2013-06-06 12:02:54 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-10-16 16:48:39 +08:00
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#include "cocostudio/CCBatchNode.h"
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#include "cocostudio/CCArmatureDefine.h"
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#include "cocostudio/CCArmature.h"
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2013-10-30 09:41:40 +08:00
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#include "cocostudio/CCSkin.h"
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2013-12-17 17:00:01 +08:00
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#include "Renderer.h"
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#include "GroupCommand.h"
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2013-06-06 12:02:54 +08:00
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2013-10-15 18:00:03 +08:00
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using namespace cocos2d;
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namespace cocostudio {
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2013-06-20 14:15:53 +08:00
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BatchNode *BatchNode::create()
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{
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BatchNode *batchNode = new BatchNode();
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2013-06-07 10:52:32 +08:00
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if (batchNode && batchNode->init())
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{
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batchNode->autorelease();
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return batchNode;
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}
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CC_SAFE_DELETE(batchNode);
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2013-11-05 15:32:13 +08:00
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return nullptr;
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}
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2013-06-20 14:15:53 +08:00
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BatchNode::BatchNode()
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{
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}
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2013-10-30 09:41:40 +08:00
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BatchNode::~BatchNode()
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{
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}
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bool BatchNode::init()
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{
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bool ret = Node::init();
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setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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return ret;
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}
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void BatchNode::addChild(Node *pChild)
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{
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Node::addChild(pChild);
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}
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void BatchNode::addChild(Node *child, int zOrder)
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{
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Node::addChild(child, zOrder);
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}
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void BatchNode::addChild(Node *child, int zOrder, int tag)
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{
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Node::addChild(child, zOrder, tag);
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Armature *armature = dynamic_cast<Armature *>(child);
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if (armature != nullptr)
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{
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armature->setBatchNode(this);
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}
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}
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void BatchNode::removeChild(Node* child, bool cleanup)
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{
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Armature *armature = dynamic_cast<Armature *>(child);
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if (armature != nullptr)
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{
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armature->setBatchNode(nullptr);
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}
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Node::removeChild(child, cleanup);
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}
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2013-06-20 14:15:53 +08:00
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void BatchNode::visit()
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{
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// quick return if not visible. children won't be drawn.
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2013-06-15 14:03:30 +08:00
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if (!_visible)
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{
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return;
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}
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kmGLPushMatrix();
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2013-06-15 14:03:30 +08:00
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if (_grid && _grid->isActive())
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{
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_grid->beforeDraw();
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}
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transform();
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sortAllChildren();
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draw();
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// reset for next frame
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_orderOfArrival = 0;
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2013-06-15 14:03:30 +08:00
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if (_grid && _grid->isActive())
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{
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_grid->afterDraw(this);
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2013-06-07 10:52:32 +08:00
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}
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kmGLPopMatrix();
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2013-06-06 12:02:54 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void BatchNode::draw()
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{
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2013-11-28 18:23:06 +08:00
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if (_children.empty())
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2013-11-18 13:23:38 +08:00
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{
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return;
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}
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2013-06-07 10:52:32 +08:00
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CC_NODE_DRAW_SETUP();
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2013-12-17 17:00:01 +08:00
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generateGroupCommand();
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2013-11-06 15:25:44 +08:00
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2013-11-28 16:02:03 +08:00
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for(auto object : _children)
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{
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Armature *armature = dynamic_cast<Armature *>(object);
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2013-06-07 10:52:32 +08:00
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if (armature)
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{
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2013-12-17 17:00:01 +08:00
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if (_popGroupCommand)
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{
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generateGroupCommand();
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}
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2013-06-07 10:52:32 +08:00
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armature->visit();
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}
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else
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{
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2013-12-17 17:00:01 +08:00
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Renderer::getInstance()->popGroup();
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_popGroupCommand = true;
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2013-09-13 18:07:37 +08:00
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((Node *)object)->visit();
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2013-06-07 10:52:32 +08:00
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}
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}
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2013-06-06 12:02:54 +08:00
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}
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2013-12-17 17:00:01 +08:00
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void BatchNode::generateGroupCommand()
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{
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Renderer* renderer = Renderer::getInstance();
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GroupCommand* groupCommand = GroupCommand::getCommandPool().generateCommand();
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groupCommand->init(0,_vertexZ);
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renderer->addCommand(groupCommand);
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renderer->pushGroup(groupCommand->getRenderQueueID());
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2013-12-17 17:00:01 +08:00
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_popGroupCommand = false;
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2013-10-30 09:41:40 +08:00
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}
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2013-10-15 18:00:03 +08:00
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}
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