axmol/cocos/scripting/js-bindings/script/3d/jsb_cocos2d_3d.js

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2015-05-05 10:50:19 +08:00
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
cc.CameraFlag = {
DEFAULT : 1,
USER1 : 1 << 1,
USER2 : 1 << 2,
USER3 : 1 << 3,
USER4 : 1 << 4,
USER5 : 1 << 5,
USER6 : 1 << 6,
USER7 : 1 << 7,
USER8 : 1 << 8
};
cc.LightType = {
DIRECTIONAL : 0,
POINT : 1,
SPOT : 2,
AMBIENT : 3,
};
cc.LightFlag = {
LIGHT0 : 1,
LIGHT1 : 1 << 1,
LIGHT2 : 1 << 2,
LIGHT3 : 1 << 3,
LIGHT4 : 1 << 4,
LIGHT5 : 1 << 5,
LIGHT6 : 1 << 6,
LIGHT7 : 1 << 7,
LIGHT8 : 1 << 8,
LIGHT9 : 1 << 9,
LIGHT10 : 1 << 10,
LIGHT11 : 1 << 11,
LIGHT12 : 1 << 12,
LIGHT13 : 1 << 13,
LIGHT14 : 1 << 14,
LIGHT15 : 1 << 15,
};
cc.AsyncTaskPool.TaskType = {
TASK_IO : 0,
TASK_NETWORK : 1,
TASK_OTHER : 2,
TASK_MAX_TYPE : 3
};
jsb.BillBoard.Mode = {
VIEW_POINT_ORIENTED : 0, // orient to the camera
VIEW_PLANE_ORIENTED : 1 // orient to the XOY plane of camera
};
jsb.Terrain.CrackFixedType = {
SKIRT : 0,
INCREASE_LOWER : 1
};
jsb.Terrain.DetailMap = function(file, size = 35){
this.file = file;
this.size = size;
};
jsb.Terrain.detailMap = function(file, size){
return new jsb.Terrain.DetailMap(file, size);
};
jsb.Terrain.TerrainData = function(heightMap, alphaMap, detailMap, chunkSize = cc.size(32, 32), mapHeight = 2, mapScale = 0.1){
this.heightMap = heightMap;
this.alphaMap = alphaMap;
this.detailMap = detailMap;
this.chunkSize = chunkSize;
this.mapHeight = mapHeight;
this.mapScale = mapScale;
};
jsb.Terrain.terrainData = function(heightMap, alphaMap, detailMap, chunkSize, mapHeight, mapScale){
return new jsb.Terrain.TerrainData(heightMap, alphaMap, detailMap, chunkSize, mapHeight, mapScale);
};
cc.attributeNames = [cc.ATTRIBUTE_NAME_POSITION,
cc.ATTRIBUTE_NAME_COLOR,
cc.ATTRIBUTE_NAME_TEX_COORD,
cc.ATTRIBUTE_NAME_TEX_COORD1,
cc.ATTRIBUTE_NAME_TEX_COORD2,
cc.ATTRIBUTE_NAME_TEX_COORD3,
cc.ATTRIBUTE_NAME_NORMAL,
cc.ATTRIBUTE_NAME_BLEND_WEIGHT,
cc.ATTRIBUTE_NAME_BLEND_INDEX];
cc.math = cc.math || {};
cc.math.Vec3 = function(x=0, y=0, z=0){
this.x = x;
this.y = y;
this.z = z;
};
cc.math.Vec3.prototype.normalize = function(){
var n = this.x * this.x + this.y * this.y + this.z * this.z;
n = 1 / Math.sqrt(n);
this.x *= n;
this.y *= n;
this.z *= n;
};
cc.math.vec3 = function(x, y, z){
return new cc.math.Vec3(x, y, z);
};
cc.math.vec3Cross = function(v1, v2){
return new cc.math.Vec3(v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x);
};
cc.math.vec3Dot = function(v1, v2){
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
};
cc.math.vec3Length = function(v){
return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
};
cc.math.vec3Normalize = function(v){
var n = v.x * v.x + v.y * v.y + v.z * v.z;
n = 1 / Math.sqrt(n);
return cc.math.vec3(v.x * n, v.y * n, v.z * n);
};
cc.math.vec3Add = function(v1, v2){
return new cc.math.Vec3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
};
cc.math.vec3Sub = function(v1, v2){
return new cc.math.Vec3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
};
cc.math.Quaternion = function(x=0, y=0, z=0, w=0){
this.x = x;
this.y = y;
this.z = z;
this.w = w;
};
cc.math.quaternion = function(xOrAxis, yOrAngle, z, w){
if(w !== undefined){
return new cc.math.Quaternion(xOrAxis, yOrAngle, z, w);
}
else if(yOrAngle !== undefined){
var sinHalfAngle = Math.sin(yOrAngle / 2);
var normal = cc.math.vec3(xOrAxis.x, xOrAxis.y, xOrAxis.z);
normal.normalize();
return cc.math.quaternion(normal.x * sinHalfAngle, normal.y * sinHalfAngle, normal.z * sinHalfAngle, Math.cos(yOrAngle / 2));
}
};
cc.math.AABB = function(min=cc.math.vec3(99999, 99999, 99999), max=cc.math.vec3(-99999, -99999, -99999)){
this.min = min;
this.max = max;
};
cc.math.aabb = function(min, max){
return new cc.math.AABB(min, max);
};
cc.math.aabbGetCorners = function(aabb){
var corners = new Array(8);
corners[0] = cc.math.vec3(aabb.min.x, aabb.max.y, aabb.max.z);
corners[1] = cc.math.vec3(aabb.min.x, aabb.min.y, aabb.max.z);
corners[2] = cc.math.vec3(aabb.max.x, aabb.min.y, aabb.max.z);
corners[3] = cc.math.vec3(aabb.max.x, aabb.max.y, aabb.max.z);
corners[4] = cc.math.vec3(aabb.max.x, aabb.max.y, aabb.min.z);
corners[5] = cc.math.vec3(aabb.max.x, aabb.min.y, aabb.min.z);
corners[6] = cc.math.vec3(aabb.min.x, aabb.min.y, aabb.min.z);
corners[7] = cc.math.vec3(aabb.min.x, aabb.max.y, aabb.min.z);
return corners;
};
cc.math.OBB = function(aabb){
this.center = cc.math.vec3((aabb.min.x + aabb.max.x)/2, (aabb.min.y + aabb.max.y)/2, (aabb.min.z + aabb.max.z)/2); // obb center
this.xAxis = cc.math.vec3(1, 0, 0); // x axis of obb, unit vector
this.yAxis = cc.math.vec3(0, 1, 0); // y axis of obb, unit vecotr
this.zAxis = cc.math.vec3(0, 0, 1); // z axis of obb, unit vector
this.extents = cc.math.vec3((aabb.max.x - aabb.min.x)/2, (aabb.max.y - aabb.min.y)/2, (aabb.max.z - aabb.min.z)/2); // obb length along each axis
this.extentX = cc.math.vec3((aabb.max.x - aabb.min.x)/2, 0, 0); // _xAxis * _extents.x
this.extentY = cc.math.vec3(0, (aabb.max.y - aabb.min.y)/2, 0); // _yAxis * _extents.y
this.extentZ = cc.math.vec3(0, 0, (aabb.max.z - aabb.min.z)/2); // _zAxis * _extents.z
};
cc.math.obb = function(aabb){
return new cc.math.OBB(aabb);
};
cc.math.Ray = function(origin = cc.math.vec3(0, 0, 0), direction = cc.math.vec3(0, 0, 1)){
this.origin = origin;
this.direction = direction;
};
cc.math.ray = function(origin, direction){
return new cc.math.Ray(origin, direction);
};
cc.math.Vec4 = cc.math.Quaternion;
cc.math.vec4 = function(x, y, z, w){
return new cc.math.Vec4(x, y, z, w);
};
jsb.sprite3DCache = jsb.Sprite3DCache.getInstance();
jsb.Sprite3D.extend = cc.Class.extend;
jsb.Sprite3D.prototype._setBlendFunc = jsb.Sprite3D.prototype.setBlendFunc;
jsb.Sprite3D.prototype.setBlendFunc = templateSetBlendFunc;
jsb.Mesh.prototype._setBlendFunc = jsb.Mesh.prototype.setBlendFunc;
jsb.Mesh.prototype.setBlendFunc = templateSetBlendFunc;
jsb.Sprite3D.prototype._ctor = function(modelPath, texturePath){
if(modelPath === undefined){
this.init();
}else{
if(modelPath.length < 4){
cc.log("invalid filename for Sprite3D");
return;
}
this.initWithFile(modelPath);
var bb = this.getBoundingBox();
this.setContentSize(cc.size(bb.width, bb.height));
if(texturePath !== undefined)
this.setTexture(texturePath);
}
};
jsb.BillBoard.prototype._ctor = function(filename, rect, mode = jsb.BillBoard.Mode.VIEW_POINT_ORIENTED){
if(filename !== undefined && filename instanceof cc.Texture2D){
rect = rect || jsb.BillBoard.Mode.VIEW_POINT_ORIENTED;
this.initWithTexture(filename);
this.setMode(rect);
}else if(filename !== undefined && typeof filename === "string"){
if(rect !== undefined){
if(typeof rect === "object"){
this.initWithFile(filename, rect);
this.setMode(mode);
}else{
this.initWithFile(filename);
this.setMode(rect);
}
}else{
this.initWithFile(filename);
this.setMode(jsb.BillBoard.Mode.VIEW_POINT_ORIENTED);
}
}else{
filename = filename || jsb.BillBoard.Mode.VIEW_POINT_ORIENTED;
this.init();
this.setMode(filename);
}
}
jsb._Animation3D = jsb.Animation3D;
jsb.Animation3D = function(fileName, animationName = ""){
if (!(this instanceof jsb.Animation3D))
throw new Error("Constructor can not called as a function, Please use new");
return jsb._Animation3D.create(fileName, animationName);
}
jsb.Animation3D.create = function(fileName, animationName = ""){
return jsb._Animation3D.create(fileName, animationName);
}
/* static Animate3D* create(Animation3D* animation);
static Animate3D* create(Animation3D* animation, float fromTime, float duration);
static Animate3D* createWithFrames(Animation3D* animation, int startFrame, int endFrame, float frameRate = 30.f);
*/
jsb.Animate3D.prototype._ctor = function(first, second, third, fourth){
if (arguments.length == 1) {
this.init(first);
}
else if (arguments.length == 3){
this.init(first, second, third);
}
else if (arguments.length == 4) {
this.init(first, second, third, fourth);
}
else
{
throw new Error("error arguments");
}
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}
jsb.Skybox.prototype._ctor = function(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z){
if (arguments.length == 0 ) {
this.init();
}
else if (arguments.length == 6 ) {
this.init(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z);
}
else
{
throw new Error("error arguments");
}
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}
jsb.DirectionLight.prototype._ctor = function(direction, color){
this.setDirection(direction);
this.setColor(color);
}
jsb.AmbientLight.prototype._ctor = function(color){
this.setColor(color);
}
jsb.Physics3DComponent.prototype._ctor = function(physicsObj, translateInPhysics = cc.math.vec3(), rotInPhsyics = new cc.math.Quaternion()){
this.init();
this.setPhysics3DObject(physicsObj);
this.setTransformInPhysics(translateInPhysics, rotInPhsyics);
}
jsb.Physics3DPointToPointConstraint.prototype._ctor = function(first, second, third, fourth){
if (arguments.length == 2 ) {
this.init(first, second);
}
else if (arguments.length == 4 ) {
this.init(first, second, third, fourth);
}
else
{
throw new Error("error arguments");
}
}