mirror of https://github.com/axmolengine/axmol.git
62 lines
2.4 KiB
C
62 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LUA_WEB_SOCKET_H__
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#define __LUA_WEB_SOCKET_H__
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "tolua++.h"
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#ifdef __cplusplus
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}
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#endif
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#include "network/WebSocket.h"
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class LuaWebSocket: public cocos2d::network::WebSocket,public cocos2d::network::WebSocket::Delegate
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{
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public:
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virtual ~LuaWebSocket();
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virtual void onOpen(WebSocket* ws) override;
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virtual void onMessage(WebSocket* ws, const WebSocket::Data& data) override;
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virtual void onClose(WebSocket* ws) override;
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virtual void onError(WebSocket* ws, const WebSocket::ErrorCode& error) override;
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enum WebSocketScriptHandlerType
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{
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kWebSocketScriptHandlerOpen,
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kWebSocketScriptHandlerMessage,
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kWebSocketScriptHandlerClose,
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kWebSocketScriptHandlerError,
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};
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};
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TOLUA_API int tolua_web_socket_open(lua_State* tolua_S);
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TOLUA_API int register_web_socket_manual(lua_State* tolua_S);
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#endif //(CC_TARGET_PLATFORM == CC_PLATFORM_IOS ...
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#endif //__LUA_WEB_SOCKET_H__
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