mirror of https://github.com/axmolengine/axmol.git
158 lines
4.4 KiB
C++
158 lines
4.4 KiB
C++
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCProgressTimerActions.h"
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#include "misc_nodes/CCProgressTimer.h"
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namespace cocos2d
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{
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#define kProgressTimerCast CCProgressTimer*
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// implementation of CCProgressTo
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CCProgressTo* CCProgressTo::actionWithDuration(cocos2d::ccTime duration, float fPercent)
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{
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CCProgressTo *pProgressTo = new CCProgressTo();
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pProgressTo->initWithDuration(duration, fPercent);
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pProgressTo->autorelease();
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return pProgressTo;
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}
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bool CCProgressTo::initWithDuration(cocos2d::ccTime duration, float fPercent)
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{
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if (__super::initWithDuration(duration))
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{
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m_fTo = fPercent;
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return true;
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}
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return false;
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}
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NSObject* CCProgressTo::copyWithZone(cocos2d::NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCProgressTo* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = dynamic_cast<CCProgressTo*>(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCProgressTo();
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pZone = pNewZone = new NSZone(pCopy);
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}
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__super::copyWithZone(pZone);
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pCopy->initWithDuration(m_fDuration, m_fTo);
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CCX_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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void CCProgressTo::startWithTarget(cocos2d::NSObject *pTarget)
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{
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__super::startWithTarget(pTarget);
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m_fFrom = dynamic_cast<kProgressTimerCast>(pTarget)->getPercentage();
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// XXX: Is this correct ?
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// Adding it to support CCRepeat
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if (m_fFrom == 100)
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{
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m_fFrom = 0;
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}
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}
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void CCProgressTo::update(cocos2d::ccTime time)
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{
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dynamic_cast<kProgressTimerCast>(m_pTarget)->setPercentage(m_fFrom + (m_fTo - m_fFrom) * time);
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}
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// implementation of CCProgressFromTo
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CCProgressFromTo* CCProgressFromTo::actionWithDuration(cocos2d::ccTime duration, float fFromPercentage, float fToPercentage)
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{
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CCProgressFromTo *pProgressFromTo = new CCProgressFromTo();
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pProgressFromTo->initWithDuration(duration, fFromPercentage, fToPercentage);
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pProgressFromTo->autorelease();
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return pProgressFromTo;
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}
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bool CCProgressFromTo::initWithDuration(cocos2d::ccTime duration, float fFromPercentage, float fToPercentage)
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{
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if (__super::initWithDuration(duration))
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{
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m_fTo = fToPercentage;
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m_fFrom = fFromPercentage;
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return true;
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}
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return false;
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}
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NSObject* CCProgressFromTo::copyWithZone(cocos2d::NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCProgressFromTo* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = dynamic_cast<CCProgressFromTo*>(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCProgressFromTo();
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pZone = pNewZone = new NSZone(pCopy);
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}
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__super::copyWithZone(pZone);
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pCopy->initWithDuration(m_fDuration, m_fFrom, m_fTo);
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CCX_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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CCIntervalAction* CCProgressFromTo::reverse(void)
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{
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return CCProgressFromTo::actionWithDuration(m_fDuration, m_fTo, m_fFrom);
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}
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void CCProgressFromTo::startWithTarget(cocos2d::NSObject *pTarget)
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{
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__super::startWithTarget(pTarget);
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}
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void CCProgressFromTo::update(cocos2d::ccTime time)
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{
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dynamic_cast<kProgressTimerCast>(m_pTarget)->setPercentage(m_fFrom + (m_fTo - m_fFrom) * time);
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}
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}// end of namespace cocos2d
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