mirror of https://github.com/axmolengine/axmol.git
303 lines
12 KiB
C++
303 lines
12 KiB
C++
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ProgramCache.h"
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#include "Device.h"
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#include "ShaderModule.h"
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#include "renderer/ccShaders.h"
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#include "base/ccMacros.h"
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#include "base/CCConfiguration.h"
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CC_BACKEND_BEGIN
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namespace
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{
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std::string getShaderMacrosForLight()
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{
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char def[256];
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auto conf = Configuration::getInstance();
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snprintf(def, sizeof(def) - 1, "\n#define MAX_DIRECTIONAL_LIGHT_NUM %d \n"
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"\n#define MAX_POINT_LIGHT_NUM %d \n"
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"\n#define MAX_SPOT_LIGHT_NUM %d \n",
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conf->getMaxSupportDirLightInShader(),
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conf->getMaxSupportPointLightInShader(),
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conf->getMaxSupportSpotLightInShader());
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return std::string(def);
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}
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}
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std::unordered_map<backend::ProgramType, backend::Program*> ProgramCache::_cachedPrograms;
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ProgramCache* ProgramCache::_sharedProgramCache = nullptr;
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ProgramCache* ProgramCache::getInstance()
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{
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if(!_sharedProgramCache)
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{
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_sharedProgramCache = new (std::nothrow) ProgramCache();
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if(!_sharedProgramCache->init())
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{
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CC_SAFE_RELEASE(_sharedProgramCache);
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}
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}
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return _sharedProgramCache;
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}
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void ProgramCache::destroyInstance()
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{
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CC_SAFE_RELEASE_NULL(_sharedProgramCache);
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}
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ProgramCache::~ProgramCache()
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{
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for(auto& program : _cachedPrograms)
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{
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CC_SAFE_RELEASE(program.second);
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}
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CCLOGINFO("deallocing ProgramCache: %p", this);
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ShaderCache::destroyInstance();
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}
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bool ProgramCache::init()
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{
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addProgram(ProgramType::POSITION_TEXTURE_COLOR);
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addProgram(ProgramType::ETC1);
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addProgram(ProgramType::LABEL_DISTANCE_NORMAL);
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addProgram(ProgramType::LABEL_NORMAL);
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addProgram(ProgramType::LABLE_OUTLINE);
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addProgram(ProgramType::LABLE_DISTANCEFIELD_GLOW);
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addProgram(ProgramType::POSITION_COLOR_LENGTH_TEXTURE);
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addProgram(ProgramType::POSITION_COLOR_TEXTURE_AS_POINTSIZE);
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addProgram(ProgramType::POSITION_COLOR);
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addProgram(ProgramType::LAYER_RADIA_GRADIENT);
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addProgram(ProgramType::POSITION_TEXTURE);
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addProgram(ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST);
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addProgram(ProgramType::POSITION_UCOLOR);
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addProgram(ProgramType::ETC1_GRAY);
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addProgram(ProgramType::GRAY_SCALE);
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addProgram(ProgramType::LINE_COLOR_3D);
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addProgram(ProgramType::CAMERA_CLEAR);
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addProgram(ProgramType::SKYBOX_3D);
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addProgram(ProgramType::SKINPOSITION_TEXTURE_3D);
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addProgram(ProgramType::SKINPOSITION_NORMAL_TEXTURE_3D);
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addProgram(ProgramType::POSITION_NORMAL_TEXTURE_3D);
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addProgram(ProgramType::POSITION_TEXTURE_3D);
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addProgram(ProgramType::POSITION_3D);
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addProgram(ProgramType::POSITION_NORMAL_3D);
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addProgram(ProgramType::POSITION_BUMPEDNORMAL_TEXTURE_3D);
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addProgram(ProgramType::SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D);
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addProgram(ProgramType::TERRAIN_3D);
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addProgram(ProgramType::PARTICLE_TEXTURE_3D);
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addProgram(ProgramType::PARTICLE_COLOR_3D);
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/* FIXME: Naming style
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** ETC1: POSITION_TEXTURE_COLOR_ETC1
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** GRAY_SCALE maybe: POSITION_TEXTURE_COLOR_GRAY
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** ETC1_GRAY maybe: POSITION_TEXTURE_COLOR_GRAY_ETC1
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*/
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ProgramStateRegistry::getInstance()->registerProgram(ProgramType::POSITION_TEXTURE_COLOR, TextureFormatEXT::ETC1_ALPHA,
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getBuiltinProgram(ProgramType::ETC1));
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ProgramStateRegistry::getInstance()->registerProgram(ProgramType::GRAY_SCALE, TextureFormatEXT::ETC1_ALPHA,
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getBuiltinProgram(ProgramType::ETC1_GRAY));
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return true;
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}
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void ProgramCache::addProgram(ProgramType type)
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{
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Program* program = nullptr;
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switch (type) {
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case ProgramType::POSITION_TEXTURE_COLOR:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, positionTextureColor_frag);
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break;
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case ProgramType::ETC1:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, etc1_frag);
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break;
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case ProgramType::LABEL_DISTANCE_NORMAL:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, label_distanceNormal_frag);
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break;
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case ProgramType::LABEL_NORMAL:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, label_normal_frag);
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break;
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case ProgramType::LABLE_OUTLINE:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, labelOutline_frag);
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break;
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case ProgramType::LABLE_DISTANCEFIELD_GLOW:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, labelDistanceFieldGlow_frag);
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break;
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case ProgramType::POSITION_COLOR_LENGTH_TEXTURE:
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program = backend::Device::getInstance()->newProgram(positionColorLengthTexture_vert, positionColorLengthTexture_frag);
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break;
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case ProgramType::POSITION_COLOR_TEXTURE_AS_POINTSIZE:
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program = backend::Device::getInstance()->newProgram(positionColorTextureAsPointsize_vert, positionColor_frag);
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break;
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case ProgramType::POSITION_COLOR:
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program = backend::Device::getInstance()->newProgram(positionColor_vert, positionColor_frag);
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break;
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break;
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case ProgramType::LAYER_RADIA_GRADIENT:
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program = backend::Device::getInstance()->newProgram(position_vert, layer_radialGradient_frag);
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break;
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case ProgramType::POSITION_TEXTURE:
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program = backend::Device::getInstance()->newProgram(positionTexture_vert, positionTexture_frag);
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break;
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case ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, positionTextureColorAlphaTest_frag);
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break;
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case ProgramType::POSITION_UCOLOR:
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program = backend::Device::getInstance()->newProgram(positionUColor_vert, positionUColor_frag);
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break;
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case ProgramType::ETC1_GRAY:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, etc1Gray_frag);
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break;
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case ProgramType::GRAY_SCALE:
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program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, grayScale_frag);
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break;
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case ProgramType::LINE_COLOR_3D:
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program = backend::Device::getInstance()->newProgram(lineColor3D_vert, lineColor3D_frag);
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break;
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case ProgramType::CAMERA_CLEAR:
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program = backend::Device::getInstance()->newProgram(cameraClear_vert, cameraClear_frag);
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break;
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case ProgramType::SKYBOX_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_skybox_vert, CC3D_skybox_frag);
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break;
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case ProgramType::SKINPOSITION_TEXTURE_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_skinPositionTexture_vert, CC3D_colorTexture_frag);
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break;
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case ProgramType::SKINPOSITION_NORMAL_TEXTURE_3D:
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{
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std::string def = getShaderMacrosForLight();
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program = backend::Device::getInstance()->newProgram(def + CC3D_skinPositionNormalTexture_vert, def + CC3D_colorNormalTexture_frag);
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}
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break;
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case ProgramType::POSITION_NORMAL_TEXTURE_3D:
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{
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std::string def = getShaderMacrosForLight();
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program = backend::Device::getInstance()->newProgram(def + CC3D_positionNormalTexture_vert, def + CC3D_colorNormalTexture_frag);
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}
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break;
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case ProgramType::POSITION_TEXTURE_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_positionTexture_vert, CC3D_colorTexture_frag);
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break;
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case ProgramType::POSITION_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_positionTexture_vert, CC3D_color_frag);
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break;
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case ProgramType::POSITION_NORMAL_3D:
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{
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std::string def = getShaderMacrosForLight();
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program = backend::Device::getInstance()->newProgram(def + CC3D_positionNormalTexture_vert, def + CC3D_colorNormal_frag);
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}
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break;
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case ProgramType::POSITION_BUMPEDNORMAL_TEXTURE_3D:
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{
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std::string def = getShaderMacrosForLight();
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std::string normalMapDef = "\n#define USE_NORMAL_MAPPING 1 \n";
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program = backend::Device::getInstance()->newProgram(def + normalMapDef + CC3D_positionNormalTexture_vert, def + normalMapDef + CC3D_colorNormalTexture_frag);
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}
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break;
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case ProgramType::SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D:
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{
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std::string def = getShaderMacrosForLight();
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std::string normalMapDef = "\n#define USE_NORMAL_MAPPING 1 \n";
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program = backend::Device::getInstance()->newProgram(def + normalMapDef + CC3D_skinPositionNormalTexture_vert, def + normalMapDef + CC3D_colorNormalTexture_frag);
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}
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break;
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case ProgramType::TERRAIN_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_terrain_vert, CC3D_terrain_frag);
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break;
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case ProgramType::PARTICLE_TEXTURE_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_particle_vert, CC3D_particleTexture_frag);
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break;
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case ProgramType::PARTICLE_COLOR_3D:
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program = backend::Device::getInstance()->newProgram(CC3D_particle_vert, CC3D_particleColor_frag);
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break;
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default:
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CCASSERT(false, "Not built-in program type.");
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break;
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}
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program->setProgramType(type);
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ProgramCache::_cachedPrograms.emplace(type, program);
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}
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backend::Program* ProgramCache::getBuiltinProgram(ProgramType type) const
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{
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const auto& iter = ProgramCache::_cachedPrograms.find(type);
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if (ProgramCache::_cachedPrograms.end() != iter)
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{
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return iter->second;
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}
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return nullptr;
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}
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void ProgramCache::removeProgram(backend::Program* program)
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{
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if (!program)
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{
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return;
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}
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for (auto it = _cachedPrograms.cbegin(); it != _cachedPrograms.cend();)
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{
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if (it->second == program)
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{
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it->second->release();
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it = _cachedPrograms.erase(it);
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break;
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}
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else
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++it;
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}
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}
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void ProgramCache::removeUnusedProgram()
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{
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for (auto iter = _cachedPrograms.cbegin(); iter != _cachedPrograms.cend();)
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{
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auto program = iter->second;
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if (program->getReferenceCount() == 1)
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{
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// CCLOG("cocos2d: TextureCache: removing unused program");
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program->release();
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iter = _cachedPrograms.erase(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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void ProgramCache::removeAllPrograms()
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{
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ProgramStateRegistry::getInstance()->clearPrograms();
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for (auto& program : _cachedPrograms)
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{
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program.second->release();
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}
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_cachedPrograms.clear();
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}
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CC_BACKEND_END
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