_nodes\CCFontAtlas.cpp" />
<ClCompile Include="..\label_nodes\CCFontAtlasCache.cpp" />
<ClCompile Include="..\label_nodes\CCFontAtlasFactory.cpp" />
<ClCompile Include="..\label_nodes\CCFontDefinition.cpp" />
<ClCompile Include="..\label_nodes\CCFontFNT.cpp" />
<ClCompile Include="..\label_nodes\CCFontFreeType.cpp" />
<ClCompile Include="..\label_nodes\CCLabel.cpp" />
<ClCompile Include="..\label_nodes\CCLabelAtlas.cpp" />
<ClCompile Include="..\label_nodes\CCLabelBMFont.cpp" />
<ClCompile Include="..\label_nodes\CCLabelTextFormatter.cpp" />
<ClCompile Include="..\label_nodes\CCLabelTTF.cpp" />
<ClCompile Include="..\label_nodes\CCTextImage.cpp" />
<ClCompile Include="..\layers_scenes_transitions_nodes\CCLayer.cpp" />
<ClCompile Include="..\layers_scenes_transitions_nodes\CCScene.cpp" />
<ClCompile Include="..\layers_scenes_transitions_nodes\CCTransition.cpp" />
<ClCompile Include="..\layers_scenes_transitions_nodes\CCTransitionPageTurn.cpp" />
<ClCompile Include="..\layers_scenes_transitions_nodes\CCTransitionProgress.cpp" />
<ClCompile Include="..\menu_nodes\CCMenu.cpp" />
<ClCompile Include="..\menu_nodes\CCMenuItem.cpp" />
<ClCompile Include="..\misc_nodes\CCClippingNode.cpp" />
<ClCompile Include="..\misc_nodes\CCMotionStreak.cpp" />
<ClCompile Include="..\misc_nodes\CCProgressTimer.cpp" />
<ClCompile Include="..\misc_nodes\CCRenderTexture.cpp" />
<ClCompile Include="..\particle_nodes\CCParticleBatchNode.cpp" />
<ClCompile Include="..\particle_nodes\CCParticleExamples.cpp" />
<ClCompile Include="..\particle_nodes\CCParticleSystem.cpp" />
<ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsBodyInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsContactInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsJointInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsShapeInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsWorldInfo.cpp" />
<ClCompile Include="..\physics\CCPhysicsBody.cpp" />
<ClCompile Include="..\physics\CCPhysicsContact.cpp" />
<ClCompile Include="..\physics\CCPhysicsJoint.cpp" />
<ClCompile Include="..\physics\CCPhysicsShape.cpp" />
<ClCompile Include="..\physics\CCPhysicsWorld.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo.cpp" />
<ClCompile Include="..\platform\CCEGLViewProtocol.cpp" />
<ClCompile Include="..\platform\CCFileUtils.cpp" />
<ClCompile Include="..\platform\CCSAXParser.cpp" />
<ClCompile Include="..\platform\CCThread.cpp" />
<ClCompile Include="..\platform\third_party\common\atitc\atitc.cpp" />
<ClCompile Include="..\platform\third_party\common\etc\etc1.cpp" />
<ClCompile Include="..\platform\third_party\common\s3tc\s3tc.cpp" />
<ClCompile Include="..\platform\win32\CCApplication.cpp" />
<ClCompile Include="..\platform\win32\CCCommon.cpp" />
<ClCompile Include="..\platform\win32\CCDevice.cpp" />
<ClCompile Include="..\platform\win32\CCEGLView.cpp" />
<ClCompile Include="..\platform\win32\CCFileUtilsWin32.cpp" />
<ClCompile Include="..\platform\win32\CCImage.cpp" />
<ClCompile Include="..\platform\win32\CCStdC.cpp" />
<ClCompile Include="..\shaders\CCGLProgram.cpp" />
<ClCompile Include="..\shaders\ccGLStateCache.cpp" />
<ClCompile Include="..\shaders\CCShaderCache.cpp" />
<ClCompile Include="..\shaders\ccShaders.cpp" />
<ClCompile Include="..\sprite_nodes\CCAnimation.cpp" />
<ClCompile Include="..\sprite_nodes\CCAnimationCache.cpp" />
<ClCompile Include="..\sprite_nodes\CCSprite.cpp" />
<ClCompile Include="..\sprite_nodes\CCSpriteBatchNode.cpp" />
<ClCompile Include="..\sprite_nodes\CCSpriteFrame.cpp" />
<ClCompile Include="..\sprite_nodes\CCSpriteFrameCache.cpp" />
<ClCompile Include="..\support\base64.cpp" />
<ClCompile Include="..\support\CCNotificationCenter.cpp" />
<ClCompile Include="..\support\CCProfiling.cpp" />
<ClCompile Include="..\support\ccUTF8.cpp" />
<ClCompile Include="..\support\ccUtils.cpp" />
<ClCompile Include="..\support\CCVertex.cpp" />
<ClCompile Include="..\support\component\CCComponent.cpp" />
<ClCompile Include="..\support\component\CCComponentContainer.cpp" />
<ClCompile Include="..\support\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\support\TransformUtils.cpp" />
<ClCompile Include="..\support\data_support\ccCArray.cpp" />
<ClCompile Include="..\support\image_support\TGAlib.cpp" />
<ClCompile Include="..\support\user_default\CCUserDefault.cpp" />
<ClCompile Include="..\support\zip_support\ioapi.cpp" />
<ClCompile Include="..\support\zip_support\unzip.cpp" />
<ClCompile Include="..\support\zip_support\ZipUtils.cpp" />
<ClCompile Include="..\textures\CCTexture2D.cpp" />
<ClCompile Include="..\textures\CCTextureAtlas.cpp" />
<ClCompile Include="..\textures\CCTextureCache.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCParallaxNode.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTileMapAtlas.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXLayer.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXObjectGroup.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXTiledMap.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXXMLParser.cpp" />
<ClCompile Include="..\text_input_node\CCIMEDispatcher.cpp" />
<ClCompile Include="..\text_input_node\CCTextFieldTTF.cpp" />
<ClCompile Include="..\script_support\CCScriptSupport.cpp" />
<ClCompile Include="..\kazmath\src\aabb.c" />
<ClCompile Include="..\kazmath\src\mat3.c" />
<ClCompile Include="..\kazmath\src\mat4.c" />
<ClCompile Include="..\kazmath\src\neon_matrix_impl.c" />
<ClCompile Include="..\kazmath\src\plane.c" />
<ClCompile Include="..\kazmath\src\quaternion.c" />
<ClCompile Include="..\kazmath\src\ray2.c" />
<ClCompile Include="..\kazmath\src\utility.c" />
<ClCompile Include="..\kazmath\src\vec2.c" />
<ClCompile Include="..\kazmath\src\vec3.c" />
<ClCompile Include="..\kazmath\src\vec4.c" />
<ClCompile Include="..\kazmath\src\GL\mat4stack.c" />
<ClCompile Include="..\kazmath\src\GL\matrix.c" />
<ClCompile Include="..\CCCamera.cpp" />
<ClCompile Include="..\CCConfiguration.cpp" />
<ClCompile Include="..\CCDirector.cpp" />
<ClCompile Include="..\CCScheduler.cpp" />
<ClCompile Include="..\cocos2d.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\base_nodes\CCAtlasNode.h" />
<ClInclude Include="..\base_nodes\CCNode.h" />
<ClInclude Include="..\ccFPSImages.h" />
<ClInclude Include="..\cocoa\CCAffineTransform.h" />
<ClInclude Include="..\cocoa\CCArray.h" />
<ClInclude Include="..\cocoa\CCAutoreleasePool.h" />
<ClInclude Include="..\cocoa\CCBool.h" />
<ClInclude Include="..\cocoa\CCDataVisitor.h" />
<ClInclude Include="..\cocoa\CCDictionary.h" />
<ClInclude Include="..\cocoa\CCDouble.h" />
<ClInclude Include="..\cocoa\CCFloat.h" />
<ClInclude Include="..\cocoa\CCGeometry.h" />
<ClInclude Include="..\cocoa\CCInteger.h" />
<ClInclude Include="..\cocoa\CCNS.h" />
<ClInclude Include="..\cocoa\CCObject.h" />
<ClInclude Include="..\cocoa\CCSet.h" />
<ClInclude Include="..\cocoa\CCString.h" />
<ClInclude Include="..\cocoa\CCData.h" />
<ClInclude Include="..\draw_nodes\CCDrawingPrimitives.h" />
<ClInclude Include="..\draw_nodes\CCDrawNode.h" />
<ClInclude Include="..\effects\CCGrabber.h" />
<ClInclude Include="..\effects\CCGrid.h" />
<ClInclude Include="..\actions\CCAction.h" />
<ClInclude Include="..\actions\CCActionCamera.h" />
<ClInclude Include="..\actions\CCActionCatmullRom.h" />
<ClInclude Include="..\actions\CCActionEase.h" />
<ClInclude Include="..\actions\CCActionGrid.h" />
<ClInclude Include="..\actions\CCActionGrid3D.h" />
<ClInclude Include="..\actions\CCActionInstant.h" />
<ClInclude Include="..\actions\CCActionInterval.h" />
<ClInclude Include="..\actions\CCActionManager.h" />
<ClInclude Include="..\actions\CCActionPageTurn3D.h" />
<ClInclude Include="..\actions\CCActionProgressTimer.h" />
<ClInclude Include="..\actions\CCActionTiledGrid.h" />
<ClInclude Include="..\actions\CCActionTween.h" />
<ClInclude Include="..\event_dispatcher\CCEvent.h" />
2013-09-21 15:01:42 +08:00
<ClInclude Include="..\event_dispatcher\CCEventAcceleration.h" />
<ClInclude Include="..\event_dispatcher\CCEventCustom.h" />
2013-09-20 22:23:13 +08:00
<ClInclude Include="..\event_dispatcher\CCEventDispatcher.h" />
2013-09-21 15:01:42 +08:00
<ClInclude Include="..\event_dispatcher\CCEventKeyboard.h" />
2013-09-20 22:23:13 +08:00
<ClInclude Include="..\event_dispatcher\CCEventListener.h" />
2013-09-21 15:01:42 +08:00
<ClInclude Include="..\event_dispatcher\CCEventListenerAcceleration.h" />
<ClInclude Include="..\event_dispatcher\CCEventListenerCustom.h" />
<ClInclude Include="..\event_dispatcher\CCEventListenerKeyboard.h" />
<ClInclude Include="..\event_dispatcher\CCEventListenerTouch.h" />
<ClInclude Include="..\event_dispatcher\CCEventTouch.h" />
2013-09-20 22:23:13 +08:00
<ClInclude Include="..\event_dispatcher\CCTouch.h" />
<ClInclude Include="..\include\ccConfig.h" />
<ClInclude Include="..\include\CCDeprecated.h" />
<ClInclude Include="..\include\CCEventType.h" />
<ClInclude Include="..\include\ccMacros.h" />
<ClInclude Include="..\include\CCProtocols.h" />
<ClInclude Include="..\include\ccTypes.h" />
<ClInclude Include="..\include\cocos2d.h" />
<ClInclude Include="..\label_nodes\CCFont.h" />
<ClInclude Include="..\label_nodes\CCFontAtlas.h" />
<ClInclude Include="..\label_nodes\CCFontAtlasCache.h" />
<ClInclude Include="..\label_nodes\CCFontAtlasFactory.h" />
<ClInclude Include="..\label_nodes\CCFontCache.h" />
<ClInclude Include="..\label_nodes\CCFontDefinition.h" />
<ClInclude Include="..\label_nodes\CCFontFNT.h" />
<ClInclude Include="..\label_nodes\CCFontFreeType.h" />
<ClInclude Include="..\label_nodes\CCLabel.h" />
<ClInclude Include="..\label_nodes\CCLabelAtlas.h" />
<ClInclude Include="..\label_nodes\CCLabelBMFont.h" />
<ClInclude Include="..\label_nodes\CCLabelTextFormatProtocol.h" />
<ClInclude Include="..\label_nodes\CCLabelTextFormatter.h" />
<ClInclude Include="..\label_nodes\CCLabelTTF.h" />
<ClInclude Include="..\label_nodes\CCTextImage.h" />
<ClInclude Include="..\layers_scenes_transitions_nodes\CCLayer.h" />
<ClInclude Include="..\layers_scenes_transitions_nodes\CCScene.h" />
<ClInclude Include="..\layers_scenes_transitions_nodes\CCTransition.h" />
<ClInclude Include="..\layers_scenes_transitions_nodes\CCTransitionPageTurn.h" />
<ClInclude Include="..\layers_scenes_transitions_nodes\CCTransitionProgress.h" />
<ClInclude Include="..\menu_nodes\CCMenu.h" />
<ClInclude Include="..\menu_nodes\CCMenuItem.h" />
<ClInclude Include="..\misc_nodes\CCClippingNode.h" />
<ClInclude Include="..\misc_nodes\CCMotionStreak.h" />
<ClInclude Include="..\misc_nodes\CCProgressTimer.h" />
<ClInclude Include="..\misc_nodes\CCRenderTexture.h" />
<ClInclude Include="..\particle_nodes\CCParticleBatchNode.h" />
<ClInclude Include="..\particle_nodes\CCParticleExamples.h" />
<ClInclude Include="..\particle_nodes\CCParticleSystem.h" />
<ClInclude Include="..\particle_nodes\CCParticleSystemQuad.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsBodyInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsContactInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsHelper.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsJointInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsShapeInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsWorldInfo.h" />
<ClInclude Include="..\physics\CCPhysicsBody.h" />
<ClInclude Include="..\physics\CCPhysicsContact.h" />
<ClInclude Include="..\physics\CCPhysicsJoint.h" />
<ClInclude Include="..\physics\CCPhysicsSetting.h" />
<ClInclude Include="..\physics\CCPhysicsShape.h" />
<ClInclude Include="..\physics\CCPhysicsWorld.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsHelper.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo.h" />
<ClInclude Include="..\platform\CCApplicationProtocol.h" />
<ClInclude Include="..\platform\CCCommon.h" />
<ClInclude Include="..\platform\CCDevice.h" />
<ClInclude Include="..\platform\CCEGLViewProtocol.h" />
<ClInclude Include="..\platform\CCFileUtils.h" />
<ClInclude Include="..\platform\CCImage.h" />
<ClInclude Include="..\platform\CCImageCommon_cpp.h" />
<ClInclude Include="..\platform\CCPlatformConfig.h" />
<ClInclude Include="..\platform\CCPlatformMacros.h" />
<ClInclude Include="..\platform\CCSAXParser.h" />
<ClInclude Include="..\platform\CCThread.h" />
<ClInclude Include="..\platform\third_party\common\atitc\atitc.h" />
<ClInclude Include="..\platform\third_party\common\etc\etc1.h" />
<ClInclude Include="..\platform\third_party\common\s3tc\s3tc.h" />
<ClInclude Include="..\platform\win32\CCApplication.h" />
<ClInclude Include="..\platform\win32\CCEGLView.h" />
<ClInclude Include="..\platform\win32\CCFileUtilsWin32.h" />
<ClInclude Include="..\platform\win32\CCGL.h" />
<ClInclude Include="..\platform\win32\CCPlatformDefine.h" />
<ClInclude Include="..\platform\win32\CCStdC.h" />
<ClInclude Include="..\shaders\CCGLProgram.h" />
<ClInclude Include="..\shaders\ccGLStateCache.h" />
<ClInclude Include="..\shaders\CCShaderCache.h" />
<ClInclude Include="..\shaders\ccShaderEx_SwitchMask_frag.h" />
<ClInclude Include="..\shaders\ccShaders.h" />
<ClInclude Include="..\shaders\ccShader_PositionColorLengthTexture_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionColorLengthTexture_vert.h" />
<ClInclude Include="..\shaders\ccShader_PositionColor_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionColor_vert.h" />
<ClInclude Include="..\shaders\ccShader_PositionTextureA8Color_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionTextureA8Color_vert.h" />
<ClInclude Include="..\shaders\ccShader_PositionTextureColorAlphaTest_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionTextureColor_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionTextureColor_vert.h" />
<ClInclude Include="..\shaders\ccShader_PositionTexture_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionTexture_uColor_frag.h" />
<ClInclude Include="..\shaders\ccShader_PositionTexture_uColor_vert.h" />
<ClInclude Include="..\shaders\ccShader_PositionTexture_vert.h" />
<ClInclude Include="..\shaders\ccShader_Position_uColor_frag.h" />
<ClInclude Include="..\shaders\ccShader_Position_uColor_vert.h" />
<ClInclude Include="..\sprite_nodes\CCAnimation.h" />
<ClInclude Include="..\sprite_nodes\CCAnimationCache.h" />
<ClInclude Include="..\sprite_nodes\CCSprite.h" />
<ClInclude Include="..\sprite_nodes\CCSpriteBatchNode.h" />
<ClInclude Include="..\sprite_nodes\CCSpriteFrame.h" />
<ClInclude Include="..\sprite_nodes\CCSpriteFrameCache.h" />
<ClInclude Include="..\support\base64.h" />
<ClInclude Include="..\support\CCNotificationCenter.h" />
<ClInclude Include="..\support\CCProfiling.h" />
<ClInclude Include="..\support\ccUTF8.h" />
<ClInclude Include="..\support\ccUtils.h" />
<ClInclude Include="..\support\CCVertex.h" />
<ClInclude Include="..\support\component\CCComponent.h" />
<ClInclude Include="..\support\component\CCComponentContainer.h" />
<ClInclude Include="..\support\tinyxml2\tinyxml2.h" />
<ClInclude Include="..\support\TransformUtils.h" />
<ClInclude Include="..\support\data_support\ccCArray.h" />
<ClInclude Include="..\support\data_support\uthash.h" />
<ClInclude Include="..\support\data_support\utlist.h" />
<ClInclude Include="..\support\image_support\TGAlib.h" />
<ClInclude Include="..\support\user_default\CCUserDefault.h" />
<ClInclude Include="..\support\zip_support\ioapi.h" />
<ClInclude Include="..\support\zip_support\unzip.h" />
<ClInclude Include="..\support\zip_support\ZipUtils.h" />
<ClInclude Include="..\textures\CCTexture2D.h" />
<ClInclude Include="..\textures\CCTextureAtlas.h" />
<ClInclude Include="..\textures\CCTextureCache.h" />
<ClInclude Include="..\tileMap_parallax_nodes\CCParallaxNode.h" />
<ClInclude Include="..\tileMap_parallax_nodes\CCTileMapAtlas.h" />
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXLayer.h" />
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXObjectGroup.h" />
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXTiledMap.h" />
<ClInclude Include="..\tileMap_parallax_nodes\CCTMXXMLParser.h" />
<ClInclude Include="..\text_input_node\CCIMEDelegate.h" />
<ClInclude Include="..\text_input_node\CCIMEDispatcher.h" />
<ClInclude Include="..\text_input_node\CCTextFieldTTF.h" />
<ClInclude Include="..\script_support\CCScriptSupport.h" />
<ClInclude Include="..\kazmath\include\kazmath\aabb.h" />
<ClInclude Include="..\kazmath\include\kazmath\kazmath.h" />
<ClInclude Include="..\kazmath\include\kazmath\mat3.h" />
<ClInclude Include="..\kazmath\include\kazmath\mat4.h" />
<ClInclude Include="..\kazmath\include\kazmath\neon_matrix_impl.h" />
<ClInclude Include="..\kazmath\include\kazmath\plane.h" />
<ClInclude Include="..\kazmath\include\kazmath\quaternion.h" />
<ClInclude Include="..\kazmath\include\kazmath\ray2.h" />
<ClInclude Include="..\kazmath\include\kazmath\utility.h" />
<ClInclude Include="..\kazmath\include\kazmath\vec2.h" />
<ClInclude Include="..\kazmath\include\kazmath\vec3.h" />
<ClInclude Include="..\kazmath\include\kazmath\vec4.h" />
<ClInclude Include="..\kazmath\include\kazmath\GL\mat4stack.h" />
<ClInclude Include="..\kazmath\include\kazmath\GL\matrix.h" />
<ClInclude Include="..\CCCamera.h" />
<ClInclude Include="..\CCConfiguration.h" />
<ClInclude Include="..\CCDirector.h" />
<ClInclude Include="..\CCScheduler.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
2012-07-23 11:57:34 +08:00
</Project>