mirror of https://github.com/axmolengine/axmol.git
238 lines
7.5 KiB
Lua
238 lines
7.5 KiB
Lua
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--------------------------------
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-- @module MotionStreak3D
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-- @extend Node,TextureProtocol
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-- @parent_module cc
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--------------------------------
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-- Remove all living segments of the ribbon.
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-- @function [parent=#MotionStreak3D] reset
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-- @param self
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setTexture
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-- @param self
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-- @param #cc.Texture2D texture
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- Color used for the tint.<br>
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-- param colors The color used for the tint.
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-- @function [parent=#MotionStreak3D] tintWithColor
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-- @param self
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-- @param #color3b_table colors
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- Get the direction of sweeping line segment
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-- @function [parent=#MotionStreak3D] getSweepAxis
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-- @param self
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-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#MotionStreak3D] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- Sets the starting position initialized or not.<br>
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-- param bStartingPositionInitialized True if initialized the starting position.
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-- @function [parent=#MotionStreak3D] setStartingPositionInitialized
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-- @param self
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-- @param #bool bStartingPositionInitialized
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#MotionStreak3D] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- Is the starting position initialized or not.<br>
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-- return True if the starting position is initialized.
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-- @function [parent=#MotionStreak3D] isStartingPositionInitialized
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Get stroke.<br>
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-- return float stroke.
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-- @function [parent=#MotionStreak3D] getStroke
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @overload self, float, float, float, color3b_table, cc.Texture2D
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-- @overload self, float, float, float, color3b_table, string
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-- @function [parent=#MotionStreak3D] initWithFade
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-- @param self
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-- @param #float fade
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-- @param #float minSeg
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-- @param #float stroke
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-- @param #color3b_table color
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-- @param #string path
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Set the direction of sweeping line segment.<br>
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-- param sweepAxis Direction of sweeping line segment
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-- @function [parent=#MotionStreak3D] setSweepAxis
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-- @param self
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-- @param #vec3_table sweepAxis
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- Set stroke.<br>
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-- param stroke The width of stroke.
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-- @function [parent=#MotionStreak3D] setStroke
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-- @param self
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-- @param #float stroke
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- @overload self, float, float, float, color3b_table, cc.Texture2D
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-- @overload self, float, float, float, color3b_table, string
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-- @function [parent=#MotionStreak3D] create
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-- @param self
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-- @param #float fade
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-- @param #float minSeg
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-- @param #float stroke
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-- @param #color3b_table color
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-- @param #string path
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-- @return MotionStreak3D#MotionStreak3D ret (return value: cc.MotionStreak3D)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#MotionStreak3D] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setOpacityModifyRGB
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-- @param self
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-- @param #bool value
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setPositionY
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-- @param self
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-- @param #float y
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setRotation3D
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-- @param self
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-- @param #vec3_table rotation
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setPositionX
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-- @param self
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-- @param #float x
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setPosition3D
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-- @param self
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-- @param #vec3_table position
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] getPositionY
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] getPositionX
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] getPosition3D
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-- @param self
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-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setOpacity
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-- @param self
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-- @param #unsigned char opacity
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- lua NA
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-- @function [parent=#MotionStreak3D] update
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-- @param self
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-- @param #float delta
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] setRotationQuat
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-- @param self
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-- @param #cc.Quaternion quat
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] getOpacity
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-- @param self
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-- @return unsigned char#unsigned char ret (return value: unsigned char)
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--------------------------------
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-- @overload self, float, float
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-- @overload self, vec2_table
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-- @function [parent=#MotionStreak3D] setPosition
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-- @param self
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-- @param #float x
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-- @param #float y
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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-- @overload self, float, float
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-- @overload self
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-- @function [parent=#MotionStreak3D] getPosition
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-- @param self
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-- @param #float x
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-- @param #float y
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] isOpacityModifyRGB
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#MotionStreak3D] MotionStreak3D
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-- @param self
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-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
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return nil
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