mirror of https://github.com/axmolengine/axmol.git
146 lines
5.3 KiB
C++
146 lines
5.3 KiB
C++
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/*
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* LuaSkeletonAnimation.cpp
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*
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* Created on: 2013?11?21?
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* Author: edwardzhou
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*/
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#include "LuaSkeletonAnimation.h"
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#include "cocos2d.h"
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#include "LuaScriptHandlerMgr.h"
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#include "CCLuaStack.h"
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#include "CCLuaEngine.h"
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using namespace spine;
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USING_NS_CC;
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//LuaSkeletonAnimation::LuaSkeletonAnimation() {
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// // TODO Auto-generated constructor stub
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//}
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static int SendSpineEventToLua(int nHandler, CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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if (nHandler <= 0) {
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return 0;
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}
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if (NULL == ScriptEngineManager::getInstance()->getScriptEngine()) {
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return 0;
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}
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LuaStack *pStack = LuaEngine::getInstance()->getLuaStack();
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if (NULL == pStack) {
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return 0;
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}
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lua_State *tolua_s = pStack->getLuaState();
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if (NULL == tolua_s) {
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return 0;
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}
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int nRet = 0;
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spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
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std::string animationName = (entry && entry->animation) ? entry->animation->name : "";
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std::string eventType = "";
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switch (type) {
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case ANIMATION_START:
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//CCLOG("%d start: %s", trackIndex, animationName.c_str());
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eventType = "start";
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break;
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case ANIMATION_END:
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//CCLOG("%d end: %s", trackIndex, animationName.c_str());
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eventType = "end";
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break;
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case ANIMATION_COMPLETE:
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//CCLOG("%d complete: %s, %d", trackIndex, animationName.c_str(), loopCount);
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eventType = "complete";
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break;
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case ANIMATION_EVENT:
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//CCLOG("%d event: %s, %s: %d, %f, %s", trackIndex, animationName.c_str(), event->data->name, event->intValue, event->floatValue, event->stringValue);
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eventType = "event";
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break;
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}
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LuaValueDict spineEvent;
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventType)));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("trackIndex", LuaValue::intValue(trackIndex)));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName)));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("loopCount", LuaValue::intValue(loopCount)));
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if (NULL != event) {
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LuaValueDict eventData;
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eventData.insert(eventData.end(), LuaValueDict::value_type("name", LuaValue::stringValue(event->data->name)));
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eventData.insert(eventData.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(event->intValue)));
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eventData.insert(eventData.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(event->floatValue)));
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eventData.insert(eventData.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->stringValue)));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("eventData", LuaValue::dictValue(eventData)));
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}
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// pStack->pushString(eventType.c_str());
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// pStack->pushInt(trackIndex);
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// pStack->pushString(animationName.c_str());
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// pStack->pushInt(loopCount);
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pStack->pushLuaValueDict(spineEvent);
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nRet = pStack->executeFunctionByHandler(nHandler, 1);
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pStack->clean();
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return nRet;
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}
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LuaSkeletonAnimation::LuaSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
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: CCSkeletonAnimation(skeletonDataFile, atlasFile, scale) {
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CCLOG("LuaSkeletonAnimation::LuaSkeletonAnimation");
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this->setAnimationListener(this, animationStateEvent_selector(LuaSkeletonAnimation::animationStateEvent));
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}
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LuaSkeletonAnimation::~LuaSkeletonAnimation() {
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ScriptHandlerMgr::getInstance()->removeObjectAllHandlers((void*)this);
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}
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LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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LuaSkeletonAnimation* node = new LuaSkeletonAnimation(skeletonDataFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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void LuaSkeletonAnimation::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, static_cast<ScriptHandlerMgr::HandlerType>(SCRIPT_SPINE_EVENT));
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if (0 != nHandler) {
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SendSpineEventToLua(nHandler, node, trackIndex, type, event, loopCount);
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}
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// spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
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// std::string animationName = (entry && entry->animation) ? entry->animation->name : "";
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// std::string eventType = "";
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//
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// switch (type) {
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// case ANIMATION_START:
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// //CCLOG("%d start: %s", trackIndex, animationName.c_str());
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// eventType = "start";
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// break;
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// case ANIMATION_END:
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// //CCLOG("%d end: %s", trackIndex, animationName.c_str());
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// eventType = "end";
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// break;
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// case ANIMATION_COMPLETE:
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// //CCLOG("%d complete: %s, %d", trackIndex, animationName.c_str(), loopCount);
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// eventType = "complete";
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// break;
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// case ANIMATION_EVENT:
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// //CCLOG("%d event: %s, %s: %d, %f, %s", trackIndex, animationName.c_str(), event->data->name, event->intValue, event->floatValue, event->stringValue);
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// eventType = "event";
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// break;
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// }
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//
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// int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, static_cast<ScriptHandlerMgr::HandlerType>(SCRIPT_SPINE_EVENT));
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// if (0 != nHandler) {
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// SendSpineEventToLua(nHandler, eventType, trackIndex, animationName, loopCount);
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// LuaValueDict eventData;
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// eventData.begin
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// }
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//fflush(stdout);
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}
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