axmol/tests/cpp-tests/Classes/BugsTest/Bug-CCDrawNode.cpp

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//
// CCDrawNode::onDrawGLPoint & CCDrawNode::onDrawGLLine miss
// calling GL::blendFunc, so when a sprite set blendFunc, these
// function will get a wrong result.
// In this test, see a red line when bug resolved.
//
#include "Bug-CCDrawNode.h"
USING_NS_CC;
bool BugDrawNodeLayer::init()
{
if (BugsTestBase::init())
{
auto size = Director::getInstance()->getWinSize();
auto testSprite = Sprite::create("cocosui/CloseNormal.png");
BlendFunc blend;
blend.src = GL_ZERO;
blend.dst = GL_ONE_MINUS_SRC_ALPHA;
testSprite->setBlendFunc(blend);
testSprite->setPosition(Vec2(size.width / 2, size.height / 2));
testSprite->setScale(10);
addChild(testSprite);
auto drawNode = DrawNode::create();
drawNode->drawLine(Vec2(0, 0), Vec2(size.width, size.height), Color4F(1, 0, 0, 0.5f));
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Vec2 point = Vec2(size.width / 2, size.height / 2);
drawNode->drawPoint(point, 8, Color4F(1, 0, 0, 0.5f));
addChild(drawNode);
auto label = Label::create();
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label->setString(std::string("If you see a red line with a block at center, the bug is fixed!"));
label->setPosition(size.width / 2, size.height / 4);
label->setTextColor(Color4B::ORANGE);
addChild(label);
return true;
}
return false;
}