2023-07-19 23:41:16 +08:00
|
|
|
#version 310 es
|
|
|
|
|
2023-07-25 19:06:12 +08:00
|
|
|
layout(location = POSITION) in vec4 a_position;
|
|
|
|
layout(location = TEXCOORD0) in vec2 a_texCoord;
|
|
|
|
layout(location = NORMAL) in vec3 a_normal;
|
|
|
|
layout(location = TEXCOORD0) out vec2 v_texCoord;
|
2023-07-19 23:41:16 +08:00
|
|
|
layout(location = 1) out vec3 v_normal;
|
|
|
|
|
|
|
|
layout(std140) uniform vs_ub {
|
|
|
|
mat4 u_MVPMatrix;
|
|
|
|
};
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
gl_Position = u_MVPMatrix * a_position;
|
|
|
|
v_texCoord = a_texCoord;
|
|
|
|
v_normal = a_normal;
|
|
|
|
}
|