axmol/tests/cpp-tests/Classes/SceneTest/SceneTest.h

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#ifndef _SCENE_TEST_H_
#define _SCENE_TEST_H_
////----#include "cocos2d.h"
#include "../BaseTest.h"
DEFINE_TEST_SUITE(SceneTests);
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class SceneTestLayer1 : public cocos2d::Layer
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{
public:
CREATE_FUNC(SceneTestLayer1);
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SceneTestLayer1();
~SceneTestLayer1();
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virtual void onEnter() override;
virtual void onEnterTransitionDidFinish() override;
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void testDealloc(float dt);
void onPushScene(cocos2d::Ref* sender);
void onPushSceneTran(cocos2d::Ref* sender);
void onQuit(cocos2d::Ref* sender);
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} ;
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class SceneTestLayer2 : public cocos2d::Layer
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{
float _timeCounter;
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public:
CREATE_FUNC(SceneTestLayer2);
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SceneTestLayer2();
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void testDealloc(float dt);
void onGoBack(cocos2d::Ref* sender);
void onReplaceScene(cocos2d::Ref* sender);
void onReplaceSceneTran(cocos2d::Ref* sender);
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} ;
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class SceneTestLayer3 : public cocos2d::LayerColor
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{
public:
CREATE_FUNC(SceneTestLayer3);
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SceneTestLayer3();
virtual bool init() override;
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virtual void testDealloc(float dt);
void item0Clicked(cocos2d::Ref* sender);
void item1Clicked(cocos2d::Ref* sender);
void item2Clicked(cocos2d::Ref* sender);
void item3Clicked(cocos2d::Ref* sender);
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} ;
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class SceneTestScene : public TestCase
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{
public:
static SceneTestScene* create(int testIndex = 1);
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};
#endif