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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import "RootViewController.h"
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#import "cocos2d.h"
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#import "platform/ios/CCEAGLView-ios.h"
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@implementation RootViewController
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/*
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// The designated initializer. Override if you create the controller programmatically and want to perform
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customization that is not appropriate for viewDidLoad.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
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// Custom initialization
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}
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return self;
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}
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*/
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// Implement loadView to create a view hierarchy programmatically, without using a nib.
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- (void)loadView
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{
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// Initialize the CCEAGLView
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CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds
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pixelFormat:(__bridge NSString*)axis::GLViewImpl::_pixelFormat
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depthFormat:axis::GLViewImpl::_depthFormat
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preserveBackbuffer:NO
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sharegroup:nil
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multiSampling:axis::GLViewImpl::_multisamplingCount > 0 ? YES : NO
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numberOfSamples:axis::GLViewImpl::_multisamplingCount];
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// Enable or disable multiple touches
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#if !defined(AX_TARGET_OS_TVOS)
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[eaglView setMultipleTouchEnabled:NO];
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#endif
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// Set EAGLView as view of RootViewController
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self.view = eaglView;
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}
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[super viewWillAppear:animated];
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}
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- (void)viewDidDisappear:(BOOL)animated
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{
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[super viewDidDisappear:animated];
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}
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// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
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#ifdef __IPHONE_6_0
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- (NSUInteger)supportedInterfaceOrientations
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{
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return UIInterfaceOrientationMaskAllButUpsideDown;
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}
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#endif
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- (BOOL)shouldAutorotate
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{
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return YES;
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}
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- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
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{
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[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
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auto glView = axis::Director::getInstance()->getOpenGLView();
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if (glView)
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{
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CCEAGLView* eaglView = (__bridge CCEAGLView*)glView->getEAGLView();
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if (eaglView)
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{
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CGSize s = CGSizeMake([eaglView getWidth], [eaglView getHeight]);
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axis::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
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}
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}
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}
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// fix not hide status on ios7
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- (BOOL)prefersStatusBarHidden
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{
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return YES;
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}
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// Controls the application's preferred home indicator auto-hiding when this view controller is shown.
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- (BOOL)prefersHomeIndicatorAutoHidden
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{
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return YES;
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}
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- (void)didReceiveMemoryWarning
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{
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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@end
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