mirror of https://github.com/axmolengine/axmol.git
77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
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#ifndef __cocos_denshion_generated__h
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#define __cocos_denshion_generated__h
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#include "ScriptingCore.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "cocos2d_generated.hpp"
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using namespace cocos2d;
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#define JSGET_PTRSHELL(type, cobj, jsobj) do { \
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pointerShell_t *pt = (pointerShell_t *)JS_GetPrivate(jsobj); \
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if (pt) { \
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cobj = (type *)pt->data; \
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} else { \
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cobj = NULL; \
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} \
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} while (0)
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#define MENU_ITEM_ACTION(klass) \
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void klass::menuAction(cocos2d::CCObject *o) \
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{ \
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if (m_jsobj) { \
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JSBool hasMethod; \
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JSContext *cx = ScriptingCore::getInstance().getGlobalContext(); \
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JS_HasProperty(cx, m_jsobj, "action", &hasMethod); \
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if (hasMethod == JS_TRUE) { \
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jsval callback, rval; \
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JS_GetProperty(cx, m_jsobj, "action", &callback); \
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JS_CallFunctionValue(cx, m_jsobj, callback, 0, 0, &rval); \
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} \
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} \
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}
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class S_SimpleAudioEngine : public CocosDenshion::SimpleAudioEngine
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{
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JSObject *m_jsobj;
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public:
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static JSClass *jsClass;
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static JSObject *jsObject;
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enum {
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kBackgroundMusicVolume = 1,
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kEffectsVolume
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};
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static JSBool jsConstructor(JSContext *cx, uint32_t argc, jsval *vp);
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static void jsFinalize(JSContext *cx, JSObject *obj);
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static JSBool jsPropertyGet(JSContext *cx, JSObject *obj, jsid _id, jsval *val);
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static JSBool jsPropertySet(JSContext *cx, JSObject *obj, jsid _id, JSBool strict, jsval *val);
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static void jsCreateClass(JSContext *cx, JSObject *globalObj, const char *name);
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static JSBool jssharedEngine(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsend(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jspreloadBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsplayBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsstopBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jspauseBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsresumeBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsrewindBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jswillPlayBackgroundMusic(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsisBackgroundMusicPlaying(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsplayEffect(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jspauseEffect(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jspauseAllEffects(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsresumeEffect(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsresumeAllEffects(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsstopEffect(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsstopAllEffects(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jspreloadEffect(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool jsunloadEffect(JSContext *cx, uint32_t argc, jsval *vp);
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};
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#endif
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