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/*
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* Copyright (c) 2012 cocos2d-x.org
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2022-10-01 16:24:52 +08:00
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* https://axmolengine.github.io/
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*
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* Copyright 2012 Yannick Loriot. All rights reserved.
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* http://yannickloriot.com
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*
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2020-10-18 12:31:45 +08:00
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#ifndef __CCCONTROLSWITCH_H__
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#define __CCCONTROLSWITCH_H__
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#include "CCControl.h"
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#include "extensions/ExtensionExport.h"
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NS_AX_BEGIN
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class Sprite;
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class Label;
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NS_AX_END
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NS_AX_EXT_BEGIN
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class ControlSwitchSprite;
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup control_extension
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* @{
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*/
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/** @class ControlSwitch Switch control for Cocos2D. */
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class AX_EX_DLL ControlSwitch : public Control
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{
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public:
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/** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
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static ControlSwitch* create(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel);
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/** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
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static ControlSwitch* create(Sprite* maskSprite, Sprite* onSprite, Sprite* offSprite, Sprite* thumbSprite);
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/**
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* @js ctor
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* @lua new
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*/
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ControlSwitch();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ControlSwitch();
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/** Initializes a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
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bool initWithMaskSprite(Sprite* maskSprite, Sprite* onSprite, Sprite* offSprite, Sprite* thumbSprite);
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/** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels.
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*/
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bool initWithMaskSprite(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel);
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/**
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* Set the state of the switch to On or Off, optionally animating the transition.
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*
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* @param isOn YES if the switch should be turned to the On position; NO if it
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* should be turned to the Off position. If the switch is already in the
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* designated position, nothing happens.
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* @param animated YES to animate the "flipping" of the switch; otherwise NO.
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*/
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void setOn(bool isOn, bool animated);
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void setOn(bool isOn);
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bool isOn() const { return _on; }
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bool hasMoved() const { return _moved; }
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virtual void setEnabled(bool enabled) override;
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Vec2 locationFromTouch(Touch* touch);
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// Overrides
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virtual bool onTouchBegan(Touch* pTouch, Event* pEvent) override;
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virtual void onTouchMoved(Touch* pTouch, Event* pEvent) override;
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virtual void onTouchEnded(Touch* pTouch, Event* pEvent) override;
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virtual void onTouchCancelled(Touch* pTouch, Event* pEvent) override;
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protected:
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/** Sprite which represents the view. */
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ControlSwitchSprite* _switchSprite;
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float _initialTouchXPosition;
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bool _moved;
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/** A Boolean value that determines the off/on state of the switch. */
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bool _on;
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};
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// end of GUI group
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/// @}
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/// @}
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NS_AX_EXT_END
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#endif /* __CCCONTROLSWITCH_H__ */
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