axmol/samples/Javascript/CrystalCraze/proj.android/build_native.sh

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#NDK_ROOT="/opt/android/android-ndk"
APPNAME="CrystalCraze"
# options
buildexternalsfromsource=
PARALLEL_BUILD_FLAG=
usage(){
cat << EOF
usage: $0 [options]
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s Build externals from source
-p Run make with -j8 option to take advantage of multiple processors
-h this help
EOF
}
while getopts "sph" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
p)
PARALLEL_BUILD_FLAG=\-j8
;;
h)
usage
exit 0
;;
esac
done
# exit this script if any commmand fails
set -e
# paths
if [ -z "${NDK_ROOT+aaa}" ];then
echo "please define NDK_ROOT"
exit 1
fi
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
RESROUCE_ROOT="$APP_ROOT/../Shared/games/CrystalCraze/Published-Cocos2d-x"
BINDINGS_JS_ROOT="$APP_ROOT/../../../scripting/javascript/bindings/js"
echo
echo "Paths"
echo " NDK_ROOT = $NDK_ROOT"
echo " COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo " APP_ROOT = $APP_ROOT"
echo " APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
echo
# Debug
set -x
# make sure assets is exist
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir "$APP_ANDROID_ROOT"/assets
# copy "Resources" into "assets"
cp -rf "$RESROUCE_ROOT"/* "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_ANDROID_ROOT"/assets
# remove test_image_rgba4444.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/resources-iphone/*.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/resources-iphonehd/*.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/resources-iphone/gamescene/*.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/resources-iphonehd/gamescene/*.pvr.gz
echo "Using prebuilt externals"
echo
set -x
"$NDK_ROOT"/ndk-build $PARALLEL_BUILD_FLAG -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt" \
NDK_LOG=0 V=0