axmol/cocos/scripting/lua-bindings/auto/api/ActionCamera.lua

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-- @module ActionCamera
-- @extend ActionInterval
-- @parent_module cc
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-- @overload self, float, float, float
-- @overload self, vec3_table
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-- @function [parent=#ActionCamera] setEye
-- @param self
-- @param #float x
-- @param #float y
-- @param #float z
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
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--
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-- @function [parent=#ActionCamera] getEye
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--
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-- @function [parent=#ActionCamera] setUp
-- @param self
-- @param #vec3_table up
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
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--
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-- @function [parent=#ActionCamera] getCenter
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--
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-- @function [parent=#ActionCamera] setCenter
-- @param self
-- @param #vec3_table center
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
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--
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-- @function [parent=#ActionCamera] getUp
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--
-- @function [parent=#ActionCamera] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
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--
-- @function [parent=#ActionCamera] clone
-- @param self
-- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera)
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--
-- @function [parent=#ActionCamera] reverse
-- @param self
-- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera)
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-- js ctor<br>
-- lua new
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-- @function [parent=#ActionCamera] ActionCamera
-- @param self
-- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera)
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return nil