2015-06-17 13:16:06 +08:00
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/****************************************************************************
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2014-01-07 11:47:11 +08:00
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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2013-06-04 17:38:43 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EXTENTIONS_CCCOMAUDIO_H__
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#define __CC_EXTENTIONS_CCCOMAUDIO_H__
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2016-03-20 21:53:44 +08:00
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#include "editor-support/cocostudio/CCComBase.h"
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#include "base/CCProtocols.h"
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2014-06-04 14:27:14 +08:00
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#include "2d/CCComponent.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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2013-10-15 18:00:03 +08:00
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namespace cocostudio {
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class CC_STUDIO_DLL ComAudio : public cocos2d::Component, public cocos2d::PlayableProtocol
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{
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DECLARE_CLASS_COMPONENT_INFO
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public:
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const static std::string COMPONENT_NAME;
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2013-09-13 16:46:31 +08:00
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/**
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* @js ctor
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*/
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ComAudio();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ComAudio();
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public:
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static ComAudio* create();
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2014-01-05 12:42:39 +08:00
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virtual bool init() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onEnter() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onExit() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onAdd() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onRemove() override;
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virtual bool serialize(void* r) override;
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public:
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/**
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* @lua endToLua
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*/
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void end();
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void preloadBackgroundMusic(const char* pszFilePath);
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void playBackgroundMusic(const char* pszFilePath, bool bLoop);
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void playBackgroundMusic(const char* pszFilePath);
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void playBackgroundMusic();
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void stopBackgroundMusic(bool bReleaseData);
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void stopBackgroundMusic();
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void pauseBackgroundMusic();
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void resumeBackgroundMusic();
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void rewindBackgroundMusic();
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bool willPlayBackgroundMusic();
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bool isBackgroundMusicPlaying();
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float getBackgroundMusicVolume();
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void setBackgroundMusicVolume(float volume);
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float getEffectsVolume();
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void setEffectsVolume(float volume);
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unsigned int playEffect(const char* pszFilePath, bool bLoop);
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unsigned int playEffect(const char* pszFilePath);
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unsigned int playEffect();
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void pauseEffect(unsigned int nSoundId);
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void pauseAllEffects();
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void resumeEffect(unsigned int nSoundId);
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void resumeAllEffects();
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void stopEffect(unsigned int nSoundId);
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void stopAllEffects();
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void preloadEffect(const char* pszFilePath);
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void unloadEffect(const char* pszFilePath);
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void setFile(const char* pszFilePath);
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const char* getFile();
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void setLoop(bool bLoop);
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bool isLoop();
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/// @{
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/// @name implement Playable Protocol
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// play the effect sound path in _filePath
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virtual void start() override;
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// stop the effect sound which started with latest start()
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virtual void stop() override;
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/// @} end of PlaybleProtocol
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2013-09-09 19:51:26 +08:00
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private:
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std::string _filePath;
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bool _loop;
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unsigned int _startedSoundId; // !playing sound id from start(), not playEffect
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};
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2013-10-15 18:00:03 +08:00
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}
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2015-11-18 00:39:43 +08:00
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#endif // __CC_EXTENTIONS_CCCOMAUDIO_H__
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