axmol/cocos/editor-support/spine/Android.mk

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Makefile
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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := spine
LOCAL_MODULE_FILENAME := libspine
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := \
Animation.c \
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AnimationState.c \
AnimationStateData.c \
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Array.c \
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Atlas.c \
AtlasAttachmentLoader.c \
Attachment.c \
AttachmentLoader.c \
AttachmentVertices.cpp \
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Bone.c \
BoneData.c \
BoundingBoxAttachment.c \
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ClippingAttachment.c \
Cocos2dAttachmentLoader.cpp \
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Color.c \
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Event.c \
EventData.c \
IkConstraint.c \
IkConstraintData.c \
Json.c \
MeshAttachment.c \
PathAttachment.c \
PathConstraint.c \
PathConstraintData.c \
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PointAttachment.c \
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RegionAttachment.c \
Skeleton.c \
SkeletonAnimation.cpp \
SkeletonBatch.cpp \
SkeletonBinary.c \
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SkeletonBounds.c \
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SkeletonClipping.c \
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SkeletonData.c \
SkeletonJson.c \
SkeletonRenderer.cpp \
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SkeletonTwoColorBatch.cpp \
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Skin.c \
Slot.c \
SlotData.c \
TransformConstraint.c \
TransformConstraintData.c \
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Triangulator.c \
VertexAttachment.c \
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VertexEffect.c \
extension.c \
spine-cocos2dx.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cc_core
include $(BUILD_STATIC_LIBRARY)