axmol/tests/cpp-tests/Source/shaders/example_GreyScale.fsh

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2023-09-01 14:49:03 +08:00
#version 310 es
precision highp float;
precision highp int;
layout(location = COLOR0) in vec4 v_color;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(location = SV_Target0) out vec4 FragColor;
void main(void)
{
vec4 c = texture(u_tex0, v_texCoord);
FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
FragColor.w = c.w;
}