axmol/test_uphone/tests/IntervalTest/IntervalTest.cpp

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#include "IntervalTest.h"
#include "../testResource.h"
#define SID_STEP1 100
#define SID_STEP2 101
#define SID_STEP3 102
#define IDC_PAUSE 200
IntervalLayer::IntervalLayer()
{
m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f;
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
// sun
CCParticleSystem* sun = CCParticleSun::node();
sun->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
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sun->setPosition( CGPointMake(s.width-32,s.height-32) );
sun->setTotalParticles(130);
sun->setLife(0.6f);
this->addChild(sun);
// timers
m_label0 = CCBitmapFontAtlas::bitmapFontAtlasWithString("0", "fonts/bitmapFontTest4.fnt");
m_label1 = CCBitmapFontAtlas::bitmapFontAtlasWithString("0", "fonts/bitmapFontTest4.fnt");
m_label2 = CCBitmapFontAtlas::bitmapFontAtlasWithString("0", "fonts/bitmapFontTest4.fnt");
m_label3 = CCBitmapFontAtlas::bitmapFontAtlasWithString("0", "fonts/bitmapFontTest4.fnt");
m_label4 = CCBitmapFontAtlas::bitmapFontAtlasWithString("0", "fonts/bitmapFontTest4.fnt");
scheduleUpdate();
schedule(schedule_selector(IntervalLayer::step1));
schedule(schedule_selector(IntervalLayer::step2), 0);
schedule(schedule_selector(IntervalLayer::step3), 1.0f);
schedule(schedule_selector(IntervalLayer::step4), 2.0f);
m_label0->setPosition(CGPointMake(s.width*1/6, s.height/2));
m_label1->setPosition(CGPointMake(s.width*2/6, s.height/2));
m_label2->setPosition(CGPointMake(s.width*3/6, s.height/2));
m_label3->setPosition(CGPointMake(s.width*4/6, s.height/2));
m_label4->setPosition(CGPointMake(s.width*5/6, s.height/2));
addChild(m_label0);
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addChild(m_label1);
addChild(m_label2);
addChild(m_label3);
addChild(m_label4);
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// Sprite
CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
sprite->setPosition( CGPointMake(40,50) );
CCJumpBy* jump = CCJumpBy::actionWithDuration(3, CGPointMake(s.width-80,0), 50, 4);
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addChild(sprite);
sprite->runAction( CCRepeatForever::actionWithAction(
(CCIntervalAction*)(CCSequence::actions(jump, jump->reverse(), NULL ))
)
);
// pause button
CCMenuItem* item1 = CCMenuItemFont::itemFromString("Pause", this, menu_selector(IntervalLayer::onPause) );
CCMenu* menu = CCMenu::menuWithItems(item1, NULL);
menu->setPosition( CGPointMake(s.width/2, s.height-50) );
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addChild( menu );
}
void IntervalLayer::update(ccTime dt)
{
m_time0 +=dt;
char time[10] = {0};
sprintf(time, "%2.1f", m_time0);
m_label0->setString(time);
}
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void IntervalLayer::onPause(NSObject* pSender)
{
if(CCDirector::getSharedDirector()->isPaused())
CCDirector::getSharedDirector()->resume();
else
CCDirector::getSharedDirector()->pause();
}
void IntervalLayer::step1(ccTime dt)
{
m_time1 +=dt;
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char str[10] = {0};
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sprintf(str, "%2.1f", m_time1);
m_label1->setString( str );
}
void IntervalLayer::step2(ccTime dt)
{
m_time2 +=dt;
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char str[10] = {0};
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sprintf(str, "%2.1f", m_time2);
m_label2->setString( str );
}
void IntervalLayer::step3(ccTime dt)
{
m_time3 +=dt;
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char str[10] = {0};
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sprintf(str, "%2.1f", m_time3);
m_label3->setString( str );
}
void IntervalLayer::step4(ccTime dt)
{
m_time4 +=dt;
char str[10] = {0};
sprintf(str, "%2.1f", m_time4);
m_label4->setString( str );
}
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void IntervalTestScene::runThisTest()
{
CCLayer* pLayer = new IntervalLayer();
addChild(pLayer);
pLayer->release();
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CCDirector::getSharedDirector()->replaceScene(this);
}