2014-10-15 11:23:02 +08:00
|
|
|
/******************************************************************************
|
|
|
|
* Spine Runtimes Software License
|
2015-07-21 01:39:34 +08:00
|
|
|
* Version 2.3
|
2014-10-15 11:23:02 +08:00
|
|
|
*
|
2015-07-21 01:39:34 +08:00
|
|
|
* Copyright (c) 2013-2015, Esoteric Software
|
2014-10-15 11:23:02 +08:00
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
2015-07-21 01:39:34 +08:00
|
|
|
* non-transferable license to use, install, execute and perform the Spine
|
|
|
|
* Runtimes Software (the "Software") and derivative works solely for personal
|
|
|
|
* or internal use. Without the written permission of Esoteric Software (see
|
|
|
|
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
|
|
|
* translate, adapt or otherwise create derivative works, improvements of the
|
|
|
|
* Software or develop new applications using the Software or (b) remove,
|
|
|
|
* delete, alter or obscure any trademarks or any copyright, trademark, patent
|
|
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
|
|
* form must include this license and terms.
|
2014-10-15 11:23:02 +08:00
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
2015-07-21 01:39:34 +08:00
|
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
2014-10-15 11:23:02 +08:00
|
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
|
|
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
|
|
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
#include <spine/SkeletonRenderer.h>
|
|
|
|
#include <spine/spine-cocos2dx.h>
|
|
|
|
#include <spine/extension.h>
|
|
|
|
#include <spine/PolygonBatch.h>
|
|
|
|
#include <algorithm>
|
|
|
|
|
|
|
|
USING_NS_CC;
|
|
|
|
using std::min;
|
|
|
|
using std::max;
|
|
|
|
|
|
|
|
namespace spine {
|
|
|
|
|
|
|
|
static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0};
|
|
|
|
|
|
|
|
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
|
|
|
|
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
|
|
|
|
node->autorelease();
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
|
|
|
|
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
|
|
|
|
node->autorelease();
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
|
|
|
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
|
|
|
|
node->autorelease();
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::initialize () {
|
|
|
|
_worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
|
|
|
|
|
|
|
|
_batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch.
|
|
|
|
_batch->retain();
|
|
|
|
|
|
|
|
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
|
|
setOpacityModifyRGB(true);
|
|
|
|
|
|
|
|
setGLProgram(ShaderCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
|
|
|
|
_skeleton = spSkeleton_create(skeletonData);
|
|
|
|
_ownsSkeletonData = ownsSkeletonData;
|
|
|
|
}
|
|
|
|
|
2015-08-12 18:07:28 +08:00
|
|
|
SkeletonRenderer::SkeletonRenderer ()
|
|
|
|
: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|
|
|
|
|
2015-08-12 18:07:28 +08:00
|
|
|
SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
|
|
|
|
: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
|
2015-04-14 15:23:16 +08:00
|
|
|
initWithData(skeletonData, ownsSkeletonData);
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|
|
|
|
|
2015-08-12 18:07:28 +08:00
|
|
|
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
|
|
|
|
: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
|
2015-04-14 15:23:16 +08:00
|
|
|
initWithFile(skeletonDataFile, atlas, scale);
|
|
|
|
}
|
|
|
|
|
2015-08-12 18:07:28 +08:00
|
|
|
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
|
|
|
|
: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
|
2015-04-14 15:23:16 +08:00
|
|
|
initWithFile(skeletonDataFile, atlasFile, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
SkeletonRenderer::~SkeletonRenderer () {
|
|
|
|
if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
|
|
|
|
if (_atlas) spAtlas_dispose(_atlas);
|
|
|
|
spSkeleton_dispose(_skeleton);
|
|
|
|
_batch->release();
|
|
|
|
FREE(_worldVertices);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
|
|
|
|
setSkeletonData(skeletonData, ownsSkeletonData);
|
|
|
|
|
2014-10-15 11:23:02 +08:00
|
|
|
initialize();
|
2015-04-14 15:23:16 +08:00
|
|
|
}
|
2014-10-15 11:23:02 +08:00
|
|
|
|
2015-04-14 15:23:16 +08:00
|
|
|
void SkeletonRenderer::initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
|
2014-10-15 11:23:02 +08:00
|
|
|
spSkeletonJson* json = spSkeletonJson_create(atlas);
|
|
|
|
json->scale = scale;
|
|
|
|
spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
|
|
|
|
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
|
|
|
|
spSkeletonJson_dispose(json);
|
|
|
|
|
|
|
|
setSkeletonData(skeletonData, true);
|
|
|
|
|
|
|
|
initialize();
|
2015-04-14 15:23:16 +08:00
|
|
|
}
|
2014-10-15 11:23:02 +08:00
|
|
|
|
2015-04-14 15:23:16 +08:00
|
|
|
void SkeletonRenderer::initWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
2014-10-15 11:23:02 +08:00
|
|
|
_atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
|
|
|
|
CCASSERT(_atlas, "Error reading atlas file.");
|
|
|
|
|
|
|
|
spSkeletonJson* json = spSkeletonJson_create(_atlas);
|
|
|
|
json->scale = scale;
|
|
|
|
spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
|
|
|
|
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
|
|
|
|
spSkeletonJson_dispose(json);
|
|
|
|
|
|
|
|
setSkeletonData(skeletonData, true);
|
|
|
|
|
2015-04-14 15:23:16 +08:00
|
|
|
initialize();
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|
|
|
|
|
2015-04-14 15:23:16 +08:00
|
|
|
|
2014-10-15 11:23:02 +08:00
|
|
|
void SkeletonRenderer::update (float deltaTime) {
|
|
|
|
spSkeleton_update(_skeleton, deltaTime * _timeScale);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
|
|
|
_drawCommand.init(_globalZOrder);
|
|
|
|
_drawCommand.func = CC_CALLBACK_0(SkeletonRenderer::drawSkeleton, this, transform, transformFlags);
|
|
|
|
renderer->addCommand(&_drawCommand);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFlags) {
|
|
|
|
getGLProgramState()->apply(transform);
|
|
|
|
|
|
|
|
Color3B nodeColor = getColor();
|
|
|
|
_skeleton->r = nodeColor.r / (float)255;
|
|
|
|
_skeleton->g = nodeColor.g / (float)255;
|
|
|
|
_skeleton->b = nodeColor.b / (float)255;
|
|
|
|
_skeleton->a = getDisplayedOpacity() / (float)255;
|
|
|
|
|
2015-07-21 01:39:34 +08:00
|
|
|
int blendMode = -1;
|
2014-10-15 11:23:02 +08:00
|
|
|
Color4B color;
|
|
|
|
const float* uvs = nullptr;
|
|
|
|
int verticesCount = 0;
|
|
|
|
const int* triangles = nullptr;
|
|
|
|
int trianglesCount = 0;
|
|
|
|
float r = 0, g = 0, b = 0, a = 0;
|
|
|
|
for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
|
|
|
|
spSlot* slot = _skeleton->drawOrder[i];
|
|
|
|
if (!slot->attachment) continue;
|
|
|
|
Texture2D *texture = nullptr;
|
|
|
|
switch (slot->attachment->type) {
|
|
|
|
case SP_ATTACHMENT_REGION: {
|
|
|
|
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
|
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
|
|
|
|
texture = getTexture(attachment);
|
|
|
|
uvs = attachment->uvs;
|
|
|
|
verticesCount = 8;
|
|
|
|
triangles = quadTriangles;
|
|
|
|
trianglesCount = 6;
|
|
|
|
r = attachment->r;
|
|
|
|
g = attachment->g;
|
|
|
|
b = attachment->b;
|
|
|
|
a = attachment->a;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SP_ATTACHMENT_MESH: {
|
|
|
|
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
|
|
|
|
spMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
|
|
|
|
texture = getTexture(attachment);
|
|
|
|
uvs = attachment->uvs;
|
|
|
|
verticesCount = attachment->verticesCount;
|
|
|
|
triangles = attachment->triangles;
|
|
|
|
trianglesCount = attachment->trianglesCount;
|
|
|
|
r = attachment->r;
|
|
|
|
g = attachment->g;
|
|
|
|
b = attachment->b;
|
|
|
|
a = attachment->a;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SP_ATTACHMENT_SKINNED_MESH: {
|
|
|
|
spSkinnedMeshAttachment* attachment = (spSkinnedMeshAttachment*)slot->attachment;
|
|
|
|
spSkinnedMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
|
|
|
|
texture = getTexture(attachment);
|
|
|
|
uvs = attachment->uvs;
|
|
|
|
verticesCount = attachment->uvsCount;
|
|
|
|
triangles = attachment->triangles;
|
|
|
|
trianglesCount = attachment->trianglesCount;
|
|
|
|
r = attachment->r;
|
|
|
|
g = attachment->g;
|
|
|
|
b = attachment->b;
|
|
|
|
a = attachment->a;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default: ;
|
|
|
|
}
|
|
|
|
if (texture) {
|
2015-07-21 01:39:34 +08:00
|
|
|
if (slot->data->blendMode != blendMode) {
|
2014-10-15 11:23:02 +08:00
|
|
|
_batch->flush();
|
2015-07-21 01:39:34 +08:00
|
|
|
blendMode = slot->data->blendMode;
|
|
|
|
switch (slot->data->blendMode) {
|
|
|
|
case SP_BLEND_MODE_ADDITIVE:
|
|
|
|
GL::blendFunc(_premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE);
|
|
|
|
break;
|
|
|
|
case SP_BLEND_MODE_MULTIPLY:
|
|
|
|
GL::blendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case SP_BLEND_MODE_SCREEN:
|
|
|
|
GL::blendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
|
|
|
|
}
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|
|
|
|
color.a = _skeleton->a * slot->a * a * 255;
|
|
|
|
float multiplier = _premultipliedAlpha ? color.a : 255;
|
|
|
|
color.r = _skeleton->r * slot->r * r * multiplier;
|
|
|
|
color.g = _skeleton->g * slot->g * g * multiplier;
|
|
|
|
color.b = _skeleton->b * slot->b * b * multiplier;
|
|
|
|
_batch->add(texture, _worldVertices, uvs, verticesCount, triangles, trianglesCount, &color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_batch->flush();
|
|
|
|
|
|
|
|
if (_debugSlots || _debugBones) {
|
|
|
|
Director* director = Director::getInstance();
|
|
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
|
|
|
|
|
|
|
if (_debugSlots) {
|
|
|
|
// Slots.
|
|
|
|
DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
|
|
|
|
glLineWidth(1);
|
|
|
|
Vec2 points[4];
|
|
|
|
V3F_C4B_T2F_Quad quad;
|
|
|
|
for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
|
|
|
|
spSlot* slot = _skeleton->drawOrder[i];
|
|
|
|
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
|
|
|
|
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
|
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
|
|
|
|
points[0] = Vec2(_worldVertices[0], _worldVertices[1]);
|
|
|
|
points[1] = Vec2(_worldVertices[2], _worldVertices[3]);
|
|
|
|
points[2] = Vec2(_worldVertices[4], _worldVertices[5]);
|
|
|
|
points[3] = Vec2(_worldVertices[6], _worldVertices[7]);
|
|
|
|
DrawPrimitives::drawPoly(points, 4, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (_debugBones) {
|
|
|
|
// Bone lengths.
|
|
|
|
glLineWidth(2);
|
|
|
|
DrawPrimitives::setDrawColor4B(255, 0, 0, 255);
|
|
|
|
for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
|
|
|
|
spBone *bone = _skeleton->bones[i];
|
|
|
|
float x = bone->data->length * bone->m00 + bone->worldX;
|
|
|
|
float y = bone->data->length * bone->m10 + bone->worldY;
|
|
|
|
DrawPrimitives::drawLine(Vec2(bone->worldX, bone->worldY), Vec2(x, y));
|
|
|
|
}
|
|
|
|
// Bone origins.
|
|
|
|
DrawPrimitives::setPointSize(4);
|
|
|
|
DrawPrimitives::setDrawColor4B(0, 0, 255, 255); // Root bone is blue.
|
|
|
|
for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
|
|
|
|
spBone *bone = _skeleton->bones[i];
|
|
|
|
DrawPrimitives::drawPoint(Vec2(bone->worldX, bone->worldY));
|
|
|
|
if (i == 0) DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Texture2D* SkeletonRenderer::getTexture (spRegionAttachment* attachment) const {
|
|
|
|
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
Texture2D* SkeletonRenderer::getTexture (spMeshAttachment* attachment) const {
|
|
|
|
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) const {
|
|
|
|
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect SkeletonRenderer::getBoundingBox () const {
|
|
|
|
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
|
|
|
|
float scaleX = getScaleX(), scaleY = getScaleY();
|
|
|
|
for (int i = 0; i < _skeleton->slotsCount; ++i) {
|
|
|
|
spSlot* slot = _skeleton->slots[i];
|
|
|
|
if (!slot->attachment) continue;
|
|
|
|
int verticesCount;
|
|
|
|
if (slot->attachment->type == SP_ATTACHMENT_REGION) {
|
|
|
|
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
|
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
|
|
|
|
verticesCount = 8;
|
|
|
|
} else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
|
|
|
|
spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
|
|
|
|
spMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
|
|
|
|
verticesCount = mesh->verticesCount;
|
|
|
|
} else if (slot->attachment->type == SP_ATTACHMENT_SKINNED_MESH) {
|
|
|
|
spSkinnedMeshAttachment* mesh = (spSkinnedMeshAttachment*)slot->attachment;
|
|
|
|
spSkinnedMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
|
|
|
|
verticesCount = mesh->uvsCount;
|
|
|
|
} else
|
|
|
|
continue;
|
|
|
|
for (int ii = 0; ii < verticesCount; ii += 2) {
|
|
|
|
float x = _worldVertices[ii] * scaleX, y = _worldVertices[ii + 1] * scaleY;
|
|
|
|
minX = min(minX, x);
|
|
|
|
minY = min(minY, y);
|
|
|
|
maxX = max(maxX, x);
|
|
|
|
maxY = max(maxY, y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Vec2 position = getPosition();
|
|
|
|
return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
|
|
|
|
}
|
|
|
|
|
|
|
|
// --- Convenience methods for Skeleton_* functions.
|
|
|
|
|
|
|
|
void SkeletonRenderer::updateWorldTransform () {
|
|
|
|
spSkeleton_updateWorldTransform(_skeleton);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setToSetupPose () {
|
|
|
|
spSkeleton_setToSetupPose(_skeleton);
|
|
|
|
}
|
|
|
|
void SkeletonRenderer::setBonesToSetupPose () {
|
|
|
|
spSkeleton_setBonesToSetupPose(_skeleton);
|
|
|
|
}
|
|
|
|
void SkeletonRenderer::setSlotsToSetupPose () {
|
|
|
|
spSkeleton_setSlotsToSetupPose(_skeleton);
|
|
|
|
}
|
|
|
|
|
|
|
|
spBone* SkeletonRenderer::findBone (const std::string& boneName) const {
|
|
|
|
return spSkeleton_findBone(_skeleton, boneName.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
spSlot* SkeletonRenderer::findSlot (const std::string& slotName) const {
|
|
|
|
return spSkeleton_findSlot(_skeleton, slotName.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SkeletonRenderer::setSkin (const std::string& skinName) {
|
2015-04-14 15:23:16 +08:00
|
|
|
return spSkeleton_setSkinByName(_skeleton, skinName.empty() ? 0 : skinName.c_str()) ? true : false;
|
|
|
|
}
|
|
|
|
bool SkeletonRenderer::setSkin (const char* skinName) {
|
|
|
|
return spSkeleton_setSkinByName(_skeleton, skinName) ? true : false;
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
|
|
|
|
return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str());
|
|
|
|
}
|
|
|
|
bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
|
2015-04-14 15:23:16 +08:00
|
|
|
return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
|
|
|
|
}
|
|
|
|
bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
|
|
|
|
return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName) ? true : false;
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
spSkeleton* SkeletonRenderer::getSkeleton () {
|
|
|
|
return _skeleton;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setTimeScale (float scale) {
|
|
|
|
_timeScale = scale;
|
|
|
|
}
|
|
|
|
float SkeletonRenderer::getTimeScale () const {
|
|
|
|
return _timeScale;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
|
|
|
|
_debugSlots = enabled;
|
|
|
|
}
|
|
|
|
bool SkeletonRenderer::getDebugSlotsEnabled () const {
|
|
|
|
return _debugSlots;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
|
|
|
|
_debugBones = enabled;
|
|
|
|
}
|
|
|
|
bool SkeletonRenderer::getDebugBonesEnabled () const {
|
|
|
|
return _debugBones;
|
|
|
|
}
|
|
|
|
|
2015-04-14 15:23:16 +08:00
|
|
|
void SkeletonRenderer::onEnter () {
|
2015-08-12 18:07:28 +08:00
|
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
|
|
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
|
|
|
|
#endif
|
2015-04-14 15:23:16 +08:00
|
|
|
Node::onEnter();
|
|
|
|
scheduleUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::onExit () {
|
2015-08-12 18:07:28 +08:00
|
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
|
|
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
|
|
|
|
#endif
|
2015-04-14 15:23:16 +08:00
|
|
|
Node::onExit();
|
|
|
|
unscheduleUpdate();
|
|
|
|
}
|
|
|
|
|
2014-10-15 11:23:02 +08:00
|
|
|
// --- CCBlendProtocol
|
|
|
|
|
|
|
|
const BlendFunc& SkeletonRenderer::getBlendFunc () const {
|
|
|
|
return _blendFunc;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
|
|
|
|
_blendFunc = blendFunc;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkeletonRenderer::setOpacityModifyRGB (bool value) {
|
|
|
|
_premultipliedAlpha = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SkeletonRenderer::isOpacityModifyRGB () const {
|
|
|
|
return _premultipliedAlpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|