axmol/CocosDenshion/linux/SimpleAudioEngine.cpp

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#include "SimpleAudioEngine.h"
#include "FmodAudioPlayer.h"
namespace CocosDenshion {
static AudioPlayer* oAudioPlayer;
SimpleAudioEngine::SimpleAudioEngine() {
oAudioPlayer = FmodAudioPlayer::sharedPlayer();
}
SimpleAudioEngine::~SimpleAudioEngine() {
}
SimpleAudioEngine* SimpleAudioEngine::sharedEngine() {
static SimpleAudioEngine s_SharedEngine;
return &s_SharedEngine;
}
void SimpleAudioEngine::end() {
oAudioPlayer->close();
// sharedMusic().Close();
//
// EffectList::iterator p = sharedList().begin();
// while (p != sharedList().end())
// {
// delete p->second;
// p->second = NULL;
// p++;
// }
// sharedList().clear();
// return;
}
void SimpleAudioEngine::setResource(const char* pszZipFileName) {
}
//////////////////////////////////////////////////////////////////////////
// BackgroundMusic
//////////////////////////////////////////////////////////////////////////
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath,
bool bLoop) {
oAudioPlayer->playBackgroundMusic(pszFilePath, bLoop);
}
void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) {
oAudioPlayer->stopBackgroundMusic(bReleaseData);
}
void SimpleAudioEngine::pauseBackgroundMusic() {
oAudioPlayer->pauseBackgroundMusic();
}
void SimpleAudioEngine::resumeBackgroundMusic() {
oAudioPlayer->resumeBackgroundMusic();
}
void SimpleAudioEngine::rewindBackgroundMusic() {
oAudioPlayer->rewindBackgroundMusic();
}
bool SimpleAudioEngine::willPlayBackgroundMusic() {
return oAudioPlayer->willPlayBackgroundMusic();
}
bool SimpleAudioEngine::isBackgroundMusicPlaying() {
return oAudioPlayer->isBackgroundMusicPlaying();
}
void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) {
return oAudioPlayer->preloadBackgroundMusic(pszFilePath);
}
//////////////////////////////////////////////////////////////////////////
// effect function
//////////////////////////////////////////////////////////////////////////
unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath,
bool bLoop) {
return oAudioPlayer->playEffect(pszFilePath, bLoop);
}
void SimpleAudioEngine::stopEffect(unsigned int nSoundId) {
return oAudioPlayer->stopEffect(nSoundId);
}
void SimpleAudioEngine::preloadEffect(const char* pszFilePath) {
return oAudioPlayer->preloadEffect(pszFilePath);
}
void SimpleAudioEngine::unloadEffect(const char* pszFilePath) {
return oAudioPlayer->unloadEffect(pszFilePath);
}
void SimpleAudioEngine::pauseEffect(unsigned int uSoundId) {
oAudioPlayer->pauseEffect(uSoundId);
}
void SimpleAudioEngine::pauseAllEffects() {
oAudioPlayer->pauseAllEffects();
}
void SimpleAudioEngine::resumeEffect(unsigned int uSoundId) {
oAudioPlayer->resumeEffect(uSoundId);
}
void SimpleAudioEngine::resumeAllEffects() {
oAudioPlayer->resumeAllEffects();
}
void SimpleAudioEngine::stopAllEffects() {
oAudioPlayer->stopAllEffects();
}
//////////////////////////////////////////////////////////////////////////
// volume interface
//////////////////////////////////////////////////////////////////////////
float SimpleAudioEngine::getBackgroundMusicVolume() {
return oAudioPlayer->getBackgroundMusicVolume();
}
void SimpleAudioEngine::setBackgroundMusicVolume(float volume) {
return oAudioPlayer->setBackgroundMusicVolume(volume);
}
float SimpleAudioEngine::getEffectsVolume() {
return oAudioPlayer->getBackgroundMusicVolume();
}
void SimpleAudioEngine::setEffectsVolume(float volume) {
return oAudioPlayer->setEffectsVolume(volume);
}
//////////////////////////////////////////////////////////////////////////
// static function
//////////////////////////////////////////////////////////////////////////
const char * _FullPath(const char * szPath) {
}
unsigned int _Hash(const char *key) {
// unsigned int len = strlen(key);
// const char *end=key+len;
// unsigned int hash;
//
// for (hash = 0; key < end; key++)
// {
// hash *= 16777619;
// hash ^= (unsigned int) (unsigned char) toupper(*key);
// }
// return (hash);
}
} // end of namespace CocosDenshion