2023-09-01 14:49:03 +08:00
|
|
|
#version 310 es
|
|
|
|
precision highp float;
|
|
|
|
precision highp int;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
|
2023-09-01 14:49:03 +08:00
|
|
|
layout(location = COLOR0) in vec4 v_color;
|
|
|
|
layout(location = TEXCOORD0) in vec2 v_texCoord;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2023-09-01 14:49:03 +08:00
|
|
|
layout(binding = 0) uniform sampler2D u_tex0;
|
|
|
|
layout(binding = 1) uniform sampler2D u_tex1;
|
|
|
|
|
|
|
|
layout(location = SV_Target0) out vec4 FragColor;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
void main() {
|
2023-09-01 14:49:03 +08:00
|
|
|
vec4 texColor = vec4(texture(u_tex0, v_texCoord).rgb, texture(u_tex1, v_texCoord).r);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
texColor.rgb *= texColor.a; // Premultiply with Alpha channel
|
|
|
|
|
2023-09-01 14:49:03 +08:00
|
|
|
FragColor = v_color * texColor;
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|